The ratio of uptime (staying alive) in Conquest is 100% more beneficial for range classes that have 30m range. It's the way the game is coded. If you were to take away digital graphics and pixels then look at everything by the numbers, what you have are characters in an open field and the side with the most aoe at 30m range has the most flexibility and fun.
I've tried it all. Believe me. As a min/maxer I've put on a tanky bad to the bone build. I've asked for spot heals. Even with that and full valor gear my health is at half before I can get in and melee.
I've tried the max range build. With a combo of Paragon/Riftblade/Reaver. Unfortunately all of our damaging range abilities are 20m. If I can get in range, it will only reach the opponent's front line "kiter". But going full Paragon/Riftblade/Reaver is a glass cannon. Before I can land range ability #2 I'm dead.
At the end of the day, I spend my time in Conquest just like everyone else running and capping Extrators. But in open field zerg fights (which is supposed to be the main marketing force behind 1.9) I find myself using two abilities: Spell Sunder and Spell Breaker. Whoopiee.
In before the "another qq Warrior thread", no this isn't that. Look, I want to help. As a Warrior, man I want to help my team really bad. I really do. I wish I can range dps guys and help out my fellow Rogue, Mage and Clerics. It's frustrating. You know what I mean? I don't want to sit there and wait for a Rogue with Fan Out to gain my exp/prestige/favor for me. This Warrior really wants to help.
But I can't, not with 20m range abilities.