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Thread: Conquest timers are way too long

  1. #1
    Soulwalker
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    Default Conquest timers are way too long

    Ever since the Server Mergers, Conquest has begun to be 2-3 hours long.

    That's way to long to sit there and play Ping pong. You get an extractor, the other team is irght behind you and wins it over.

    I liked it when they were no longer than 15 minutes.
    You just lose interest.

    Flame on.
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  2. #2
    Rift Disciple Zoliaxen's Avatar
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    server merges have nothing to do with conquest

    there is 2 way to win it

    controll most of the extractors ( happens like 10% of the times )

    or kill 5000 players ( this happens most of the time )

    there isnt any timer.

    the 5000 kill is the prob.
    and extractors getting destroyed and recaped too fast.

    my longes conq was like 5 hours.

    i never again gonna play conquest if they dont change it.

    i wouldont have prob with the 3+ hour long conq if it would be exciting but its only about zerg and lame extractors nothing else.
    Last edited by Zoliaxen; 10-26-2012 at 11:02 AM.

  3. #3
    Soulwalker
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    Quote Originally Posted by Zoliaxen View Post
    server merges have nothing to do with conquest

    there is 2 way to win it

    controll most of the extractors ( happens like 10% of the times )

    or kill 5000 players ( this happens most of the time )

    there isnt any timer.

    the 5000 kill is the prob.
    and extractors getting destroyed and recaped too fast.

    my longes conq was like 5 hours.

    i never again gonna play conquest if they dont change it.

    i wouldont have prob with the 3+ hour long conq if it would be exciting but its only about zerg and lame extractors nothing else.
    I agree with you, its downright boring.
    They need to either add more objectives or make it have a timer.
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  4. #4
    Telaran
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    Default

    The last time I played a conquest match, I literally fell asleep from boredom.

  5. #5
    Rift Master Jaguarundi's Avatar
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    Quote Originally Posted by Aronxeros View Post
    The last time I played a conquest match, I literally fell asleep from boredom.
    I only play on nightfall and I have never really found it boring, just have not been able to get in since the merger. So no idea how it plays now.

  6. #6
    Ascendant Fujitasix's Avatar
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    Default

    Random queue and 2000 kill limit = better CQ imo.
    Currently playing Beermaid lvl 65 War

  7. #7
    Ascendant Charlice's Avatar
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    Stop queuing for the team you think is going to win. You'll find your queue time goes to zero then.

    I'm sick of reading this rubbish.

    And all this 'omg it's boring'. You'll find if you actually participate, rather than afk, it's quite fun.
    If it's still not fun for you, DON'T DO IT. OMG ROCKET SCIENCE!
    Last edited by Charlice; 10-26-2012 at 01:52 PM.


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  8. #8
    Ascendant Pork Star's Avatar
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    I'm not a big CQ player, but my significant other is. She absolutely loves how CQ is since the server merge. Apparently Dominion actually poses a threat now instead of being outnumbered 4:1 by the other teams.

    Can't please everyone. It's just too bad that people don't gush on the forums when they love something, as opposed to QQ when they hate it.

  9. #9
    Rift Master Jaguarundi's Avatar
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    Quote Originally Posted by Charlice View Post
    Stop queuing for the team you think is going to win. You'll find your queue time goes to zero then.

    I'm sick of reading this rubbish.

    And all this 'omg it's boring'. You'll find if you actually participate, rather than afk, it's quite fun.
    If it's still not fun for you, DON'T DO IT. OMG ROCKET SCIENCE!
    Nightfall was not really the winning team most of the time on my grouping, but it was the best place for prestige (which I need a lot of ). I could care less if I win or not

  10. #10
    Rift Master Beringer's Avatar
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    Quote Originally Posted by Zoliaxen View Post
    server merges have nothing to do with conquest

    there is 2 way to win it

    controll most of the extractors ( happens like 10% of the times )

    or kill 5000 players ( this happens most of the time )
    There is only 1 way to win CQ, and it has nothing to do with killing other players. The 5,000 player kill is only there so that CQ ends at some point and don't go on forever - it is NOT meant as an objective to aim for.

    I'm an altoholic: Thirteen 60 clerics, eleven 60 rogues, eleven 60 warriors, five 60 mages, etc...

  11. #11
    Champion
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    Quote Originally Posted by Mikepapa View Post
    I liked it when they were no longer than 15 minutes.
    You just lose interest.
    Flame on.
    If you lose interest after 15 minutes... go back to your warfronts!

    Conquest is DESIGNED to last at least 2 hours... it gets better the longer it lasts.

  12. #12
    Rift Disciple
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    Conquest has always been a good idea, but always badly implemented. Let's face it, the only reason people still play it, is for the CQ perk. If they made the CQ perk work only in PvP I will tell you now, 85% (Random, but highly probable figure) would never play it again.

    The whole design needs a re-think and proper overhaul, and until that day it will always be on the massive list that's known as QQ.

  13. #13
    Soulwalker
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    Once I bought everything i needed for perks, CQ has never seen me again.

    I swear, if it were possible to get the trinket, the runes and the crystall outside CQ, almost 80% of the ppl wold not join anymore.

    Unbelieveable, how Trion could implement such a boring, lame and uninteresting "Thing" and call it "PvP".

    Just AE against AE, riding in circles, bashing PvE-Targets.

    Most players behave like a hamster in the exercise wheel.

  14. #14
    Ascendant
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    Well, theres only room for 60 player.

  15. #15
    Ascendant
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    Well, theres only room for 60 player. 20 per each faction. WE need more conquest kind of stuff but different and different zone.
    Last edited by June; 10-27-2012 at 05:13 AM.

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