+ Reply to Thread
Page 1 of 9 1 2 3 4 5 ... LastLast
Results 1 to 15 of 131
Like Tree78Likes

Thread: Healing in warfronts is out of control

  1. #1
    Shadowlander
    Join Date
    Feb 2011
    Posts
    27

    Default Healing in warfronts is out of control

    It's getting more and more frequent warfronts where one team has 5+ healers. It's just plain impossible to kill someone in such warfronts, even if healers are marked.

    Something must be done. I'm getting tired of this.

  2. #2
    Ascendant Misun's Avatar
    Join Date
    Feb 2011
    Location
    The Sticks
    Posts
    5,802

    Default

    Here we go again.
    Pridy Bebe of Mobile Death Squad @Faeblight

    DYER the best unofficial Rift forum.

  3. #3
    Ascendant Valnak's Avatar
    Join Date
    Apr 2011
    Posts
    2,516

    Default

    Quote Originally Posted by jmp1986 View Post
    one team has 5+ healers.
    So why do you expect to be able to win against 5+ people working together without assisting?

    If you assisted you could easily kill players then.

  4. #4
    Shadowlander
    Join Date
    Feb 2011
    Posts
    27

    Default

    Quote Originally Posted by jmp1986 View Post
    even if healers are marked.
    wordlimittttt

  5. #5
    Ascendant Valnak's Avatar
    Join Date
    Apr 2011
    Posts
    2,516

    Default

    Quote Originally Posted by jmp1986 View Post
    wordlimittttt
    Marked means nothing. You still have to assist.

  6. #6
    Shadowlander
    Join Date
    Feb 2011
    Posts
    27

    Default

    Healers stay in the back. Melee can't get to them and survive long enough to kill them. Unless your own team also has 5+ healers, in which case the warfront becomes those where nobody kills anybody, everyone AEs the objective, and there's a deadlock.

    Ranged might try, but if one is about to die, they run away to recover and ranged has to stay among their melee to get within reach (i.e. ranged will die).

    Maybe in 1 out of 50 warfronts there is a team capable of taking 5+ healers, but that is far rarer than getting 5+ healers on one team.

  7. #7
    Ascendant Misun's Avatar
    Join Date
    Feb 2011
    Location
    The Sticks
    Posts
    5,802

    Default

    Healers stay in the back.
    They are supposed to.

    Melee can't get to them and survive long enough to kill them.
    Pull?
    Pridy Bebe of Mobile Death Squad @Faeblight

    DYER the best unofficial Rift forum.

  8. #8
    Ascendant Misun's Avatar
    Join Date
    Feb 2011
    Location
    The Sticks
    Posts
    5,802

    Default

    wrong thread.
    Last edited by Misun; 12-30-2012 at 01:04 PM.
    Pridy Bebe of Mobile Death Squad @Faeblight

    DYER the best unofficial Rift forum.

  9. #9
    Ascendant Eughe's Avatar
    Join Date
    Dec 2010
    Posts
    7,409

    Default

    Hi trion!


    Nerf heals because I don't have any.


    And I find the concept of a healer running when he is dying, being a problem, humourous.
    Last edited by Eughe; 12-30-2012 at 01:15 PM.

  10. #10
    Ascendant Violacea's Avatar
    Join Date
    May 2011
    Posts
    12,128

    Default

    Quote Originally Posted by Misun View Post
    Here we go again.
    http://www.youtube.com/watch?v=zJ_Iz7usojg
    New round up of some high rank matches
    Chun-Li*E.Honda*Evil Ryu
    Abel*Ibuki*Dhalsim
    Gouken*Zangief*Ryu

  11. #11
    Ascendant
    Join Date
    Dec 2010
    Posts
    3,865

    Default

    dont forget: only nerf heals OF THE OTHER SIDE! ^^

  12. #12
    Sword of Telara SWGMOD010's Avatar
    Join Date
    May 2011
    Posts
    823

    Default

    You left out the part where the healers bunny hop which weakened your argument substantially.

    Also, Stormzill
    STORMSTORMSTORMSTORMSTORMSTORMSTORMSTORMSTORM

  13. #13
    Ascendant Pork Star's Avatar
    Join Date
    Oct 2011
    Posts
    1,565

    Default

    It's really sad that you actually need FIVE HEALERS to be effective.

  14. #14
    Ascendant
    Join Date
    Mar 2011
    Posts
    3,995

    Default

    Quote Originally Posted by jmp1986 View Post
    It's getting more and more frequent warfronts where one team has 5+ healers. It's just plain impossible to kill someone in such warfronts, even if healers are marked.

    Something must be done. I'm getting tired of this.
    Hes right, something must be done!! Trion i demand the ability to switch to another build besides dps that is support, healing to give our side more healers, or a build that negates or messes with the other sides healers! Oh...wait. We already have that. What you are really wishing for is team members who actually listen when you tell them we are going yo lose due to our lack of heals(or good heals), and people need to switch up or lose. When you do lose and no one switched up so they could have nice numbers or "want to play how they want to" how is this trions fault? Its not, and this is a non issue. Its like me crying i cant live because 5 dps are on me. If 5 healers are keeping the focused target (s sometimes if they realize to quit targetting the tank out front) then they should live. St to st damage trumps heals. Use your cc's and try to get team mates to switch ip for a better fight. If they dont you fid what you could and they probably deserve to lose then.

  15. #15
    Ascendant Flashmemory's Avatar
    Join Date
    Feb 2011
    Posts
    3,945

    Default

    Depends what bracket you play. If you go in the 40-49 bracket healing is way out of line. The builds that aim to disrupt healing or even have the burst are requiring very high point specs 51++ for them to do well. I played a few games earlier on this bracket and there is practically nothing the low dps specs can do to to combat the healing.

+ Reply to Thread
Page 1 of 9 1 2 3 4 5 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts