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Thread: What's the point of cq again?

  1. #1
    Telaran
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    Default What's the point of cq again?

    1. Oath and Dom to sit in spawn

    2. Maybe 3-10 ppl come out and take a few extractors

    3. Nf comes and rolls everything

    Rinse and repeat

  2. #2
    Champion Crisson's Avatar
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    I'm in the Icewatch cluster. Oath used to have supremacy during conquest, since the latest CQ changes I see Nf actually capping more and doing more than just zerg for favor/prestige. Only Domi seems to remain the same, everybody behaving random and refusing to work as a team.

    In the end it's all about mentality. After 30min of conquest we have many players complaining it's taking too long, we should let oath win and CQ is a big Fail. While I agree we have too much imbalance among the classes, it's not so visible in CQ as it's in WF's, because in CQ you have little room for 1x1 or even 5x5.

    IMO, What CQ really need is:

    1 - Random queue. Put everybody in a single pool and randomly distribute everybody among the three factions so to avoid having a third empty faction full of disappointed people with absolutely no chance of victory.

    2 - Put an end on the "you can have icecream only after you eat your dinner, kid!" politic. The problem is not how long CQ last, it could last 24hr and then reset, it would still be fun, but forcing people to play for 4hr in order to get a reward is terrible. It make people feel they're doing a chore. Instead, make it so you can join and leave at your own will, getting reward based on your performance (helping cap, defending).

  3. #3
    Sword of Telara Shibi's Avatar
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    Quote Originally Posted by Crisson View Post
    2 - Put an end on the "you can have icecream only after you eat your dinner, kid!" politic. The problem is not how long CQ last, it could last 24hr and then reset, it would still be fun, but forcing people to play for 4hr in order to get a reward is terrible. It make people feel they're doing a chore. Instead, make it so you can join and leave at your own will, getting reward based on your performance (helping cap, defending).
    This too. The 8 and a half hour game I played from start to end (to just lose) saw many people come and go, they left with nothing.

    PvP needs to be rewarded, the games should be epic and long, but leaving after 30 minutes should reward you.

  4. #4
    Ascendant micshaz's Avatar
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    what needs to happen is it needs to be deleted.

    how many threads do you see everyday suggesting what to do with it?

    Trial and error will not work, they'll just bleed it dry and people will despise it forever, this is a writers block that can only be fixed by starting all over from scratch.

  5. #5
    Prophet of Telara
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    the point is to enter get power from something to prevent decay and exist and play the rest of the game

  6. #6
    Ascendant Lords0fpain's Avatar
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    Quote Originally Posted by Megamisama View Post
    1. Oath and Dom to sit in spawn

    2. Maybe 3-10 ppl come out and take a few extractors

    3. Nf comes and rolls everything

    Rinse and repeat
    Stupid marks that you can only get by being in CQ (at least at the very end, where you get the most) Spend 3 hours (or more) in one have to leave and get a pitiful number and none for where your team places. Pop in 5 seconds before lock down and get at least 6 (or 8 or 15, depending on how lucky you are or have someone let you know it's almost over). Then start PvE for another possible 15 marks, depending on how many foci you tag (everyone running around like chickens with their heads cut off) and can still kill the boss. Which the best part is after the boss, everyone is in one place and start PvPing again..to have the match end in the middle of it...
    Last edited by Lords0fpain; 09-26-2012 at 07:37 AM.

  7. #7
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    the problem isnt it taking to long, they took out the thrill, cause its not possible to win with 65%.

    its exactly the conquest now, trion didnt want, only zerging as taking objectives doenst make any sense anymore.

  8. #8
    Ascendant Rheven's Avatar
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    Marks seem to be the answer now >> thousands of them.

    I used to get some good favor but not anymore. Of course, I rarely play Oath so I don't know about those guys. Two things to comment on here.

    1). Why should the player that comes in at the final bell get the same rewards as the player there throughout trying doggedly, for hours sometimes, to cap 65% of the extractors, going round and round.

    2). What is it about Conquest that causes even respected PvPers to start whining in channel channel that can we please just let NF or DOM win, so I can get my marks. Resist this and it can get vicious.

    Maybe it can be normalized. Just give everywhere their marks for Qing and nobody even has to go.
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  9. #9
    Ascendant Lords0fpain's Avatar
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    Quote Originally Posted by Rheven View Post
    Marks seem to be the answer now >> thousands of them.

    I used to get some good favor but not anymore. Of course, I rarely play Oath so I don't know about those guys. Two things to comment on here.

    1). Why should the player that comes in at the final bell get the same rewards as the player there throughout trying doggedly, for hours sometimes, to cap 65% of the extractors, going round and round.

    2). What is it about Conquest that causes even respected PvPers to start whining in channel channel that can we please just let NF or DOM win, so I can get my marks. Resist this and it can get vicious.

    Maybe it can be normalized. Just give everywhere their marks for Qing and nobody even has to go.
    I rather they just reward for what you while there and for where your team places (based on a percentage) at the end, if you have to leave. Working 2nd shift, I can't start one before I go to work and getting off late at night, I can't finish one before bed (as you don't know how long one will last). So, weekends are the only time I have a chance to finish one. If it wasn't for having to do for the marks, I would not bother with it at all, well 5 minutes to keep the buffs.

  10. #10
    Telaran Magis's Avatar
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    The biggest problem I have seen since the changes are:

    1. Removal of extractors so nearly the ENTIRE map has to be claimed to start the timer.

    2. Higher extractor health prevents smaller groups from splitting up to even attempt a sneak cap. (A fully buffed extractor is nearly a fortress without a raid group)

    3. 65% to start the countdown again with fewer extractors leads to these bitter drawn out matches where kill count seems to be the only thing to end them.

    4. After about 2hrs in a conquest you expect some reward for your trouble and get bored so losing factions sit in base hoping the winners will start the timer so no PVP happens and the killcount takes even longer to tick down.

    5. The mechanic to detect afk players needs to be changed from 'hasn't moved' to 'hasn't engaged in pvp' I doubt active players are taking in excess of 5 minutes to get to an extractor or engage an enemy.

    6. HARD TIMER : Seriously, unless you are going to give dynamic rewards based on extractor caps, player kills and team superiority EQUAL to the endgame foci throughout the match, you need a hard timer. Epic battles were fun, but 8 foci + possible miniboss tags and endboss kill are where the marks, and ISS are earned. It is no fun to have a half AFK team because they lost momentum entering hour three but do not want to leave for fear of losing rewards.

    On a side note when conquest first came out it was a bloody melee on a massive scale with 'exploits' abound that went unfixed long enough for a fresh 50 to gear up, hit P50 and buy all the special enchants with enough favor left over to buy PA levels; Point being, disabling those 'exploits' didn't stop the people who were going to use them, only punished those who played more casually.

    Now with these changes its no damn fun unless you time out CQ to the second, hover over the dominating team (for us right now its NF) and click that button before the global even goes out. If you see 2 'Join' buttons and one 'Queue' you might as well just join up, top off your CQ power and go make a sandwich.

    /endrant
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  11. #11
    Ascendant V1rul3n7's Avatar
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    Con-Quest

    Get it?
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    -=[ VirulentX - 70 - P100 | Harlakk - 70 - P92 | Ascaroth - 60 - P10 | BrahmanX - 1 - P0 ]=-
    | VIRALIST: 65 |

  12. #12
    Sword of Telara Shibi's Avatar
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    Quote Originally Posted by Antigonos View Post
    the problem isnt it taking to long, they took out the thrill, cause its not possible to win with 65%.
    Rubbish!

    65% is hit in 5 to 10 minutes as the other 2 teams have no players any more.

    You can't PvP against 4 rednames, so flip the extractors to 90%, wait near a focii spawn for 5 minutes without doing anything, then play PvE a little more.

  13. #13
    Ascendant Jeffreys's Avatar
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    Quote Originally Posted by Shibi View Post
    Rubbish!

    65% is hit in 5 to 10 minutes as the other 2 teams have no players any more.

    You can't PvP against 4 rednames, so flip the extractors to 90%, wait near a focii spawn for 5 minutes without doing anything, then play PvE a little more.
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  14. #14
    Rift Disciple Asenturius's Avatar
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    Sadly most if not all of the time on the EU conquest unless you get lucky and manage to join NF you are in for a pretty miserable experience of getting zerged to death all the time,the other 2 factions hardly fill as much,specially Dominion,and i fail to see where "pvp" comes into the equation when a team of 20 (some of whom have given up and decided to afk at base) is facing off against a team of 40+

    The only times i have managed to join NF has been just as monotonous to be honest,having to travel halfway across Stillmoor to kill a small raid of 20 or less people struggling to get down an extractor sucks,the matches go on for hours on end with hardly any kills done.

    Stick a timer on the matches and for crying out loud lower the kill count at the very least.

    As for the topic though i agree,on my main which is P50 i tend to just sit it out at the base once or twice a week to keep my cq power topped up,i can do that without going out in the field and getting zerged every 5 minutes,if i fancy doing some pvp i'll go do a warfront instead...

  15. #15
    Plane Walker Matsu's Avatar
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    The point of Conquest is to get a tick of cq power so I don't lose Readiness 3.

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