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Thread: Conquest team balance

  1. #16
    Sword of Telara
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    You dont need buffs, you need queueing that works.

    Its really really simple to do.

    Allow no team to have a number advantage greater than 5 players over any other team. If people won't queue Dom 'because they suck' they will soon change their minds after queueing for 30 mins

    Funny how it used to be that Nightfall were the side who sucked, had huge dis-advantages etc.... turns out it was just player mentality, what a strange world.

  2. #17
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    Quote Originally Posted by Pett View Post
    You dont need buffs, you need queueing that works.

    Its really really simple to do.

    Allow no team to have a number advantage greater than 5 players over any other team. If people won't queue Dom 'because they suck' they will soon change their minds after queueing for 30 mins

    Funny how it used to be that Nightfall were the side who sucked, had huge dis-advantages etc.... turns out it was just player mentality, what a strange world.
    I wait until it pops and will only join Dom if someone says "Win timer going in Conquest" in 50 chat or in guild or something so I could jump in and get some marks. I've waited well over 30 minutes. I'm happy I finished my R50 grind this weekend so I only have to jump in to get some conquest points every two days or so to not lose my PVE buffs . . . at least Dom will be useful for always having a spot at the start to get 1k conquest points with 4 extractors and leave.

  3. #18
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    Quote Originally Posted by Sariina View Post
    I wait until it pops and will only join Dom if someone says "Win timer going in Conquest" in 50 chat or in guild or something so I could jump in and get some marks. I've waited well over 30 minutes. I'm happy I finished my R50 grind this weekend so I only have to jump in to get some conquest points every two days or so to not lose my PVE buffs . . . at least Dom will be useful for always having a spot at the start to get 1k conquest points with 4 extractors and leave.
    Heh, so far i know you can leave CQ points for at least a week without losing any buffs.

    You show my point exactly about people choosing teams. They used to say exactly the same kind of things about NF.

  4. #19
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    Quote Originally Posted by Pett View Post
    Heh, so far i know you can leave CQ points for at least a week without losing any buffs.

    You show my point exactly about people choosing teams. They used to say exactly the same kind of things about NF.
    Yeah, I want to make sure I stay above 195k just in case I do something like go on vacation for a week so I don't have to worry about it. So I'll probably go every 2-3 days and top it off just at the beginning run for empty extractors and then get out. I have my trinket, and weapons, so there is really no reason to subject my self to the horrible drawn out back-end loaded complete match.

  5. #20
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    I'd like to see randomized single queue for Conquest.

    I'd also like to see fewer extractors, and/or a smaller map. There's way too much capping, and nowhere near enough fighting IMO. It's easy to go 3+ minutes between conflicts, and that's if you're winning the fights. If you're losing the fights, it often takes 5 minutes for a team to regroup and get into another clash.
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  6. #21
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    Quote Originally Posted by Violacea View Post
    I don't get this buffing the losing thing. When I was down 4 - 11 in Quake 3 I didn't get all these free buffs to give me a crutch. What a Mickey Mouse idea.

    People say this game sucks cause it is unfair and not competitive. Lol, yeah, buff the losing team! What a joke.
    He's not asking to have the losing team buffed. He's asking to have the outnumbered team buffed. Granted, the outnumbered team is usually the losing team, but that's not really this issue.

    That being said, I've seen a number of games attempt this sort of thing and, almost invariably, they've failed. It's not an easy thing to do.

    I think three things need to happen.

    1) Tweak the map to remove any advantage one faction has over the other.
    2) Randomize the queue, as has been suggested.
    3) Set the system up to keep the factions within 5 players of one another.

    These should solve most of the problems.

  7. #22
    Iri
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    Random queue would make it more fair, but would also suck for those that enjoy grouping up along the way. Not to mention it would be a huge lore violation. So I think we can rule that out. Similarly, I seriously doubt that changing the zone is an option, although I don't think the start locations can be fixed completely without zone changes. And the system is already set up to keep teams somewhat evenly balanced... the problem is that whichever side doesn't have a good start loses players, and the other sides hold a massive numerical advantage for the rest of the fight. So... maybe we can consider realistic suggestions for changes?
    Last edited by Iri; 08-13-2012 at 08:53 PM.

  8. #23
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    Quote Originally Posted by Iri View Post
    Random queue would make it more fair, but would also suck for those that enjoy grouping up along the way. Not to mention it would be a huge lore violation. So I think we can rule that out. Similarly, I seriously doubt that changing the zone is an option, although I don't think the start locations can be fixed completely without zone changes. And the system is already set up to keep teams somewhat evenly balanced... the problem is that whichever side doesn't have a good start loses players, and the other sides hold a massive numerical advantage for the rest of the fight. So... maybe we can consider realistic suggestions for changes?
    i don't think it would be a huge lore violation.. one match i can q oath the next i can q NF

    THE HUGE LORE VIOLATION IS THE MERC SYSTEM LOL!

    things to add to conquest
    1. flying blimps that a team can fly around the map and drop bombs on extractors!
    2. mandatory number of healers per raid. i would say 3-4
    3. give those who defend bases more favor.. i shouldn't have to run in a zerg to farm favor if im holding extractors by myself fending off 3-4 people at a time.
    2

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  9. #24
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    ^ not that i really give a crap about CQ when i got my marks you wont catch me dead in that place unless i feel like trolling.

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  10. #25
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    Quote Originally Posted by Iri View Post
    Random queue would make it more fair, but would also suck for those that enjoy grouping up along the way.
    You would still be able to queue as a group. You just wouldn't be able to choose which faction your group played for.

    Not to mention it would be a huge lore violation. So I think we can rule that out.
    Trion has already established that lore takes a back seat to game play when they introduced the mercenary system. And, based on the discussions about that on the forums, the majority of the player base feels the same way.

    Honestly, I was surprised when I heard that they were basing Conquest on factions. According to Trion, lore and PvP don't mix.

    Similarly, I seriously doubt that changing the zone is an option, although I don't think the start locations can be fixed completely without zone changes.
    I'm pretty sure that they could move things around a bit to make all starting zones relatively even. If not, I've been giving Trion a lot more credit than I should have been.

    So... maybe we can consider realistic suggestions for changes?
    So, uhh, where are your "realistic" suggestions.
    Last edited by Meina; 08-13-2012 at 09:38 PM.

  11. #26
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    Quote Originally Posted by Meina View Post
    So, uhh, where are your "realistic" suggestions.
    Random start locations is the closest I get to balance, and I don't believe even that will work out well. I just don't care that much... my suggestions are more aimed at making conquest as a whole more interesting. Fewer extractors with faster cap times, starting all teams with a stack of the movespeed buffs to reduce time spent running around doing nothing, that kind of thing.

  12. #27
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    Quote Originally Posted by Keota View Post

    THE HUGE LORE VIOLATION IS THE MERC SYSTEM LOL!
    This has been refuted many times, but no, it doesn't break the lore because none of it is canon.

    Its just background to get you into the spirit of things.
    *sigh*

  13. #28
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    Quote Originally Posted by Dzhai View Post
    That depends on which battlegroup you speak.
    On EU Nightfall is totally owning everything, steamrolling other two teams, and trying to bring kill counter to 0 - thus never wins, keeping others from win as long as possible.
    Oath - PVE wins and occasionally makes above-average enemy for NF.
    Dominion... just pathetic. Worse than nothing. Are they even there?
    Last night no EU I joined Dom twice and we not only roflstomped masses of Oath that kept coming south for Briar, but also the NF favor-train that decided it wanted in on the action too. Dom were definitely there, and whilst we won neither match, the favor/prestige gains were lip-smackingly good. I got around 2.5k kills total from those two matches - something I don't normally get unless I join NF.

    As for random start locations, it may or may not solve the faction imbalance issue, as people may just start hanging back a bit to find out which faction starts where, and then simply bum-rush the ones that start at the current Oath & NF bases depending on their intent, leaving the third faction SoL still because Dom's starting point will still suck the most. Alternatively, Dom could still remain underpopulated because of the stigma associated with it, and therefore be at an inherent disadvantage regardless of the starting location.

    What they could do actually is have queueing begin at the normal time after the last CQ match finished, but the faction locations and the match itself won't start until the queue for each faction reaches let's say 80-90% capacity.

  14. #29
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    The map is very lopsided in OS favor ,Dom gets rolled by NF coming out of cm every game. The map is just designed this way. Usually dom and nf end up fighting over cm and this allows os to win.


    They need to make factions randomly placed at 1 of the 3 starting areas or make a symetrical map with random faction at join.

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