Pvp sucks a great deal these days. All the souls people always play are broken in some aspect. Not to mention, I don't think there is much to look forward to content wise for pvp in 3.0. For me doms have to be the most annoying broken soul which has over the top draining abilities all in 1 soul. Followed by sin/rift stalker because of slip away/stealth (Analogy pvp2ezy: Ex.when you get out of stealth you can use stun straight away? FFS! and not to mention, run away whilst in combat). The recent changes for a soul make things worse. I'm not too sure, but I think the new revamped mage soul "stormcaller" gives passive knock backs as well as multiple movement restriction skills. Well in general I believe any ability that gives spammable knock-backs are broken damm I hate torrenting rouges! Knock-backs are so broken in most instances especially for melee. Well in that case paragon is pretty broken for being the only melee class having a skill making them invulnerable to knock-backs. I guess the way Trion solved problems for pvp such as giving shock pulse (aka tempest) for warriors for pvp was the start of this mess. The solution here would be increase the passive movement skills of melee and then cutting down out a lot of broken skills for both melee and ranged souls.I would like to think and believe if tank souls were the only souls to have knockbacks, pvp combat would in contrast be a lot better.
My main point I would like to get across is I would like to see some annoying skills from prominent souls reworked or made redundant, as I believe it is really negatively impacting the overall game-play. For example, warriors are known to be very controversial. Presently warlord is the most controversial soul. The reasons are it does not have many big weaknesses. The soul is sturdy whilst still be able to dish out significant damage and burst. The other team will most likely despair if they cannot cope with a warlord on the enemies’ side. For warlord they don't really need pulls do they? that is if tank souls were actually a lot more useful for pvp. Otherwise, they don't need spammable charges during bf exp, especially if some other souls weren't so bs). Sigh... well all I know is when you always see people the same bs souls combined with bad matchmaking in every single warfront; I'd believe anyone sane would have a limited tolerance for pvp in this game. My belief is almost every soul most people currently use is bs. The word of worthy mention is "annoying": causing frustration in pvp in many instances. Combine this frustration with more frustration; derps in your team playing the other horrid souls not helping the team isn't helping the situation either (<3 dat pvp system). I would like to say even if derps are on the other side! do people really enjoy these kills? as long as you top the leader-board, no worries right?
Other souls which are annoying very annoying include physician. There only counter is souls like the broken glass cannon paragon (having the best burst in the game I believe). Rogues in general are **** annoying and not to mention, have the most options. Mages are up there as well with the best current ranged st soul, pyro rooting the **** outta you for 8s (deadly for melee). The main problem of burning bonds in this instance is many melee souls only have 1 break free and 8s is a long duration; though rogues got stealth?). BM is also another good example of what’s broken for warriors (although not really that important for warfronts though since they are rarely used). Defiler they have unstable transformation (broken skill god mode). Well I'm sure there are some more examples, but I have just provided some examples of what I believe are broken. On one hand, I gather any nerfs to any particular prominent soul without sufficient compensation would be a bad mistake. On the other hand, I bet Trion is too lazy to do **** as usual, so I guess if you ever want good pvp your option is to find another game lol. If you look at it carefully many souls are unbalanced.
This post may not be relevant for the people who love to steamroll in premades. Finally, for my last remark it would be: no doubt, pvp is currently very fair, fun and balanced; seemingly no significant changes have yet been planned.
Tl;DR The balance of each soul for pvp is out of line for many classes. In my opinion clerics would be the least annoying and a lot more annoying if defiler links weren't nerfed. Nerfing prominent souls is not the best solution here, though revamping many souls and skills suited for pvp is.
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