+ Reply to Thread
Page 1 of 6 1 2 3 4 5 ... LastLast
Results 1 to 15 of 79
Like Tree23Likes

Thread: Move Sergeant's Order farther into the Warlord root abilities

  1. #1
    Champion of Telara The Real Viz Shady's Avatar
    Join Date
    Mar 2011
    Posts
    1,269

    Default Move Sergeant's Order farther into the Warlord root abilities

    seriously the dumbest most overpowered zero point ability in the game, thanks

  2. #2
    Rift Chaser
    Join Date
    May 2012
    Posts
    396

    Default

    Quote Originally Posted by The Real Viz Shady View Post
    seriously the dumbest most overpowered zero point ability in the game, thanks
    Warriors using a pull? Ha. That's like a cleric healing.


    "microtransactions done properly is game design done poorly." - Some dude on an internet forum

  3. #3
    Ascendant
    Join Date
    Mar 2011
    Posts
    3,116

    Default

    Quote Originally Posted by The Real Viz Shady View Post
    seriously the dumbest most overpowered zero point ability in the game, thanks
    Just needs the transmogrify treatment, nearly worthless as a 0-point (outside of pve when undergeared) needs a minimum of 16-18 before it becomes pretty good.

    There's already talents that increase its range, just needs 2-3 more dedicated to reducing its cooldown and a terrible baseline cooldown.

  4. #4
    Mei
    Mei is offline
    Ascendant Mei's Avatar
    Join Date
    Jul 2011
    Posts
    2,294

    Default

    It's very good, but it's more annoying than it is overpowered.
    Fluent

  5. #5
    Prophet of Telara Ynrapbag's Avatar
    Join Date
    Jan 2011
    Posts
    1,001

    Default

    Quote Originally Posted by The Real Viz Shady View Post
    seriously the dumbest most overpowered zero point ability in the game, thanks
    I take it, you're not a warrior? Been pulled off the spawn point a tad too much?

    Maybe, zero point champion bull rush needs to go, maybe, sentinel heal, purifier shield?

    Give it a rest move on.
    Let Elrar know you care @

    https://twitter.com/GiantApproved

  6. #6
    Ascendant
    Join Date
    Oct 2012
    Posts
    1,989

    Default

    Please nerf neural prod too. It does way too much damage


    Warrior pulls are countered by the W key which everyone has access to. Please nerf the letter W and buff the letter S.

  7. #7
    Ascendant Taptap's Avatar
    Join Date
    Feb 2011
    Location
    Southern CA
    Posts
    2,472

    Default

    Let everyone be able to pull, put it in PA. Make it not usable except if a team has a pregroup in it, or we're in CQ. It's a good gap closer, I'm sure that was its intent. But to be a good way to get another player into the middle of an enemy mob to be stunned and whacked in range - well, that ability should be available to all players.
    Specter
    R87 Mage - Wolfsbane, Guardian

  8. #8
    Ascendant Kronos v's Avatar
    Join Date
    Feb 2011
    Posts
    7,232

    Default

    Quote Originally Posted by The Real Viz Shady View Post
    seriously the dumbest most overpowered zero point ability in the game, thanks
    sure, and while we're at it, lets nerf all ranged damage by 30%, so that warriors who cannot currently melee can play the class how they actually want too.

    Quote Originally Posted by Ocho View Post
    Or to put it more simply, it doesn't matter if you're topping the charts if you're killing the wrong people.

  9. #9
    Ascendant WhozDat's Avatar
    Join Date
    Aug 2013
    Posts
    1,935

    Default

    Quote Originally Posted by The Real Viz Shady View Post
    seriously the dumbest most overpowered zero point ability in the game, thanks
    It is, but it's more justified by the fact that it's better then any other 0 point they have.

    Can't really change it until you give warriors options besides pull, even if you leave pull as it is, and add other options, it'll be a nerf of some consequence, as for once in the last forever, every warrior in pvp will not actually have a pull.

    They really may as well move it into PA at this point.
    The only rogue troll who does better with his warrior and plays his warrior more then his rogue.

    Kaesola@Deepwood (Formerly Kaesoia/Kaesola@Wolfsbane); Miafereen@Wolfsbane (Formerly Malesh@Laethys)

  10. #10
    Ascendant Wing man's Avatar
    Join Date
    Sep 2013
    Posts
    1,600

    Default

    Warrior 0pt ability should be a 20% healing debuff/snare from melee range. Then Trion could actually put some useful gap closers higher up in the trees.
    Last edited by Wing man; 12-26-2013 at 07:27 PM.

  11. #11
    Champion of Telara Kajib's Avatar
    Join Date
    Oct 2011
    Posts
    1,220

    Default

    Quote Originally Posted by Wing man View Post
    Then Trion could actually put some useful gap closers higher up in the trees.
    Well...Most of warriors specs depends on 61 ability, moving them higher up will accomplish nothing other then wasting PvE contents development time.

  12. #12
    Prophet of Telara
    Join Date
    Jun 2013
    Posts
    1,164

    Default

    Do people really complain about warrior pulls? Warriors are already gimped into a stupid mage in plate tempest spec that should not even exist for a class that most people roll for melee based combat.

    Warlord and void knight pulls are more of a tickle me Elmo type of cc in pvp outside of conquest. Does nothing really to the experienced pvper and only really shines in a zerg type content like conquest, which is not considered pvp anyway.

    Come on really people's IQ can't really be this low in rift, people really cry about pulls, yet the no one cries over mage dom cc and power in pvp? Are people really to dumb to play dom in pvp that they don't know the cc power that soul has and rather cry about warrior pulls?? really? lol
    Last edited by DriftinARift; 12-26-2013 at 10:02 PM.

  13. #13
    Ascendant Taptap's Avatar
    Join Date
    Feb 2011
    Location
    Southern CA
    Posts
    2,472

    Default

    Quote Originally Posted by DriftinARift View Post
    Do people really complain about warrior pulls? Warriors are already gimped into a stupid mage in plate tempest spec that should not even exist for a class that most people roll for melee based combat.

    Warlord and void knight pulls are more of a tickle me Elmo type of cc in pvp outside of conquest. Does nothing really to the experienced pvper and only really shines in a zerg type content like conquest, which is not considered pvp anyway.

    Come on really people's IQ can't really be this low in rift, people really cry about pulls, yet the no one cries over mage dom cc and power in pvp? Are people really to dumb to play dom in pvp that they don't know the cc power that soul has and rather cry about warrior pulls?? really? lol
    No, people don't really complain about the pull ability - it's fine, the gap closer intent is necessary. What's not good is the OTHER way it's used, which isn't as a gap closer but the entirely different intent being to pull an enemy into a group so they can be instantly stunned/whatever and mass focused to death without hope of escape. That's a tactic that by PA should be available to all players of all classes and roles and not just for warriors, even if it's only limited to 20m. That's not a pull used as a closer.
    Specter
    R87 Mage - Wolfsbane, Guardian

  14. #14
    Shadowlander
    Join Date
    Jul 2013
    Posts
    31

    Default

    Would trade sergeant's and void summon for transmogrify and opportunity anyday plsplsplsplspls.. put it in PA.

  15. #15
    Prophet of Telara
    Join Date
    Jun 2013
    Posts
    1,164

    Default

    Quote Originally Posted by Taptap View Post
    No, people don't really complain about the pull ability - it's fine, the gap closer intent is necessary. What's not good is the OTHER way it's used, which isn't as a gap closer but the entirely different intent being to pull an enemy into a group so they can be instantly stunned/whatever and mass focused to death without hope of escape. That's a tactic that by PA should be available to all players of all classes and roles and not just for warriors, even if it's only limited to 20m. That's not a pull used as a closer.
    sorry but pulls in warfronts into your group is a tickle cc and anyone with a brain is not phased by such a weak CC in that scale of pvp.

    The only reason pulls are strong in conquest is because you are pulling people into 50+ players spamming dps on you.

    Warfronts pulling someone into 5, 10, 15 man groups is nothing if you know what you are doing and not running a stupid spec in pvp.

    You can pull a player into group of players in warfronts and it won't do much and easy to escape from. Warriors have the worst pvp cc in the game for a class that's suppose to be melee favored.

    only people who die and get cc'd instantly by silly warrior pulls in warfronts are folks in pve gear bolstered to freelancer gear or morons playing a dumb spec and no clue what to do in pvp when they get cc'd.

    Mage cc is the most powerful cc in the game when used correctly in warfronts, so yes Rifts player base IQ has to be super low to whine so much about warrior pulls.

    The fact that people cry and whine about warrior pulls among all things in pvp warfronts is good preview on the IQ of people in this game. Rift is not hard, warrior pulls are not even close to being op or hard to deal with compared to a well played Mage Dom in warfronts.

    Conquest is not pvp and getting pulled by a derp void knight into 50+ players in pve conquest, what do expect is going to happen? Most people in warfronts play a dumb pve spec with pve macros.

    Good pvpers in rift are more concerned about Mage CC and Rogue utility then derp warrior pulls.
    Last edited by DriftinARift; 12-26-2013 at 11:15 PM.

+ Reply to Thread
Page 1 of 6 1 2 3 4 5 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts