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Thread: PvP daily and weekly quests??????

  1. #1
    Sword of Telara MickNico's Avatar
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    Default PvP daily and weekly quests??????

    What has happen to PvP daily and weekly quests in SL?
    Mickdayblind NA Defiant

  2. #2
    Champion minipara's Avatar
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    >* Level 50 open world, conquest, and PvP Rift Daily quests are no longer available - they can still be turned in if you have them.
    Last edited by minipara; 11-14-2012 at 01:04 AM.

  3. #3
    Ascendant HannonHellbringer's Avatar
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    We not have random bonus pvp rewards.

  4. #4
    Sword of Telara MickNico's Avatar
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    So how the hell do we get those pvp marks to get new gear????
    Mickdayblind NA Defiant

  5. #5
    Ascendant Kyera's Avatar
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    Quote Originally Posted by MickNico View Post
    So how the hell do we get those pvp marks to get new gear????
    Let me know if you can't find out how to get them when you get to level 60.
    Glaiveheart :: Warrior || Areyk :: Cleric || <Wasted Talent> || Deepwood || Likes Received (1,200)
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  6. #6
    Rift Disciple Pompei's Avatar
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    Why did they remove them?

  7. #7
    Champion
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    Quote Originally Posted by HannonHellbringer View Post
    We not have random bonus pvp rewards.
    Yes, we do... you just have to **WIN** to get them.

  8. #8
    Ascendant Charlice's Avatar
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    l2read

    PVP GENERAL
    * Level 50 characters will be able to gain up to rank 50 at which point rank progression will be capped until they reach character level 60.
    * Favor cap increased to 300,000.

    * Updates to Vengeance calculations:
    - Passives and abilities that grant a percentage increase to Spell Power or Attack Power now also apply the same to Vengeance.
    - Debuffs that reduce Spell Power or Attack Power by a percentage now also reduce Vengeance.
    - Abilities that deal damage or healing based purely on Attack Power or Spell Power now gain the proper increase from Vengeance. (ex: Warlord's Recovery Posture now heals for 8% of attack power and vengeance.)
    - In Warfronts and Conquest, Vengeance is always used for all spell or melee calculations. In the open world and duels it is only used when actively in combat with another player.
    - Note: Tooltips do not reflect heal/damage/absorb bonuses from Vengeance.
    * Augments, Runes, and buffs from food that previously granted Valor now grant Vengeance.

    * While in PvP combat, global reductions apply to damage from level 1-59 and healing and absorption from level 1-60. Total amounts can be found in the tooltip for Valor.
    * Because of this, Valor has been removed from PvP gear below level 60.

    * Nameplates now display two icons representing the actor’s immunity to Control effects (the head icon) or Root effects (the foot icon).
    * The amount of Prestige required for ranks 2-50 has been significantly lowered.
    * Level 50 Synergy Crystal bonuses will now activate when mixing pieces from different sets.
    * Removed Notoriety requirements from the Order of the Eye and The Unseen rewards.
    * Changes to pre-60 PvP rewards:
    - Consolidated Order of the Eye/The Unseen and Conquest Rewards. Conquest rewards no longer require Marks of Conquest.
    - Armor/weapon sets: removed set 2, 3, and 4 armor/weapon vendors from Meridian and Sanctum.
    - Lowered the Favor cost and removed rank requirements from set 5 armor and weapons.
    - Lowered the Favor cost of many pre-60 PvP rewards.
    * PvP Daily quests are no longer available in Meridian and Sanctum.
    * Random Daily Warfronts are now available in the PVP menu. Bonus rewards can be gained up to 7 times a week.
    * Level 50 open world, conquest, and PvP Rift Daily quests are no longer available - they can still be turned in if you have them.
    * Marksman: Reduced the damage bonus granted by Shoot to Kill by 50% in PvP combat.
    * Reduced the damage of Marksman's Empowered Shot, Rapid Fire Shot, and Deadeye Shot in PvP combat.
    * Reduced the effectiveness of the following healing abilities in PVP:
    - Chloromancer: Bloom, Essence Surge, Natures Touch (Synthesis Target), Void Life (Synthesis Target)
    - Justicar: Salvation
    - Paladin: Life's Rapture, Touch of Life
    - Sentinel: Healing Breath
    - Void Knight: Fusion of Flesh
    - Warden: Healing Effusion, Healing Flood, Healing Spray, Orbs of the Stream, Orbs of the Tide, Soothing Stream
    Last edited by Charlice; 11-14-2012 at 03:12 PM.


    Den of Madness | Greybriar | Den of Badness | Derpwood

  9. #9
    Sword of Telara MickNico's Avatar
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    Thanks Charlice. I didn't find that post.
    Mickdayblind NA Defiant

  10. #10
    Rift Chaser SoKoQQ's Avatar
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    Quote Originally Posted by Charlice View Post
    l2read

    PVP GENERAL
    * Level 50 characters will be able to gain up to rank 50 at which point rank progression will be capped until they reach character level 60.
    * Favor cap increased to 300,000.

    * Updates to Vengeance calculations:
    - Passives and abilities that grant a percentage increase to Spell Power or Attack Power now also apply the same to Vengeance.
    - Debuffs that reduce Spell Power or Attack Power by a percentage now also reduce Vengeance.
    - Abilities that deal damage or healing based purely on Attack Power or Spell Power now gain the proper increase from Vengeance. (ex: Warlord's Recovery Posture now heals for 8% of attack power and vengeance.)
    - In Warfronts and Conquest, Vengeance is always used for all spell or melee calculations. In the open world and duels it is only used when actively in combat with another player.
    - Note: Tooltips do not reflect heal/damage/absorb bonuses from Vengeance.
    * Augments, Runes, and buffs from food that previously granted Valor now grant Vengeance.

    * While in PvP combat, global reductions apply to damage from level 1-59 and healing and absorption from level 1-60. Total amounts can be found in the tooltip for Valor.
    * Because of this, Valor has been removed from PvP gear below level 60.

    * Nameplates now display two icons representing the actor’s immunity to Control effects (the head icon) or Root effects (the foot icon).
    * The amount of Prestige required for ranks 2-50 has been significantly lowered.
    * Level 50 Synergy Crystal bonuses will now activate when mixing pieces from different sets.
    * Removed Notoriety requirements from the Order of the Eye and The Unseen rewards.
    * Changes to pre-60 PvP rewards:
    - Consolidated Order of the Eye/The Unseen and Conquest Rewards. Conquest rewards no longer require Marks of Conquest.
    - Armor/weapon sets: removed set 2, 3, and 4 armor/weapon vendors from Meridian and Sanctum.
    - Lowered the Favor cost and removed rank requirements from set 5 armor and weapons.
    - Lowered the Favor cost of many pre-60 PvP rewards.
    * PvP Daily quests are no longer available in Meridian and Sanctum.
    * Random Daily Warfronts are now available in the PVP menu. Bonus rewards can be gained up to 7 times a week.
    * Level 50 open world, conquest, and PvP Rift Daily quests are no longer available - they can still be turned in if you have them.
    * Marksman: Reduced the damage bonus granted by Shoot to Kill by 50% in PvP combat.
    * Reduced the damage of Marksman's Empowered Shot, Rapid Fire Shot, and Deadeye Shot in PvP combat.
    * Reduced the effectiveness of the following healing abilities in PVP:
    - Chloromancer: Bloom, Essence Surge, Natures Touch (Synthesis Target), Void Life (Synthesis Target)
    - Justicar: Salvation
    - Paladin: Life's Rapture, Touch of Life
    - Sentinel: Healing Breath
    - Void Knight: Fusion of Flesh
    - Warden: Healing Effusion, Healing Flood, Healing Spray, Orbs of the Stream, Orbs of the Tide, Soothing Stream
    Charlice you are so cute when you give your sexy knowledge to noobs

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