**** me, getting confused now...all the eso fannies admitted failure, are the wildstar fanboi's just hopping on the WoW train now instead? C'mon, put some effort into it at least.
It's a lot easier to play (read, less skill required) when you can access more abilities via bonus mouse buttons instead of using your keyboard like a piano.
For casual players it will be nearly impossible to play with most of the specs. Look how many bad dps players Rift have now, without macros they will do half of what they can do today.
Good luck focusing down healers in random Warfront with dpsers who do 200 on average and dont use any kind of cc because it requires using more than 3 keys.
1. Role balance
2. Include objectives sucsesfully captured in match making
3. Shorten the length of time it takes to get max rank.
4. Encourage open world pvp.
5.open up the maps a bit, spread players out. Remove any obstacles and objectives that encourage a zerg.
6. Reward CQ power for the people who actually play it. Make the benafits for CQ only.
7.make relic weapons an interesting journey (epic quest line kind of like the battered hilt in wow wotlk)
8 create a cool reward that is obtainable by people who truly play the game to its max potential. Not obtainable by everyone.
For example take the top 50 players with the highest avg of exeptional wf performance (solo queing included in the avg for +pts) and give them that reward. A cool name plate or something.
Just a few ideas.
Undeadwarrior & Zoarbot @Deepwood.
Believe it or not Rift has an unofficial Facebook PvP alliance group .~All are welcome~
1997-2004Have been bouncing around because I haven't found anything that holds my interest for more than an hour at a time. There are so many options right now, but apparently I am too stuck in the past, jaded, cynical or a combination of some or all of those to be happy with gaming nowadays.
Players talk about wearing rose tinted glasses all the time, but I would trade almost anything for my 1997-2004 gaming experience again.
DaoC style World vrs world vrs World pvp?
those were the days
Lets do a zone where there is no Cq timer qq
lets use that same zone to have castles or forts that affect the non pvp game also when a faction takes it.
that same world has no timer but is level limited 20 to 30 31 to 40 41 to 50 51 to 59.
quests that give gear that is useful or tradeable for pvp
allow premades or solos and give xp/pa for quests
Last edited by DonGoat; 07-07-2014 at 09:53 PM.
- Make a real DR system, or revert to the pre-SL DR system.
- Get rid of Crit Power PvP gear.
- Remove all AOE CC from DPS souls.
- Make a pass on all relevant abilities to normalise what is cleansable and purgeable across callings.
- Shorten the prestige grind.
- Raise the bolstering floor and lower the gear ceiling relative to one another.
- Create in-game tutorials for Warfronts and general PvP concepts, as well as PvP-specific soul presets.
- Make progression choices parallel rather than bottlenecked, i.e., make Warfronts and CQ offer comparable rewards for comparable time commitment.
- Increase the acquisition rate of DICs.
- Create alternate paths to obtaining BIS PvP runes other than RNG boxes.
- Create a reward/progression system that is not gear-based for max rank players.
how is it sarcasm? Outside of some peoples little bubbles there is other classes or soul builds with way more abilities. For some of the mage classes there is 20 abilities to use to play it well. Macroing allows you to double up similar spells on long CD's. Any mage will say the same thing. If you didn't macro you would have to play whack a mole with 20 abilities then buffs ontop of that and consumables and break free's. All my mage bars are totally full and a lot of it is macros. Just @gtae is a must for most mages.
Deathion Reaperblade <Aspies> Warrior
Lucifeera <Aspies> Mage
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