1) Tone down the healing. There's too much of it from too many classes and it's just getting ridiculous now.
2) Increase health pools to fall more inline with the probability of high single target damage.
3) Tone down AOE's... for the love of god, I play 1 of each class - and have an AOE build on each - at 50, above R30. The AOE is ridiculous.
4) TANKS GET THREAT, NOT MASSIVE MITIGATION FROM EVERY FORM OF INCOMING DAMAGE AND STILL SMASH YOUR FACE IN. Shields are great, I agree - but my R13 Defiant Warrior was able to demolish a Rogue and a Mage not 10 minutes ago in Moonshade. Rank 13. It's absolutely stupid.
5) Some maps have too much LoS. Well, not for people like me, who understand the concept of LoS, but the general census of players seem to fail to understand it's purpose, and how it can A) save your life, and B) kill you. Some maps have too much and therefore, players are getting lost behind it and getting themselves killed.
6) Please do something about people from RP and PvE shards. Granted, a lot can really play well in Warfronts and such, but as far as I can tell, the larger majority should stick to scripted fights and stay away from the real gaming. :/
7) Classes. My god the classes.
Rogue:
1) Fan out: Delete it. It's ridiculously overpowered and actually cancels out the need for skill to play such a dynamic class.
2) Nightblade - Lost Hope. Nobody should be able to stun someone undetected from a million feet away. It doesn't even work properly, I was tappin' people from well over 30 yards away and it wasn't down to lag, unless EVERYONE in the match had a million MS latency, I hover around 12ms - but 45mb broadband will do that for you.
3) Guardian Phase. Just stop with it. You've broken it more and more over time. You get DPS-ers running around with it because they're hell bent on reducing incoming damage, their DPS suffers because of it and god forbid anyone tries to educate them in the errors of their ways.
4) Nullify Eradicate. One warfront, I didn't even bother casting one damaging spell, I spammed the bajeezus out of that and it removes too many buffs in too short a time.
Cleric:
1) Heals are ridiculous. We don't have 35k Health Pools. There's no need for my R27 cleric to be able to overheal 200k on people because my HoT's are filling their HP up before they've even half expired.
2) Sanction Heretic. Thanks. I like to randomly hit people with 1100 valor for 4k. That's great.
3) TOO. MANY. KNOCKBACKS. You can effectively kite the crap out of any class with a choice of 2 or 3 knockbacks in quick succession.
Warriors:
1) Riftstorm? Needs reworking completely. It's relatively decent at level 50, the damage seems to balance out a little. A LITTLE. It's the only class in the game that can apply a buff that crits 1200 ticks and can still swing it's clubber! What... the... hell? It's even worse in the 40-49 bracket. My level 47 Warrior plane walked a chloro with 7.8k hp... at level 49. 7.8k - I borked it in about 3 seconds. Poor guy!
2) Tanks that mitigate so much damage, generally don't pack too much of a punch. You need to fix this because it's ruining PvP. With massive amounts of Parry, Dodge and Block - physical damage is relatively 'come at me all you want bro' - with magic damage mitigation piled in - you're practically invincible, even with the worst healer in the game throwing one or two HoT's on you every now and then. Thou should not be able to swing thy 1h sword and shield hard enough to demolish 6-7.5k HP in the same amount of time that it takes a R34 Rogue to deal the same damage - especially at Rank 13.
Mages:
1) Dominator is fun as hell, and it's harder than the rest of the builds to play - but damn straight, when you master it, it's a game swayer. Diminishing returns on polymorph should be greater and the speed buff to cast time should only work on dominator abilities. 1.5 second cast cinder bursts are a little too much. Which leads me to pyro.
2) Also love the spec, burst is amazing - but that's the problem. As with all glass cannons I suppose, you tend to be a force to be reckoned with. But throw in a Chloro tree with a few points for insta-blooms and your damage suffers absolutely no downfall, but your rate of survivability increases dramatically. That needs addressing.
3) Locks... Necros... these old school builds need to be used more, fix the specs please - the damage is appalling and that's half the problem with mages - the only decent specs are the stupidly over powered ones.
I've basically touched base on what *I* think are issues. You guys will have to wait a couple of years for me to find the Eff's I give if anyone says different. But each to their own, and opinions are welcome, I guess.
A drunken pvp-er,
Night.
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