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Thread: Warriors in Conquest are useless

  1. #1
    Ascendant Steelwind's Avatar
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    Default Warriors in Conquest are useless

    The ratio of uptime (staying alive) in Conquest is 100% more beneficial for range classes that have 30m range. It's the way the game is coded. If you were to take away digital graphics and pixels then look at everything by the numbers, what you have are characters in an open field and the side with the most aoe at 30m range has the most flexibility and fun.

    I've tried it all. Believe me. As a min/maxer I've put on a tanky bad to the bone build. I've asked for spot heals. Even with that and full valor gear my health is at half before I can get in and melee.

    I've tried the max range build. With a combo of Paragon/Riftblade/Reaver. Unfortunately all of our damaging range abilities are 20m. If I can get in range, it will only reach the opponent's front line "kiter". But going full Paragon/Riftblade/Reaver is a glass cannon. Before I can land range ability #2 I'm dead.

    At the end of the day, I spend my time in Conquest just like everyone else running and capping Extrators. But in open field zerg fights (which is supposed to be the main marketing force behind 1.9) I find myself using two abilities: Spell Sunder and Spell Breaker. Whoopiee.

    In before the "another qq Warrior thread", no this isn't that. Look, I want to help. As a Warrior, man I want to help my team really bad. I really do. I wish I can range dps guys and help out my fellow Rogue, Mage and Clerics. It's frustrating. You know what I mean? I don't want to sit there and wait for a Rogue with Fan Out to gain my exp/prestige/favor for me. This Warrior really wants to help.

    But I can't, not with 20m range abilities.
    Last edited by Steelwind; 07-20-2012 at 09:58 AM.
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  2. #2
    Ascendant Violacea's Avatar
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    This game needs SK's and grave sac.
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    How about instead of running from your zerg to the zerg in front of you, you run around and charge in from behind. Take out the squishies on the back line, then run away.
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    Quote Originally Posted by Hartzekar View Post
    How about instead of running from your zerg to the zerg in front of you, you run around and charge in from behind. Take out the squishies on the back line, then run away.
    ... he isn't a rogue. Our only excape from combat is 45sec cd thunderous leap skill shot in laggy conquest.
    Last edited by spaceboots; 07-20-2012 at 10:11 AM.

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    Ascendant Hartzekar's Avatar
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    Quote Originally Posted by spaceboots View Post
    ... he isn't a rogue.
    Melee rogues should do the same thing. Then their attention is diverted and the ranged can put a hurting on them. It's war, apply tactics!
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  6. #6
    Plane Walker Elco's Avatar
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    if you just want to tag to farm in the zerg you have specs that can do it. otherwise its laughable. warriors are the most OP calling in pvp period. L2P

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    Sword of Telara Rheven's Avatar
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    Warrior QQ. Go figure. The raids I was in, the leaders always calling for warriors to charge. Hard wired isn't it?
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  8. #8
    Ascendant spaceboots's Avatar
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    Quote Originally Posted by Hartzekar View Post
    It's war, apply tactics!
    Why doesn't range have too?
    The moment you go into a backline, you get tab targeted by a legion of invisible people. Plus you have no heals to support you. Again we aren't rogues, we don't have CDs to help us run away in our dps specs either.
    Last edited by spaceboots; 07-20-2012 at 10:15 AM.

  9. #9
    Telaran
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    Saw a Warlord vid the other day. I frigging hate Warr's but that spec makes me want to roll one and play Warlord in CQ. Your team will love you.

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    Quote Originally Posted by Nukin View Post
    Saw a Warlord vid the other day. I frigging hate Warr's but that spec makes me want to roll one and play Warlord in CQ. Your team will love you.
    Warlord is amazing... You sure will not be Kobe but Chris Paul aint all bad.. All about the assists..
    Last edited by Undrsiege; 07-20-2012 at 10:29 AM.
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  11. #11
    Plane Walker minipara's Avatar
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    Flank on both sides if you can.

  12. #12
    Ascendant Steelwind's Avatar
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    Quote Originally Posted by Hartzekar View Post
    How about instead of running from your zerg to the zerg in front of you, you run around and charge in from behind. Take out the squishies on the back line, then run away.
    What?? AoE 101 in Rift. AoE damage spreads, AoE heals also spreads. I can charge in from behind like I'm Braveheart all day but I will die in three globals due to aoe spread. And who should I take with me? A spot healer? A Rogue with fan out? That will weaken the main zerg force.

    No and no.
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    Ascendant Steelwind's Avatar
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    Quote Originally Posted by Elco View Post
    if you just want to tag to farm in the zerg you have specs that can do it. otherwise its laughable. warriors are the most OP calling in pvp period. L2P
    Not in Conquest.
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  14. #14
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    You might be useless but warriors work fine in conquest...
    Quote Originally Posted by Foxcalibur View Post
    "bros to come at me!"

  15. #15
    Rift Disciple
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    I agree whole heartily, but sadly i doubt TRION will give us 30m range before xpac. The sad state of warriors in conquest is just that, sad. We are forced to be fodder, or slightly harder to kill fodder.

    The only hopes of helping our team is to go 32 point warlord and some pally to build AP's on blocking and buff our Raid group...oh wait, half the time you may not be with your raid group so you're only buffing yourself.

    A true fix for warriors in open world PvP would include what buffs we do have to buff nearby allies, not just party/raid members.

    Some type of defensive mechanism that reduces damage taken by a decent % when no enemies are within 10m. Or better yet, actually make our armor worth something in PvP. I dont care if it gets put in the PvP PA tree or a zone buff to warriors we need to be able to survive long enough to get within range to do some damage. As for charges and what not, if i charge, TL, RW in i'm usually dead before i hit the ground or shortly there after reaching my target.

    As it is right now once a warrior gets within 30-35m of an enemy zerg they are just free favor/prestige and i've been told on more then 1 occasion by healers that they will not heal me because of this.

    Our self heals are a joke in PvP, BoEA isnt worthwhile as we already deal reduced damage in PvP, Reaver healing is just pitiful. Basically all our damage to healing abilities need to be buffed to compensate for the reduced damage done to targets in pvp or they need be static amounts that heal for X and scale with Attack Power, Endurance, or Strength. The only healing that is marginally worth the point investment is from the Warlord talent "That which doesn't kill me", and even still that just delays the inevitable.

    Why is it that mages can do full dps and keep themselves healed?
    Why is it that clerics can do decent dps and keep themselves healed?
    Why is it that rogues can stay at max range and not even worry bout healing themselves or go melee and pretty much keep themselves up until they have 3 dps on them?

    On any fight 1v1 that pits a warrior against a different calling that has heals, the warrior loses; even with a healing debuff, given same gear and skill level. Compound that fact with all the variables in conquest and you can see why Warriors dont stand a snowflakes chance in hell of being useful.

    I love Rift, I love my warrior, and most importantly I love lamp?, but I find Conquest to be less enjoyable on my Warrior because of these barriers and the only thing i can do about it is grit my teeth through every match till i hit r50 and get everything i need from there and never go back, which I have a feeling i'm not alone in this aspect.

    So please for the love of warrior sanity everywhere, do something to give warriors a standing chance in conquest, preferably before the Xpac.

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