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Thread: CONQUEST patch notes

  1. #1
    Telaran Jinrai's Avatar
    Join Date
    May 2014

    Default CONQUEST patch notes

    * Turning in a stone or upgrading a Dream Generator now adds 500 conquest power to you and up to 30 allies around you!
    * Adjusted points requirement to 5,000, down from 10,000.
    * Reducing a team's score now only works on the team that is in the lead or is tied for a lead!
    Looks like the third team might actually make it to 100 points now in Steppes Conquest.

  2. #2
    Join Date
    Mar 2011


    I'm most excited about the CQ power change, I missed CQ most of last week because it had just finished when I was logging in, took almost an entire match of steppes yesterday to just barely make the 1500 I needed to go back over 180k

    It would have taken 10 minutes of CQSM to get that.

  3. #3
    Plane Walker Kittyhawke's Avatar
    Join Date
    Jul 2012


    Quote Originally Posted by Jinrai View Post
    Looks like the third team might actually make it to 100 points now in Steppes Conquest.
    The consequence I see in this is:

    * The fort that Dom decides to attack first will determine which team will win. If Dom goes to A, NF will run stones while Dom and Oath are fighting, securing the win before CQ even gets rolling.

    * Teams that have a PM will have a HUGE advantage over pure PUG teams, since the PM leader will immediately take control. PUGs will run around aimlessly until it's too late to recover.

    * The kill count will become useless. There's little chance that teams will bring down the kill count before a team hits 5k. This is probably intended to force PVPers to "have fun" and run stones rather than kill other players.

    * A shorter SOI match will decrease the number of kills we can farm, hindering our ability to complete the weekly 2,000 CQ kills quest that we all need to progress. If you're on the crappy team and only get 200 kills per CQ, you effectively have to submit to being farmed 1+ CQ's per day, every day, just to complete the weekly. This problem will only be amplified for those that aren't welcome to join a PM, i.e. players less than R80 or who aren't a member of certain guilds.

    Sounds like tons of fun, doesn't it?
    Level 60/Rank 90 Guardian Mage * Level 60/Rank 62 Defiant Rogue * Level 60/Rank 86 Guardian Cleric
    Level 60/Rank 82 Defiant Warrior
    * Level 60/Rank 86 Guardian Rogue
    * Level 60/Rank 53 Defiant Mage
    Level 60/Rank 24 Guardian Warrior
    * Level 60/Rank 15 Defiant Cleric
    * Wolfsbane/Zaviel

  4. #4
    Ascendant Onebutton's Avatar
    Join Date
    Jan 2011


    I am happy the matches will be shorter.. Thank you !
    OneButton (Half-way now to becoming a two-button player!)
    If there is anything you need, just ask, and I will tell you how to get along Without it!
    "One button raider for life!"

  5. #5
    Ascendant Violacea's Avatar
    Join Date
    May 2011


    I hope they make a disable box for this:

    * When a player goes link dead, all group or raid members will now receive a chat message that they have gone link dead, along with the currently residing effect of their name turning gray
    New round up of some high rank matches
    Chun-Li*E.Honda*Evil Ryu

  6. #6
    Ascendant spaceboots's Avatar
    Join Date
    Mar 2011


    Rift pve is so easy players weren't even looking at the UI.

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