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Thread: Mages:- Not fit for purpose, pity I cant sue my mage.

  1. #1
    Soulwalker
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    Default Mages:- Not fit for purpose, pity I cant sue my mage.

    Hi guys, Yer I am sick to death of the sht I suffer in pvp.

    Mages are as much use as “tyts on a chicken”. I am fully soothslayer geared my PA is maxed lvl 38 PVP rank, HOWEVER my son has a rogue lvl 6 pvp 4 pc crafted set and he smashed me. Im popping every cooldown I have but his range and bust dps silences stuns smash me every time. (im expecting Trion trolls to jump in here and say “ur playing ur class wrong” , I say “go play with a rope”).

    I played a frost mage in wow for years 2.3k areana rating so ive done a few rounds with casters cc, toe to toe with most types of player and can honestly say This is the most miserable time I have ever played MMO.

    Like other posts have mentioned against Warrior OMFG within 5 seconds of a warrior on me im dead. I spend too much time rezzin and running back to be dead within seconds.

    Whats wrong and trion are missing a lot of gripes by many mages, is we pay the same money and exspect to play the game. You have to wait for an escort otherwise ur caught out in the open on ur own ur dead.
    Tanks take huge damage and suppose not to give too much out!!! Healers heal and do some damage
    Support do both.

    So it come to this DPS,

    Mage dps vs warrior, epic fail No game play, resit, immune, ..he stuns u and ur smashed ur dead.

    Mage against rogue omfg stun backstab, 8 seconds if ur lucky dead, blabla bla or marksman, I say sod it let rogues have a 200 meter range then the wont even have to get out of bed.,, epic fail.

    Mage against a cleric they will out live you and grind u down in no time at all.. Epic fail.

    Mage vs mage ,,arr ty rion

    We all should have the same amount of survivability and dps, being stuned and 1 shotted is No frikin fun at all. No game play, ur just a cannon fodder of other classes to feed on..

    Immortality what a joke,,, silenced. instantly or u move an inch and it useless. should be able to run and cast that.

    Life leach yer by the time you get any bonus from that ur dead

    Mage armor, I just wanna spit when I hear that word..

    So u end up playing Dom just to annoy people or heal..and as soon as we could dot dot dot Withering vines the nerf it , frikin maggots

    What we really want to to be able to go Toe to Toe with DPS,, Thanks Trion for the even, game play NOT
    Pity u cant sue:- mage not fit for purpose ????

  2. #2
    Ascendant
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    Are you drunk/high?
    Raenryong@Deepwood R69 ~ Amathys@Zaviel (Rogue)
    Serefina@Deepwood R66 ~ Solserefina@Zaviel (Warrior)
    Seraena@Deepwood R80 ~ Seraena@Zaviel R70 (Cleric)
    Avalonia@Deepwood R66 ~ Avalonia@Zaviel (Mage)
    <Dauntless> ~ <Excellence>

  3. #3
    Plane Walker Scourge's Avatar
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    You heard it first here, folks.

    http://i.imgur.com/Fye3E.jpg
    Focus@Vigil | 60 Mage
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    Prime SL Mage Guide
    Prime SL Cleric Guide

  4. #4
    Ascendant LOveRH's Avatar
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    Quote Originally Posted by Scourge View Post
    You heard it first here, folks.

    http://i.imgur.com/Fye3E.jpg
    Can't tell of those are boobs or eyes.

    I'm so confused .

  5. #5
    Ascendant Violacea's Avatar
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    Don't worry, everyone is ignoring the raw fact 2 whole callings lost 20%+ crit chance due to mechanical changes while people can't stop complaining how OP 2 callings are atm. It will even out in the end - or maybe this mechanical change will just bring forth more warrior/cleric balance and/or rogue/mage boosting. We were all generally balanced before. Why is it shocking the classes whose crit plummeted feel inferior and the ones who benefited most likely, are now the talk of the town for OP threads. But if they intend for the callings to have equal crit opportunities (instead of warriors seeking dex and clerics seeking int), this is neccesarily. And when the disparity is callings crit chance was so big, it was bound to call for some tweaks. Like I said in another thread, this unfortunately is stress test quasi-beta phase in Live mode. The game *is* a tad broken. We are stuck at 50 in a game designed for us all to be 60. I don't know what balance issues will be at 60, they could totally reverse and swing towards another calling.

    It was just all too predictable. When I first read the crit changes, I said, GG clerics and warriors till SL. I am not surprised at all with the current game state. But as I said, if they are going to put us all at equal crit chances, it is no surprise the callings who previously were quite okay lacking in that area, are all of a sudden 'awesome' now and the ones who needed it now seem inferior. This is probably a ridiculously early stage in the overall scheme for level 60 pvp balance and is only just beginning. Think of all the tweaks we passed through level 50 era of the game. So much has drastically changed we get to do the dance again...and we have only just begun
    Last edited by Violacea; 10-28-2012 at 03:25 PM.
    New round up of some high rank matches
    Chun-Li*E.Honda*Evil Ryu
    Abel*Ibuki*Dhalsim
    Gouken*Zangief*Ryu

  6. #6
    Plane Walker Scourge's Avatar
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    Quote Originally Posted by LOveRH View Post
    Can't tell of those are boobs or eyes.

    I'm so confused .
    Made during extractor capping during CQ. This is mo' betta.

    http://i.imgur.com/tA2Ei.jpg
    Focus@Vigil | 60 Mage
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  7. #7
    Ascendant Robes's Avatar
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    Welcome back cyborg, glad to see you finally made a new account.
    Teddro - Warrior - Seastone

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    Synna Stonecove/Invalid Target for all those darkfall people

  8. #8
    Ascendant LOveRH's Avatar
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    Quote Originally Posted by Scourge View Post
    Made during extractor capping during CQ. This is mo' betta.

    http://i.imgur.com/tA2Ei.jpg
    LMAO.

    Can't we just milk a chick-- never mind i wouldn't go there.

  9. #9
    Plane Walker
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    Stop trying to play 1v1 as a mage, stay in the back and assist the warriors. I've had no problems playing either 51 dom, 51 pyro, or 51 chloro, just don't stand in the front.

  10. #10
    Soulwalker
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    Quote Originally Posted by AJ911 View Post
    Stop trying to play 1v1 as a mage, stay in the back and assist the warriors. I've had no problems playing either 51 dom, 51 pyro, or 51 chloro, just don't stand in the front.
    In the back of a Warrior!!!


    Exactly my point, why tf should a class not have the chance to go 1v1, not that I particularly want to. If wanna be some warriors Biych go ahead. And u just agreed with what I’m saying, dom, chloro. All Mage classes should be able to last more than a sec seconds against all classes. O yes, and when ur randomly queuing there is many occasions when there isn’t some big tuffy warrior to hide behind..

    I played pyrodom for a long time, nice spec. what I'm saying is, I should be able to play Lock, necro, too and if I do have some survivability

    It called PVP (player vs player)
    Last edited by tonyeuxs; 10-28-2012 at 06:43 PM.

  11. #11
    Shield of Telara aabuster1's Avatar
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    "Not fit for purpose" sounds like someone is studying for a Law School final, drunk studying, Uniform Commercial Code (UCC) and forums do not mix.

  12. #12
    Soulwalker
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    Quote Originally Posted by aabuster1 View Post
    "Not fit for purpose" sounds like someone is studying for a Law School final, drunk studying, Uniform Commercial Code (UCC) and forums do not mix.
    Not studying now. However, would there be any other way to read that act of 1952. You would def need a few beers. Sadly I'm not having a beer atm. I did QQ a bit in the initial post but not everyone writes on forums and the QQing going on within Guilds, 50 chat and guild website is considerable to say the least.

  13. #13
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    I don't know what else go say but l2p. You didn't specify your build or what you do. Your anecdotal experience indicated me you are doing many things wrong.

    This could be playing bad, using a bad build or any number of things.
    Codex + 1 = Suck on a Gun

  14. #14
    Rift Chaser
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    Why should I (we) play a Mage?



    Mages, PvP and Immunity

    Knowing that Mages have the weakest armor, they especially have to pay attention to keep their oponents in a certain distance by using CC´s. This has always been the Mages gameplay and this will probably not change any time soon.
    Additionally Mages should rank pretty high in dmg for compensation for their cloth-armor beeing the weakest protection in the game.

    This not being so, because dmg and burst-dmg of all the other classes rank a lot higher as the of Magicians. Furthermore Marksman with a better armor and the highest range can easily deal a lot of dmg while walking and jumping arround. The standart-skills are not debillitating. This being their Finisher, in particular the „Rapid Fire Shot“ is one of the, that can not be escaped easily and causes serious burst-dmg.

    Mage has to spend 51 points to get his Finisher; Rogue only has to spend 12 points.
    Mages has to stand still and cast to get charge; Rogue gets his Combo-Points while running.
    In addition to that Roue´s spell-range is increased.

    What if a Mage could use his Fireballs instant?
    What if a Mage could use Fulminate, after casting 5 Instant-Fireballs?
    And what if his spell-range additional would be increased by 5 meters?
    You would call him a Marksman.

    So Rogues should stand still and have long cast-times like Mages.
    Or Rogue´s Instant-Spells should not give them any Combo-Points.


    To keep distance:
    Thanks to the Immune-System this hasn´t worked for Rift in a while. The Mage can not rely to his CC-Skills anymore wich is a great necessity to ensure survival. Especially against Melees in a 1 vs. 1 chances for a win a not as great.
    Surrounded by invincible Warriors and Rogues casts can not be completet due to the circling motion of the opponent(s).

    And there is nothing to oppose the enormous dmg. Even their dmg and burst-dmg (in particular of Rogues and Warriors) is by far higher as the of the Mage.
    Mages can only rely on „Flicker“, the one and only spell to escape; however Rogues and Warriors posses hundreds of thousands of gap-closers and other talents with extreme short CDs that prevent the Mages escape.

    What if a Mage would have one Soul with 6 different Flicker-Spells (cd 25 sec)?
    What if a Mage would simultaneously deal a lot of dmg by using the Flicker-Spells?
    You would call him a Riftstalker.

    What if a Mage could use Flicker after every critical hit?
    What if almost every hit would be a crit?
    What if the Mage would be an unbeatable one-shotting monster?
    You would call him a Warrior.

    Further Mages CC-Skills such as „Transmogrify“ or „Fear“ most likely vanish into nothing because Warriors and Rogues seem to be immune constantly. The immunity in PvP increases this even more. So in gerneral the Mage has no CC-abbilities that he can rely on in PvP. This will definitely lead to the Mages death.

    Why and for what reason do Mages still have CC-Abbilities???

    In addition to that Dots and Debuffs are beeing cleansed by the Opponents and so become useless.

    Moreover other classes show talents, that for a short term provide immunity against (Magic-) dmg. And again the Mage has nothing to counter against wich will lead to his death. It would be different if the Mage would have 100%-dmg-reduce-talent to at least ensure his survival for a short time.

    The Mages worst opponents are still the Rogues and Warriors. I indeed do not know any other MMO in wich Warriors or Rogues are so overpowered as here in Rift. This, and I am sure that any other Mage-Colleges will back me up, is becoming more and more frustrating.
    Rogues appear out of stealth, are stunning, and you die within a second without having a chance to react against.

    Stun, dead, ..., stun, dead, ...

    Meanwhile Warriors are even worse.

    What if a Mage would be invincible, suffering no damage at all; but at the same time killing each and everybody with just one single hit while rushing through the rows of enemies?
    You would call him a Warrior.

    Morover Rogues and Warriors show a bunch of help- and usefull CC-options that in an odd kind of manner work, Self-Heal and in particular many Outs and Immunity against CCs and dmg, so that the Mage absolutely stands no chance to rise against Warriors and Rogues.
    I know a couple of Rogues and Warriors that are pretty disapointed, when they cant terminate a Mage within in 3 Seconds in a 1 vs. 1.

    In gerenal you can say that Mages became more and more useless and without any chance in PvP and 1 vs. 1 situations.




    Storm Legion will not change these problems, but make them even worse!




    With Storm Legion we will get a new Soul; the Harbinger which is a Melee-DMG-Soul.

    Well, I don´t play a Mage for being in melee range!
    I play a Mage for beeing a caster class that deals a lot of damage and has CCs that really works, keeping distance to my opponents. As I metioned above, this does´t work because of the Immune-System!

    So it seems like Harbinger will be a must for all of us, playing a Mage, because of all the defensive talents and some other nice talents like invisibility and teleportations. But all these new talents have been proposed and expected for the already existing Mage-Souls!

    So PvP probably will be: Harbinger/Chloro, Harbinger/Dom, Harbinger/Pyro.

    Why will Trion force me (us) playing a Mage as a melee-class?


    Moreover it seems like the new Warrior-Soul, Tempest, will be much better, than all the Mage-Souls.

    Tempest:
    SOUL PURPOSE: DPS
    FLAVOR ADD: 35 Meter Range DPS, primarily ST with a healthy amount of AoE
    Stationary Invis

    So Warriors that already have a much better health-pool, armour, survivability, gap-closer, cc´s and cc-breaker will now get a ranged-soul, with a higher range than a Mage. In other words, with Storm Legion, Warriors can one-shot from a 35 meter-range!

    The combination of the Tempest-Soul with a Tank-Soul will make the Warriors unbeatable one-shotting ranged-monsters!

    In addition to that Warriors survivability will be increased even more and Warriors do not have to care about Mana because of the extremely fast regenerating Power they use.


    Meanwhile all of my friends playing a Mage quit playing Rift!
    And it seems like that the Mage-Forum is almost dead!


    Rogues already are the better Mages!

    Warriors will become the better Mages!


    So why should I (we) play a Mage?
    Last edited by Lloigor; 10-29-2012 at 12:19 AM.

  15. #15
    Champion of Telara kronor's Avatar
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    After playing a Dps in pvp for 90% of the time for over a year, having played all classes bar clerics at max rank, my mage damage right now feels the weakest its ever been. Can i still top Kb's and damage? yes but i could do it much easier on my other toons

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