Move the GY away from the stone, it sucks when you kill their team outside their base only to be immediately greeted by them when you get in the base. Its like having infinite reinforcements, its silly.
Move the GY away from the stone, it sucks when you kill their team outside their base only to be immediately greeted by them when you get in the base. Its like having infinite reinforcements, its silly.
I pug WFs since I'm on a PvE server, and to tell the truth most of the people I end up playing with are too ignorant to come out past the base after they spawn anyway. I've pleaded over and over again in WF chat for people to do that, especially when I'm the lone defender at the base at the end of a close match, only to watch the map in amazement as teammate after teammate heads straight back to the middle. Of course, those are probably the same people who run right by rune vessels in the library in a close match as well. I guess my point is that significantly more battles are lost through ignorant play than map mechanics.
Now that I got that off my chest, though, I'll admit I pretty much agree with your comment.![]()
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