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Thread: The good, bad, and the ugly: Rift pvp versus other MMOs

  1. #1
    Ascendant Jeffreys's Avatar
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    Default The good, bad, and the ugly: Rift pvp versus other MMOs

    This is my take on the mmos I've played and their strengths and weaknesses.
    I'd love to hear about other games (really) and what's good and bad about them.

    RIFT
    Overview: Free to play. Casual pvp. Not overly cartoonish, but still a little silly.

    The Good: Fluid combat. Only a few classes have to stand still. The soul system. You can change your souls on the fly depending on circumstances and needs of the moment.

    The Bad: Rumored to be laser-focused on milking every penny out of its playerbase. And rumored to have poor leadership with little thought given to decisions beyond, "Will this make money?"

    The Ugly: Forced content. Accused of turning Pay-To-Win, which could be a plus for some.


    Age of Conan
    Overview: Free to play. Small scale pvp. Made for a mature audience.

    The Good
    : Collision detection. Movement matters -- you can mitigate damage if you play well. More skill based than Rift. For example, proper use and timing of CC is usually the deciding factor. Also the pvp is small scale. Three maps are 6v6 and one is 12v12. You cannot hide in the crowd!

    The Bad: Dwindling playerbase, although they just merged all the servers so it might not matter. You will have to subscribe if you want to pvp so that you can access "Alternative Advancement," which is like Planar Attunement.

    The Ugly: One class was left way overpowered for a year. Balance should be well settled by now, but a skeleton crew of devs means updates are slow.


    Eve Online
    Overview: Very steep learning curve space mmo made for a mature audience. Subscription based.

    The Good: No instanced pvp. Everyone has access to the same gear at all times. No tokens. No pvp levels, etc. Full loot: if your ship is destroyed your gear is either dropped as loot or destroyed. You can loot your dead enemies. PVP scale ranges from 1v1 to multiple hundreds vs multiple hundreds.

    The Bad
    : The outcome of fights is mostly decided before the fight ever starts based on fleet composition, proper load out of the ships. Skill comes in catching those you can kill and escaping those you can't (and knowing the difference.)

    The Ugly: Not much really. But it can take hours of flying around and maneuvering against the enemy before you get an actual fight. Also, some consider Eve to be "spreadsheets in space."
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    Ascendant Violacea's Avatar
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    Alright. here goes.

    Quakelive (A shell of quake 3)

    Overview: Free to Play, $22 a year for premium servers and more maps. Pure arena style FPS combat fully based on personal movement and aim capability, as well as creatively manipulating a situation

    The good: Best game? Yes. Most balanced game? Yes. Best weapons? Lightning gun.

    The bad: You have no idea how good some people are.

    The ugly: Aim bots and wallhacks do actually exist.
    Everquest 2

    Overview: Free to Play or Sub, or something now. Amazing PvE content but classes have little regard for PvP existing.

    The good: Everything is overpowered

    The bad: Everything is overpowered

    The ugly: Groups of 6 can be 1 shot by a single spell. Fusion doesn't play on a double attack. Did I mention this spell also has a 1.5s stun, vision blur, and knockback in a game with no DR? Actually, most the strongest abilities in the entire game are also the most powerful CC. The strongest ST nuke is a 1.5s stun, vision blur and knock back as well. But it is also the longest cast time.
    Street Fighter II Turbo

    Overview: basically the best fighting game and raw display of mad skillz there is. The most overpowered of warriors in Rift would run from Ryu.

    The good: Chun Li is the best player and a hottie

    The bad: It's not the 90's anymore

    The ugly: Some people reading this may not know who Chun Li is
    New round up of some high rank matches
    Chun-Li*E.Honda*Evil Ryu
    Abel*Ibuki*Dhalsim
    Gouken*Zangief*Ryu

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    Quote Originally Posted by Violacea View Post
    Some people reading this may not know who Chun Li is.
    Duh! Shes a news anchor.
    Last edited by Wrastion; 04-22-2014 at 09:42 PM.

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    Quote Originally Posted by Wrastion View Post
    Duh! Shes a news anchor.
    That was my first thought.

    Regarding FPS-like games, Star Citizen looks amazing. Persistent world, player-skill pvp, sandbox.
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    Ascendant Lords0fpain's Avatar
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    Quote Originally Posted by Jeffreys View Post
    This is my take on the mmos I've played and their strengths and weaknesses.
    I'd love to hear about other games (really) and what's good and bad about them.
    Hit rift pretty much on the head, left out catering to the minority (and you have to stop playing to make a point, as devs follow only numbers of ppl that actually quit playing over badly implemented content, reactive instead proactive). Anyway, not dsure about the others, but since they got rift mostly right, the others are probably on target, as well.
    Last edited by Lords0fpain; 04-23-2014 at 03:05 AM.
    "There are other aspects of the game that we want you to engage in."

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    Rift PvP:

    The good: Very balanced and fun PvP while leveling up.

    The Bad: Gear and time invested >> skill. Gear is too strong in pvp and too grindy to get. Also, you are basically forced to do Conquest if you want BIS.

    The ugly: The PvP community of rift. It mostly consist of people who lack the skill in real competitive PvP games, but get their pvp fix in rift due to being able to turn their time investment and gear aquisation into a big enough advantage to boost their egos.

    It is telling and pathetically sad even that the moment Trion tested gear normalization in warfronts, many of the longest playing rift pvpers threatened to or actually did say that they unsubscribed (this was before rift went f2p)

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    Ascendant Gunzip's Avatar
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    Why isn't the OP and all the respondents playing WoW arena?
    Quote Originally Posted by Muspel View Post
    I believe Assassin DoTs are uncleansable.

    It's still a terrible PvP spec compared to Marksman, though.

  8. #8
    Prophet of Telara Dee Dee's Avatar
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    Quote Originally Posted by Gunzip View Post
    Why isn't the OP and all the respondents playing WoW arena?
    since you are the first one that mentions wow, Blizz realized that the macros are the source of evil and sometimes an impediment for the casual play

    "Over the years, we've added significantly more new spells and abilities than we've removed, and the game’s complexity has steadily increased. We’re to the point now where players are starting to get overwhelmed, sometimes feeling like they need dozens of keybinds (in a few extreme cases, over a hundred). While the game is loaded with niche abilities that could theoretically be useful in some rare scenario, in reality, many of these are barely used at all—and in some cases, the game would simply be better off without them.
    For Warlords of Draenor, we decided that we needed to pare down the number of abilities available to each class and spec in order to remove some of that unnecessary complexity. That means restricting some abilities to certain specs that really need them instead of being class-wide, and outright removing some other abilities. It also includes removing some Spellbook clutter, such as passives that can be merged with other passives or base abilities.

    This doesn’t mean that we want to reduce the depth of gameplay or dumb things down. We still want players to face interesting decisions during combat, and we still want skill to matter . . . but we can achieve that without the needless complexity in the game now, and we can remove some of the game’s more convoluted mechanics while maintaining depth and skill variety.

    One type of ability that we focused on removing is temporary power buffs (aka "cooldowns"). Removing these also helps achieve one of our other goals, which is to reduce the amount of cooldown stacking in the game. In cases where a class or spec has multiple cooldowns that typically end up getting used together (often in a single macro), we merged them, or removed some of them entirely.
    The process of determining which spells and abilities to cut or change is a very complex one—we know that every ability feels vital to someone, and we don't take this process lightly. Even if we ended up cutting your favorite ability, we hope you’ll understand why we did so in the context of our larger goals for the expansion. Ultimately, the point of these changes is to increase players' ability to understand the game, not to reduce gameplay depth."
    Last edited by Dee Dee; 04-23-2014 at 08:31 AM.

  9. #9
    Mei
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    Quote Originally Posted by Gunzip View Post
    Why isn't the OP and all the respondents playing WoW arena?
    Did you read anything other than the title before you posted?
    Fluent

  10. #10
    Rift Master Nantucket's Avatar
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    For me, Rift is fun, casual pvp.

    Now, onto the Street Fighter II Turbo discussion. Ken is better than Ryu. E. Honda and Zangief are the best looking. Vega and M. Bison are are the coolest, with Guile as a close third.
    Sometimes you eat the bear, and sometimes, well, he eats you.

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