Basic premise - Team Deathmatch done in small scale 5 times. Two teams of approximately 10 people.
The WF is 5 different mini zones of a basic map of approximate size to BG (minus the sides). Each zone is a separate rift plane with different unique elements to it. Teams fight in each number of zones with fixed respawn count. Last team alive wins a point. The team that wins the last round wins 2 points. Each Zone also contains a unique "pillar" in the middle that does different things when destroyed
Zones are spawned in random order and are the following 6 varieties
Zone 1: Plane of Air
Vast open space with minimal LOS points. Tornadoes continually swirl around. Players hit by a tornado take a certain amount of damage and get knocked in a horizontal & vertical direction.
The killing the pillar in the middle stops the tornadoes - changing it to one LARGE tornado in the middle.
Zone 2: Plane of Earth
A flat plane with lots of craters in it. Every 45 seconds, a single avalanche comes through. Players that are hit by the avalanche will take fixed damage and stunned for a duration (no break free!)
Killing the pillar in the middle stops the avalanches from spawning, but increases the number of craters
Zone 3: Plane of Water
A valley just like BG with a big river in the middle. Every 45 seconds, the river rises up and splits the map - waves then are flushed in each direction Akylios style. Getting hit by a wave does large amounts of damage and knocks you back toward the opposite side of the valley, stunning you. Killing the middle pillar will stop the waves, but water pillars will rise up reducing the number of points you can cross the river.
Zone 4: Plane of Fire
Exactly like the water one, but with a river of fire. Waves spawn up and pass through the zone, but no KB. Instead, getting hit by a wave gives you a -50% healing debuff. Killing the pillar will transform the center into a lava pool that does damage to anyone knocked into it.
Zone 5: Plane of Life
Looks like BG, but with one large tree in the middle that is also the pillar. Tree pulses out heals to all players every 10 seconds. When the pillar dies, each team gets 1 extra respawns and everyone on the BF is healed to full HP.
Zone 6: Plane of Death
Looks like the Pit area from SM. Pillar in the middle pulses out death damage periodically. When the pillar is destroyed, each team loses 1 respawn and everyone on the BF takes 25% of their life as death damage.