PVP comes in:
- Warfronts
- Conquest
- Duels
- World.
Duels are 1 on 1. World is normally 1 on 1. Warfronts are a combination or 1 on 1's, small skirmishes and team fights. Conquest is mostly team fights. Warfronts and conquest also have other objectives to killing players.
So, if we forget about objectives and consider pvp class balance in terms of the actual fights (which I believe is more important to the majority of players), we have:
- 1 on 1
- small skirmishes (3-6 players)
- Team fights
In my opinion, all these factors should be considered when discussing and adjusting class balance as specs perform very differently in each situation. I am saying this particularly for dps and tank (or dps-tank hybrid) specs.
My belief is that Rift PVP is balanced mostly for Teamfights.
This leads to some melee specs being perceived as extremely strong or overpowered as these are balanced around being able to dive into the enemy team and deal some damage before dying or needing to retreat and be healed. When placed into smaller skirmishes and 1 v 1's, these classes seem too tanky and have too much damage to deal with on this scale.
Hence the "nerf warrior/rogue buff ranged" comments.
If you want to play ranged, don't expect to kill 61 warlords or 61 sins in 1 v 1's or small fights. Wait for them to charge, jump or open onto you and the rest of your team then purge, cc, and burst them along with 3 other ranged characters. Melee need to take much more risks than ranged in order to deal damage, so exploit that in larger fights and let the 1 v 1 tryhards rush vault.
However, without these deadbeat melee characters jumping in, team fights and even skirmishes would consist of people shooting at each other and running away to their healers. No-one would actually die and both teams would spend as much time backing away as they would pushing forward as the "frontline" of ranged run away as soon as they get damaged. It would be really lame.
So yeah, you might be mad because 61 warlords are pretty ridiculous at the moment, but you keep coming back for more anyway. Without these brave souls jumping into a custer**** of arrows, lightning, pain and fire; your l33tmentalist would go 0/0 instead of 5/6 and you would not keep coming back after that.
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