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Thread: My idea for a new WF - Rift Style

  1. #1
    RIFT Guide Writer Sebb's Avatar
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    Default My idea for a new WF - Rift Style

    Basic premise - Team Deathmatch done in small scale 5 times. Two teams of approximately 10 people.

    The WF is 5 different mini zones of a basic map of approximate size to BG (minus the sides). Each zone is a separate rift plane with different unique elements to it. Teams fight in each number of zones with fixed respawn count. Last team alive wins a point. The team that wins the last round wins 2 points. Each Zone also contains a unique "pillar" in the middle that does different things when destroyed

    Zones are spawned in random order and are the following 6 varieties

    Zone 1: Plane of Air
    Vast open space with minimal LOS points. Tornadoes continually swirl around. Players hit by a tornado take a certain amount of damage and get knocked in a horizontal & vertical direction.
    The killing the pillar in the middle stops the tornadoes - changing it to one LARGE tornado in the middle.

    Zone 2: Plane of Earth
    A flat plane with lots of craters in it. Every 45 seconds, a single avalanche comes through. Players that are hit by the avalanche will take fixed damage and stunned for a duration (no break free!)
    Killing the pillar in the middle stops the avalanches from spawning, but increases the number of craters

    Zone 3: Plane of Water
    A valley just like BG with a big river in the middle. Every 45 seconds, the river rises up and splits the map - waves then are flushed in each direction Akylios style. Getting hit by a wave does large amounts of damage and knocks you back toward the opposite side of the valley, stunning you. Killing the middle pillar will stop the waves, but water pillars will rise up reducing the number of points you can cross the river.

    Zone 4: Plane of Fire
    Exactly like the water one, but with a river of fire. Waves spawn up and pass through the zone, but no KB. Instead, getting hit by a wave gives you a -50% healing debuff. Killing the pillar will transform the center into a lava pool that does damage to anyone knocked into it.

    Zone 5: Plane of Life
    Looks like BG, but with one large tree in the middle that is also the pillar. Tree pulses out heals to all players every 10 seconds. When the pillar dies, each team gets 1 extra respawns and everyone on the BF is healed to full HP.

    Zone 6: Plane of Death
    Looks like the Pit area from SM. Pillar in the middle pulses out death damage periodically. When the pillar is destroyed, each team loses 1 respawn and everyone on the BF takes 25% of their life as death damage.
    Seb - R40 OP PVP Warrior
    Solo Tanking Akylios - But I hate tanking Plutonus.
    New WF Idea for Rift
    SAVE THE VK!!!

  2. #2
    Ascendant Charlice's Avatar
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    Some awesome ideas there, and they seem more 'rift- like' that what we currently have.

    10 stars for you!


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  3. #3
    Ascendant Violacea's Avatar
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    I'd be happy if Rift got Map11 (or less famously known as Overkill)
    New round up of some high rank matches
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  4. #4
    Rift Disciple
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    This sounds cool.

    The Plane of Air one sounds interesting. Maybe make a small map with pitfalls and objectives that you could get slung off of by the squalls.

    +1!

  5. #5
    Plane Walker Grimt's Avatar
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    Quote Originally Posted by Sebb View Post
    Basic premise - Team Deathmatch done in small scale 5 times. Two teams of approximately 10 people.

    The WF is 5 different mini zones of a basic map of approximate size to BG (minus the sides). Each zone is a separate rift plane with different unique elements to it. Teams fight in each number of zones with fixed respawn count. Last team alive wins a point. The team that wins the last round wins 2 points. Each Zone also contains a unique "pillar" in the middle that does different things when destroyed

    Zones are spawned in random order and are the following 6 varieties

    Zone 1: Plane of Air
    Vast open space with minimal LOS points. Tornadoes continually swirl around. Players hit by a tornado take a certain amount of damage and get knocked in a horizontal & vertical direction.
    The killing the pillar in the middle stops the tornadoes - changing it to one LARGE tornado in the middle.

    Zone 2: Plane of Earth
    A flat plane with lots of craters in it. Every 45 seconds, a single avalanche comes through. Players that are hit by the avalanche will take fixed damage and stunned for a duration (no break free!)
    Killing the pillar in the middle stops the avalanches from spawning, but increases the number of craters

    Zone 3: Plane of Water
    A valley just like BG with a big river in the middle. Every 45 seconds, the river rises up and splits the map - waves then are flushed in each direction Akylios style. Getting hit by a wave does large amounts of damage and knocks you back toward the opposite side of the valley, stunning you. Killing the middle pillar will stop the waves, but water pillars will rise up reducing the number of points you can cross the river.

    Zone 4: Plane of Fire
    Exactly like the water one, but with a river of fire. Waves spawn up and pass through the zone, but no KB. Instead, getting hit by a wave gives you a -50% healing debuff. Killing the pillar will transform the center into a lava pool that does damage to anyone knocked into it.

    Zone 5: Plane of Life
    Looks like BG, but with one large tree in the middle that is also the pillar. Tree pulses out heals to all players every 10 seconds. When the pillar dies, each team gets 1 extra respawns and everyone on the BF is healed to full HP.

    Zone 6: Plane of Death
    Looks like the Pit area from SM. Pillar in the middle pulses out death damage periodically. When the pillar is destroyed, each team loses 1 respawn and everyone on the BF takes 25% of their life as death damage.
    This sounds a lot more like a dungeon than a warfront.

  6. #6
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Grimt View Post
    This sounds a lot more like a dungeon than a warfront.
    Your absolutely right... because we're not mass zerging one spot over and over repeatedly and instead paying attention to what's going on around us. That's a big change from the current WFs.
    Seb - R40 OP PVP Warrior
    Solo Tanking Akylios - But I hate tanking Plutonus.
    New WF Idea for Rift
    SAVE THE VK!!!

  7. #7
    Ascendant Kyera's Avatar
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    Heh, I was coming up with a planar take on Black Garden as another warfront variant... not entirely dissimilar from this.
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  8. #8
    Shield of Telara jaal's Avatar
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    I like how original they are, just what rift needs, its own USP. If they ever introduced 5v5 arena these maps sound great for that
    Last edited by jaal; 06-16-2012 at 11:59 AM.

  9. #9
    Ascendant Hartzekar's Avatar
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    I agree. This would be awesome.





    Btw Sebb, last night in the test you were impossible to dent.
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  10. #10
    Shadowlander
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    Default not quite a warfront

    Not enough competition, too much incentive to teamwork, not enough incentive to use the mechanics. Here's some suggestions - just make it more bloodthirsty.

    1. Have the phase switch and whoever has more points (from kills) when the pillar goes down becomes immune to the effects of the next plane phase.

    2. Have six teams of three players. Each team represents a plane and is always immune to that plane's element. That team would be trying to stop everyone else from killing the pillar during their phase, adding to the excitement and giving people a reason to use the mechanics. This would also be fun for adjusting souls to make a better group dynamic.

    3. No pillars at all since people would likely ignore it and simply kill each other til the time runs out. Farming happens at every opportunity, in every pvp zone, in every game.

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