Hi All
To my understanding there is a 57% healing nerf inc in 3.0 while at the same time peoples hit points are going to be much bigger so the fights will last a lot longer. I could be wrong though since I do not play on the PTS.
Just wanted to see what you all think of these changes personally I have a mixed bunch of thoughts on the subject and in no particular order, they are as follows:
1. Right now heals are OP as **** and as the devs stated play too much of a deciding role in outcome of matches. I agree with this completely.
2. I originally started playing phys and chloro exactly and precisely because it is OP as ****, as mentioned above so they definitely need to be toned down.
3. DPS is more fun to play, so now I can play more for pure fun rather then for hard contribution to the team.
4. I think 57% is too much though and will swing the pendulum in the opposite direction way too far. As Trion stated the numbers are subject to adjustment depending on what happens, but still, I think in 3.0 anyone that is currently capable of putting some real pressure on a healer will just simply completely dominate without healers having any chance at all. That is too large of a segment of the population.
5. Only the pure healing specs and some tank or tank hybrid specs are currently OP. However, the pure support specs or tank specs without self sustain are not OP. They are in fact quite the underdogs.
6. The 57% nerf to healing will make playing a 61 point Bard or Archon or other support even worse then it is now, as these guys are already having a difficult time. They do not have the DPS or mitigation to fall back on, also throw some tank specs in there.
So I am concerned for the support roles, I do not play one, tried but just not my playstyle, as they are just not my "cup-o-tea" but I kill many, many of them and they are the easiest targets for me by leaps and bounds. Only once in a great great while do I run into one that gives me trouble, and thats when they are hybrids, not 61 pointers.
I am also wondering if this will lead to too much homoginazation of raid comps, thus an overall longterm boring experience because now there will be little reason not to be DPS.
Your thoughts ?
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