Passive. LW requires a crit and no warrior us running around with 45% crit in pvp gear. The devs know this and it only makes you seem like a moron. Warriors attacks are melee based for the most part with a few ranged at 20 meters. Now munitions can be applied at ranged and does not have a timer. Give warriors a heal debuff they can spam at 30 meters and do damage We even then right?
Heal debuffs relate to healing which is fine in pvp game You cannot look at heal debuffs without looking at overall healing, clerics, and chloro. Healing in pvp is fine currently. Adjustments have been made to healing and it is working out. If healing is fine please don't mess with heal debuffs.
I know you mean well but you cannot take certain abilities and isolate them and then cry for nerfs and state they are overpowered. I can think of nothing worse for the game buy evident in every nerf thread on these forums.