Well if Trion ever bothers to fix some pretty obvious flawed stuff in combat such as spammable purges/knock backs, doms (having all the draining abilities you'd possibly ever need in 1 soul),warrior (delete pull/ tone down snare/way of the mountain/spammable charges), ensuring melee has more breaks/self utility than ranged (cause more exposure to damage,curses,cc etc ) and finally it is questionable whether you must be a ranged soul to be able to cc from a distance range ( range usually is able to do it from 35m). I find the recent mage changes questionable with skills such as ride the wind given to them. Logically speaking I believe such a skill should be given to melee souls. I believe, currently ,melee is only viable atm if there are somehow overpowered or broken in their skill set in some manner. Not to mention there are a lot of melee unfriendly skills. Well it may be useless mentioning all this, but it would be nice if combat mechanics were fairer in the future.
Finally to my main point, I do think stealth is the most gimped skill in the game and it should be changed for how it works in pvp. We all know slip-away has been a big problem and is if not the most controversial (broken) skill, then one of the most in regards to pvp. Without this problem fixed, scenarios such as ow will always favor rogues, as well as in domination maps or ganking in general. I was thinking if a rogue uses stealth, it must be used 3 seconds beforehand before you're able to be fully stealth-ed. To see when a rogue uses stealth there should be an animation for when slip-away occurs (maybe a fade-away animation). Otherwise, there could be stealth detection. I would propose at least 1 class gets the detection skill and if I had to choose that class it would be mages. They should have a skill called mystic eyes or w/e that works for a set duration of time on cd. Well anyway these are just my thoughts of how some mechanics can be improved or fairer.
Feedback would be appreciated. What do you think what should be left alone or changed? My personal opinion is class/soul balance is ludicrous with how the mechanics and how matchmaking works. So far the balance in pvp works by the amount of qq in the forum, which I find really sad. I also didn't mention that healing mechanics should also be fixed ie. crosshealing, though these days I hardly see any people want to heal so /shrug.
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