
Originally Posted by
Kyera
The only things that come close to hitting me as hard (and as spikey) as 1.8-era Warriors are the rare Fulminate + CB combo and the rare SH + pre-queued insta BoD. The only things. Maybe because I don't sit around to let a mage chain Fireball me or w/e.
I'm fine with 51 Champions punching my face off, because they get one closer (two with Leap), and they then have to employ other means to keep in range and/or counteract any attempts I make to kite. The problem with Riftwalk really isn't Riftwalk -- it's Planar Blade (plus windows for planar blade) refreshing Riftwalk when coupled with additional ranged gap closers -- ranged root, ranged snare (you do remember how Earth Burst works, I hope).
It has sweet **** all to do with "rogues in PvE gear". For months people have whined about the ****ty build that is NB/RS, because you can't kite it and it has a passive (cleansable) debuff, and yet we're here saying a variant on that build that actually does some damage is a-okay. Trion wants to bump warrior damage output up because you have to be in melee to use it, but then offers a method to completely trivialize that requirement by giving a refresh-on-crit several-CC-breaking charge accessible in a build with several other closers. That's been the problem with every single Riftblade-centric build -- you can't ****ing get away from one that knows their ****, especially in a pitched battle where you don't have room to retain 30m distance by kiting in a straight line.
Edit: P.S. What's the one viable hard counter to a Riftblade? Eradicate. Go figure.
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