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Thread: Daglar for the love of god, do something about this now! - Warrior version

  1. #1
    Rift Disciple
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    Default Daglar for the love of god, do something about this now! - Warrior version

    *I'm a Warrior and I can't do anything against a good Mage/Cleric.
    *I'm out of power for the 90% of fight.
    *I get turned into a squirrel about 30 times in 1 minute.
    *I'm always slowed and unable to catch my targets.
    *I have no anti CC skills.
    *Tempest is too squishy.
    *We have no DPS spec that's good enough to kill a healer.
    *We have no proper support spec.
    *We have no proper 1v1 spec.

    Fix this please.

  2. #2
    Champion of Telara Aveleys's Avatar
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    tempest is a ranged class in plate armor. It's only squishy if you can't position. Which means this is a L2P issue.

  3. #3
    Ascendant spaceboots's Avatar
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    Quote Originally Posted by Aveleys View Post
    It's only squishy if you can't position.
    This doesn't make any sense at all.

  4. #4
    Rift Master Sezex's Avatar
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    *I'm a Tempest and I can kill something with less then 25k HP every 15 seconds in under 2 seconds

  5. #5
    Champion of Telara Aveleys's Avatar
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    Quote Originally Posted by spaceboots View Post
    This doesn't make any sense at all.
    If you stand in the front lines on a rdps and can't prekite then you will die. In the back lines like a rdps should be played, tempest is very survivable.
    TLDR: only bads die on a tempest lol

  6. #6
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    Quote Originally Posted by Aveleys View Post
    If you stand in the front lines on a rdps and can't prekite then you will die. In the back lines like a rdps should be played, tempest is very survivable.
    TLDR: only bads die on a tempest lol
    Shh, calm down my good mate.

    Tempest is underpowered, and it's a known fact that I'm the best Warrior.

  7. #7
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    Quote Originally Posted by Aveleys View Post
    If you stand in the front lines on a rdps and can't prekite then you will die. In the back lines like a rdps should be played, tempest is very survivable.
    TLDR: only bads die on a tempest lol
    Tempest is also slightly less squishy than other ranged classes, just in case.

  8. #8
    Rift Chaser
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    warriors are op, need nerfs now.

  9. #9
    Ascendant charliekelly's Avatar
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    Quote Originally Posted by spaceboots View Post
    This doesn't make any sense at all.
    You take 20% more damage if you lose in a game of twister.

  10. #10
    Rift Master EverydayAnomaly's Avatar
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    Quote Originally Posted by charliekelly View Post
    You take 20% more damage if you lose in a game of twister.
    Unless its a red circle. You don't want to ever land on the red circle.
    -Hello Kitty-
    Meepz@Deepwood
    Primalmeepz@Deepwood

  11. #11
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    Warriors are underpowered, buff please.

    Also, nerf cleric and mage.

  12. #12
    Ascendant butkus's Avatar
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    "*I get turned into a squirrel about 30 times in 1 minute."

    all joking aside-that has to be one of the dumbest things i have ever seem in any pvp/game.i dont think "sheeping"in wow is as bad as this squirrel crap we have in rift.
    I did not invent Warladin I perfected it!
    rifts #1 warlord!
    rifts #1 pull tank!
    Your weakness builds me!
    Butkus@seastone

  13. #13
    Ascendant spaceboots's Avatar
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    Quote Originally Posted by Aveleys View Post
    If you stand in the front lines on a rdps and can't prekite then you will die. In the back lines like a rdps should be played, tempest is very survivable.
    TLDR: only bads die on a tempest lol
    ... if tempest wasn't squishy it wouldn't be so worried about positioning and prekiting.

  14. #14
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    Quote Originally Posted by Aveleys View Post
    tempest is a ranged class in plate armor. It's only squishy if you can't position. Which means this is a L2P issue.
    Para temp has two shields, and both the temp and para temp the extra BF on low cd which is also a leap back. It has a stun, pushback (aoe), and speed boost for para temp plus naturaly moves fast.

    I rotate my shields and try to time hitting one ~30 seconds before i engage someone so its back up again giving me, in effect roughly 3 ogcd shields in that time.i found doing this makes a big difference and im not so squishy even getting caught by melee.

    You are correct positioning is huge.
    Last edited by Wrastion; 01-18-2014 at 01:04 PM.

  15. #15
    RIFT Guide Writer Allmightyone's Avatar
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    Basicaly give warriors a ranged tanking soul immune to CC that can burst down any player under 2 sec. Am I understanding this correctly?

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