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Thread: Revisiting Lingering Wounds - Healing Debuff Comparisons

  1. #1
    Ascendant Ajax1114's Avatar
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    Default Revisiting Lingering Wounds - Healing Debuff Comparisons

    Lingering Wounds - Critical hits reduce healing on target by 50% for 15 seconds. (25% with only 1 talent point in the tree, but we're assuming people are smart enough to put in that extra point for the extra 25%.)

    Vampiric Munitions - Grants ranged weapon attack abilities a 20% chance to reduce healing received by 50% for 15s and siphon 40% of the stolen healing to the Rogue. Lasts 1h.

    Fell Blades - Grants weapon attacks a 20% chance to deal an additional 57 Death damage, reduce healing received by 50% for 15s, and siphon 40% of the stolen healing to the Rogue. Lasts 1h.


    Similarities:

    - All apply passively
    - All can apply on AoE (correct me if I'm wrong about this on FB - I have not played NB much in PvP)
    - All reduce healing received by 50%
    - All have a 15 second duration
    - All can be applied at a moderate distance with the right build

    Differences:

    - LW cannot be cleansed while VM and FB can be cleansed
    - VM and FB siphon healing while LW siphons no healing
    - VM and FB are applied through a % chance of application while LW is applied through crit
    - VM has a reduced proc chance with AoE attacks while LW has no reduced proc chance with AoE (honestly don't know about FB on this)
    - VM and FB are duration buffs that can be purged while LW can only be prevented by avoiding crits from warriors

    All "facts" are taken from patch notes, ability descriptions, etc. If you disagree with a "fact," feel free to explain why. It appears to me that there is an issue with Lingering Wounds and the issue is that there is no counter. Once the debuff is on you, it's on you for 15 seconds, or until you die. It can't be cleansed, you can't purge a buff and then cleanse LW to prevent re-application like with VM or FB.

    We're essentially looking at a situation where any warrior with moderate crit and at least 17 points into champion can reduce healing on a target, or multiple targets, with nothing to prevent application outside of killing the warrior and nothing to counter the debuff once it is applied other than very strong healing.

  2. #2
    Ascendant Violacea's Avatar
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    I wouldn't mind removing all heal debuffs/siphons from the game. And my calling holds 2/3's of them. I've said the siphon was too much from its inception.
    Last edited by Violacea; 06-07-2012 at 03:09 PM.
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  3. #3
    Champion of Telara dead2soon's Avatar
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    I'm sure this contributes a lot to the nerf warriors sentiment.

  4. #4
    Rift Chaser Topology's Avatar
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    I'm fine with melee DPS having heal debuffs, but they should be low delve, activated abilities with moderate cooldowns (5-10 sec).

    You should have to make a choice as to who gets debuffed and when, perhaps for the sake of an assist train trying to make an important target fall. Either that or change all passive heal debuffs to debuff outgoing healing only, kinda like how they had it in Warhammer for Witch Elves and Witch Hunters.

  5. #5
    Prophet of Telara Testercules's Avatar
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    Lets ruin the entire warrior class.
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    Just make LW identical to FB...
    Fluent

  7. #7
    RIFT Guide Writer Zyzyx's Avatar
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    2% chance to apply VM on AoE

    vs

    45% chance to apply LW on AoE

    plz fix

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  8. #8
    Ascendant Kyera's Avatar
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    Ignoring the actives, I guess?
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    Ascendant spaceboots's Avatar
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    Quote Originally Posted by Zyzyx View Post
    2% chance to apply VM on AoE

    vs

    45% chance to apply LW on AoE

    plz fix
    Can you provide your proposed option rather than simply trying to simply state your opinion in an area of the game you admit to not caring about.
    Last edited by spaceboots; 06-07-2012 at 05:37 PM.

  10. #10
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Zyzyx View Post
    2% chance to apply VM on AoE

    vs

    45% chance to apply LW on AoE

    plz fix
    Ah zyzyx math..wonderful.

    But yea just get rid of all the heal debuffs in the game.
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    Ascendant Zaros's Avatar
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    I don't think healing debuffs should be removed, I think they should be actively applied, but unmacroable. I don't know that could even be done, but it'd be a really really good change for the PVP metagame.
    ~Quiescent

  12. #12
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Zaros View Post
    I don't think healing debuffs should be removed, I think they should be actively applied, but unmacroable. I don't know that could even be done, but it'd be a really really good change for the PVP metagame.
    Just change it to a normal ability like mortal strike?
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    Ascendant Zaros's Avatar
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    Quote Originally Posted by Sebb View Post
    Just change it to a normal ability like mortal strike?
    I don't know what that is >.>
    And I don't think they should be spammable either.

    Something with a shorter duration than CD, but not possible to put in a macro. Something that forces you to play skillfully with it.
    ~Quiescent

  14. #14
    Plane Walker
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    Also warr crits reset the CD of riftwalk, aint that lovely! So when a warr crits you cant heal and you cant run. Oh joy!

  15. #15
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Zaros View Post
    I don't know what that is >.>
    And I don't think they should be spammable either.

    Something with a shorter duration than CD, but not possible to put in a macro. Something that forces you to play skillfully with it.
    Wow reference sorry. Think something that hits as hard as disruptive strike on an 8s CD that gives a -50% heal debuff.
    Seb - R40 OP PVP Warrior
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