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Thread: Chickenmages.!!

  1. #1
    Soulwalker
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    Default Chickenmages.!!

    [Edit]

    Why should I (we) play a Mage? Originally posted by Lloigor (thanks)


    Mages, PvP and Immunity

    Knowing that Mages have the weakest armor, they especially have to pay attention to keep their oponents in a certain distance by using CC´s. This has always been the Mages gameplay and this will probably not change any time soon.
    Additionally Mages should rank pretty high in dmg for compensation for their cloth-armor beeing the weakest protection in the game.

    This not being so, because dmg and burst-dmg of all the other classes rank a lot higher as the of Magicians. Furthermore Marksman with a better armor and the highest range can easily deal a lot of dmg while walking and jumping arround. The standart-skills are not debilitating. This being their Finisher, in particular the „Rapid Fire Shot“ is one of the, that can not be escaped easily and causes serious burst-dmg.

    Mage has to spend 51 points to get his Finisher; Rogue only has to spend 12 points.
    Mages has to stand still and cast to get charge; Rogue gets his Combo-Points while running.
    In addition to that Roue´s spell-range is increased.

    What if a Mage could use his Fireballs instant?
    What if a Mage could use Fulminate, after casting 5 Instant-Fireballs?
    And what if his spell-range additional would be increased by 5 meters?
    You would call him a Marksman.

    So Rogues should stand still and have long cast-times like Mages.
    Or Rogue´s Instant-Spells should not give them any Combo-Points.


    To keep distance:
    Thanks to the Immune-System this hasn´t worked for Rift in a while. The Mage can not rely to his CC-Skills anymore wich is a great necessity to ensure survival. Especially against Melees in a 1 vs. 1 chances for a win a not as great.
    Surrounded by invincible Warriors and Rogues casts can not be complete due to the circling motion of the opponent(s).

    And there is nothing to oppose the enormous dmg. Even their dmg and burst-dmg (in particular of Rogues and Warriors) is by far higher as the of the Mage.
    Mages can only rely on „Flicker“, the one and only spell to escape; however Rogues and Warriors posses hundreds of thousands of gap-closers and other talents with extreme short CDs that prevent the Mages escape.

    What if a Mage would have one Soul with 6 different Flicker-Spells (cd 25 sec)?
    What if a Mage would simultaneously deal a lot of dmg by using the Flicker-Spells?
    You would call him a Riftstalker.

    What if a Mage could use Flicker after every critical hit?
    What if almost every hit would be a crit?
    What if the Mage would be an unbeatable one-shotting monster?
    You would call him a Warrior.

    Further Mages CC-Skills such as „Transmogrify“ or „Fear“ most likely vanish into nothing because Warriors and Rogues seem to be immune constantly. The immunity in PvP increases this even more. So in general the Mage has no CC-abbilities that he can rely on in PvP. This will definitely lead to the Mages death.

    Why and for what reason do Mages still have CC-Abilities???

    In addition to that Dots and Debuffs are beeing cleansed by the Opponents and so become useless.

    Moreover other classes show talents, that for a short term provide immunity against (Magic-) dmg. And again the Mage has nothing to counter against wich will lead to his death. It would be different if the Mage would have 100%-dmg-reduce-talent to at least ensure his survival for a short time.

    The Mages worst opponents are still the Rogues and Warriors. I indeed do not know any other MMO in wich Warriors or Rogues are so overpowered as here in Rift. This, and I am sure that any other Mage-Colleges will back me up, is becoming more and more frustrating.
    Rogues appear out of stealth, are stunning, and you die within a second without having a chance to react against.

    Stun, dead, ..., stun, dead, ...

    Meanwhile Warriors are even worse.

    What if a Mage would be invincible, suffering no damage at all; but at the same time killing each and everybody with just one single hit while rushing through the rows of enemies?
    You would call him a Warrior.

    Morover Rogues and Warriors show a bunch of help- and useful CC-options that in an odd kind of manner work, Self-Heal and in particular many Outs and Immunity against CCs and dmg, so that the Mage absolutely stands no chance to rise against Warriors and Rogues.
    I know a couple of Rogues and Warriors that are pretty disappointed, when they cant terminate a Mage within in 3 Seconds in a 1 vs. 1.

    In general you can say that Mages became more and more useless and without any chance in PvP and 1 vs. 1 situations.


    Storm Legion will not change these problems, but make them even worse!


    With Storm Legion we will get a new Soul; the Harbinger which is a Melee-DMG-Soul.

    Well, I don´t play a Mage for being in melee range!
    I play a Mage for beeing a caster class that deals a lot of damage and has CCs that really works, keeping distance to my opponents. As I metioned above, this does´t work because of the Immune-System!

    So it seems like Harbinger will be a must for all of us, playing a Mage, because of all the defensive talents and some other nice talents like invisibility and teleportations. But all these new talents have been proposed and expected for the already existing Mage-Souls!

    So PvP probably will be: Harbinger/Chloro, Harbinger/Dom, Harbinger/Pyro.

    Why will Trion force me (us) playing a Mage as a melee-class?

    Moreover it seems like the new Warrior-Soul, Tempest, will be much better, than all the Mage-Souls.

    Tempest:
    SOUL PURPOSE: DPS
    FLAVOR ADD: 35 Meter Range DPS, primarily ST with a healthy amount of AoE
    Stationary Invis

    So Warriors that already have a much better health-pool, armor, survivability, gap-closer, cc´s and cc-breaker will now get a ranged-soul, with a higher range than a Mage. In other words, with Storm Legion, Warriors can one-shot from a 35 meter-range!

    The combination of the Tempest-Soul with a Tank-Soul will make the Warriors unbeatable one-shotting ranged-monsters!

    In addition to that Warriors survivability will be increased even more and Warriors do not have to care about Mana because of the extremely fast regenerating Power they use.

    Meanwhile all of my friends playing a Mage quit playing Rift!
    And it seems like that the Mage-Forum is almost dead!

    Rogues already are the better Mages!

    Warriors will become the better Mages!

    So why should I (we) play a Mage?
    Last edited by Thorne25; 10-29-2012 at 06:27 PM.

  2. #2
    Plane Touched
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    It's been a long time since anyone cared about mages in PVP, any sane player would have stopped playing them about 6 months ago...

    I'm subbed but never play my main (Mage)...

    ...Even worse is the new Mage soul is melee .. *sound of tumbleweed*

    Cheers, Styl

  3. #3
    Ascendant Violacea's Avatar
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    Look, lets just give mages Ice Comet and call it a day.
    New round up of some high rank matches
    Chun-Li*E.Honda*Evil Ryu
    Abel*Ibuki*Dhalsim
    Gouken*Zangief*Ryu

  4. #4
    Soulwalker
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    I know people that have stopped playin pvp on their mage, they play on their alts. I get told,,, "Its more fun on my warrior, im sick of dieing on my mage, werz the fun in pvp tony".

    How many mages out there look forward to turning the game on and seeing a patch..HOPING that they (trion) have attempted or started to sort this class out. Only to feel sick when you read through the patch notes it to find NOTHING of any use to your mage..

    even worse nerf a bonus like withering vines..lol nice move

    seriously mage armor useless,
    ficker needed on all trees,
    immune omg i wish i had a healing bonus everytime i saw that light up on my screen..lol this so need sorting.

    how about some damage reflect not just spell reflect make it do both??

    run speed is a joke.

    mortality should not be channeled. let us cast and move at the same time.. whats the point in dropping omg I need help and you have to stand their like "im a tree" look at me "im a treeeee" come chop me. durrr
    Last edited by tonyeuxs; 10-29-2012 at 03:10 PM.

  5. #5
    Soulwalker
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    I think its sad that people have to get so frustrated over a game. It just shows that Trion are not listening.
    I play my rogue and the first thing I look to are easy kills mages. Too easy. At the end of the day its those kills that give my my xp so they are losing out on prestige. I would hate to know how slow your prestige levels.
    I play a warrior too and I enjoy pvp, I love seeing a bunch of cloths at ranged, I can finish most off in a few seconds. But that’s what warriors are made to do. 1v1 mages will never never come close to killing me.
    That damage reflect ouch that’s a good idea but obviously I don’t want to see it. I bulrush in smack and bounce off.. nope don’t like that idea lol.
    Spell / damage reflect in all honesty it’s a move in the right direction.
    Immortality well I just interrupt that every time I see it so running around isn’t going to help out too much
    Good luck with your quest to get change, but I think your fighting a losing battle,, pardon the pun but u should be use to that ..

  6. #6
    Rift Disciple Godmoney's Avatar
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    I am sure that Trion is well aware of mages issues with pvp. Lets just hope it balances out when we get close to 60. Mages do ok in WF as long as they dont get touched, and have a great healer on there team.

  7. #7
    Rift Disciple
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    well, i'm not dumb enough to go toe to toe with any melee class if possible....however, I am enjoying playing my loc again. It just needs a few tweaks and it will be good to go for me.

  8. #8
    Soulwalker
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    Lvl 60.. yer that’s a lot of WFs away that doesn’t help the lvl 20,30,40,50s that wish to enjoy pvp from a mage perspective. Moving the problem further away doesn’t solve it..

    They need a finisher lower down the tree and some resilience/ damage mitigation early on in the talent tree too.

    Mage armor is a self buff why is this so poor, its got to be one of the worst self buffs in game.

    I am sure trion are aware of the problem but this has been going on for a long time now, long enough. They have basically decided not to do anything.

    What will happen, is that less and less mages will want to try pvp, and if I was asked by a low lvl mage should I try pvp ..I would say no way wait until you 50 or???60

    But thanks all for your comments so far.

  9. #9
    Telaran
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    i love to pvp with my mage. just turned 50 and am still enjoying it. i play on the front line with the warriors and that is just how i enjoy it. with all the hands in the air behind me it is easy. maybe i just get lucky with my groups.

    the funny thing balz is you say you look for cloth and that is just the kind of warrior i like. i wear plate, on my wardrobe, just for people like you who believe what their eyes tell them. i enjoy toe to toe and give more than i take. we all know there are a lot of people out there who have room for improvement.

    more please.

    i am not a fan of every class having the ability to do everything. warriors dps, mages/rogues support and clerics as healers. just my opinion and the way i would like it.

  10. #10
    Ascendant Bliter's Avatar
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    Quote Originally Posted by Violacea View Post
    Look, lets just give mages Ice Comet and call it a day.
    And a mythical that procs an instant recast on it. Remember seeing a wizzie wind that **** up, your running like hell the moment you realize its coming, then poof, there wasn't even an animation, you just traveled 3 feet on the ground in a face plant.

    The most imbalanced PvP ever. Good times.
    Quote Originally Posted by Hailolyergory View Post
    All, Please nerf paper it is too strong, but leave scissors alone they are fine.
    Yours Truly,
    Rock.

  11. #11
    Ascendant Bliter's Avatar
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    While we are at it, what's with the mage PA PvP tree. Both skills use your charge up, so neither can ne used in the same fight. Derp? Seriously, what good is a charge shield that gets used up getting melee out of your face?
    Quote Originally Posted by Hailolyergory View Post
    All, Please nerf paper it is too strong, but leave scissors alone they are fine.
    Yours Truly,
    Rock.

  12. #12
    Soulwalker
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    Quote Originally Posted by Hubris003 View Post
    i love to pvp with my mage. just turned 50 and am still enjoying it. i play on the front line with the warriors and that is just how i enjoy it. with all the hands in the air behind me it is easy. maybe i just get lucky with my groups.

    the funny thing balz is you say you look for cloth and that is just the kind of warrior i like. i wear plate, on my wardrobe, just for people like you who believe what their eyes tell them. i enjoy toe to toe and give more than i take. we all know there are a lot of people out there who have room for improvement.

    more please.

    i am not a fan of every class having the ability to do everything. warriors dps, mages/rogues support and clerics as healers. just my opinion and the way i would like it.
    Yer your right You cant beat a bit of Cross dressing on the Battle field..Good for moral. keeps the troops happy.

  13. #13
    Plane Touched Axaze's Avatar
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    Most, including me, agree mages need a damage boost. Finger wagglers are not on par with other dps.

    At the same time mages need some type of better defensive manuevers considering all the CC now available to Wars and Rogs.

    I recommend bringing back Ground of Strength - This allowed a mage to be completely immune to all forms of CC, silences, stuns, transmorgify, pulls or pushes. However they had to stand in the one spot for it to work (which is tough when ur wearin a dress with no undies against swords and daggers) and it dropped dps by 10%.

    Maybe create another ability that does the same type of thing but allows the mage to move, just tie it to charge consumption or a short timer with a 2 minute CD.
    AXAZE 70/R100 Clerc
    XITH 70/R100 Warrior
    REVELER 70/R100 Rog
    ZAXA 70/R100 finger waggler

  14. #14
    Soulwalker
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    Quote Originally Posted by Axaze View Post
    Most, including me, agree mages need a damage boost. Finger wagglers are not on par with other dps.

    At the same time mages need some type of better defensive manuevers considering all the CC now available to Wars and Rogs.

    I recommend bringing back Ground of Strength - This allowed a mage to be completely immune to all forms of CC, silences, stuns, transmorgify, pulls or pushes. However they had to stand in the one spot for it to work (which is tough when ur wearin a dress with no undies against swords and daggers) and it dropped dps by 10%.

    Maybe create another ability that does the same type of thing but allows the mage to move, just tie it to charge consumption or a short timer with a 2 minute CD.
    hi guys,

    i played pyro from start of rift and i still play pyro but with patch 1.11 its a joke to play with pyro why?
    my cinder lots of times hits for 400 damage sometimes 1200 and my fluminate hits for 300 sometimes 1200 flamebolt and inferno do more trion killed pyro.
    51 points to get 1300 or maybe 2200 damage with your best spell lol trion

    before the patch i did very well with pyro my gear is full so thats not the point i was number one with killingblows for a week with no pockethealer.

    now i need to crit al my heavy ? damage spells and then hoping that it is enough to kill someone lol

    the systeem in pvp su.ks

    pvp is a healing party now

  15. #15
    Ascendant Kronos v's Avatar
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    mages have the weakest armour in the game because....armour actualy means very little in pvp.
    maybe you havent noticed, but much of the damage being done is elemental. elemental damage ignores armour and goes off resists instead. warriors, with high armour, have low resists. when a warrior dies in pvp, it's a mage that kills them.

    this is partly why mages dont have the insane burst of warriors. the damage done is not greatly mitigated and what mitigation there is varies only slightly accross all classes, while a warrior's hits some harder than others.
    the other reason is ranged and "uptime" of damage. a warrior first needs to close the gap. and before he can even do so he is vulnerable to mage attacks.
    once he has closed, he needs to maintain that close distance. any significant distance created between the two greatly reduces the warriors effectiveness.
    not so with mages.

    Quote Originally Posted by Ocho View Post
    Or to put it more simply, it doesn't matter if you're topping the charts if you're killing the wrong people.

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