I think it just seems overpowered because rogues have gone so long without having a soul that can AoE like it should. Although I don't know what happened to SC's, they should be aoeing just as boss style as Cabs and Sabs. Unless good players just don't play SC's or something anymore. I don't think Sab is overpowered because it's not near as viable ST as it is aoe. I guess it's the SC story all over. You gotta enable the sab to enable their damage most the time. Just as for SC's you had to let them string their roll of debuffs before doing their thing.
And instant cast fanfares. By the time I'm done casting them, everyone has run away to the battle.
Every other class has instant cast buffs...I don't understand why the fanfares aren't? It makes zero sense.
On a side note, I found this pretty funny.
http://nogamenotalk.com/2012/03/19/o...d-bill-fisher/Hal: My funniest thing was actually Bard related as well. I happen to be leveling up my Bard actually but I told you about the Carnival of the Ascended right, and we have all these mini-games and one of ‘em has you hopping up and down on balloons and when you pop a balloon, you get a ticket. And then you take the quest again, you pop a balloon and get a ticket. Well the players figured out that if we’re in a big group, we can all share pops. So we have raids of twenty people hopping up and down in once place on a whole bunch of balloons and cashing in those tickets. And I’m sitting there looking at this, and I’m on a role-playing server, and so they’re hopping up and down, and so is my bard, and I got off and started to play some music for ‘em and dancing with ‘em. I take credit for the fact that they didn’t wipe on that raid, that was all me.
When I read that, it was clear to me that he had never played a bard. Considering you have to target a mob or pvp player in order to use cadence.
You like the defensive MM specs, do you do the same to your sab? My sab is pure glass with 5rs/10mm as side souls. Blows up like a champ, but also...gets blown up like a champ. It's an interesting calling with it's own bread and butter style.
And good god it just dawned on me in this post that I have not had my RS blink ability on my hotbar since 1.8 came out with my sab. No wonder I feel like I can't run. It's going down big next time I log in now.
I never thought about it either, would hinder damage a bit, but I suppose if you were mindful you could have some emergency hasted shot from MM for a little burst speed. If that is your type of spec. I just always felt weird mixing other classes abilities in with Sab. Esp. finishers. Feels so unfluid.
But really, as long as you make good use of the blink Sab can be very survivable. I can't count how many times it's saved me. Not just because a 15m blink is good, but because you can set up a minefield right before you do it so no one can get to you before you're mounted.
VM and FB probably have similar reapplication rate to what LW would have, and that's fine. I can at least try to cleanse it or throw up the Warden pulsing cleanse (or a VK can pop it + grant immunity). Yes, it's still going to be reliably active, and that is fine. The inability to deal with it once it's landed is, imo, not. LW in the hands of a competent warrior can be an absolute gamebreaker -- arguably not as much as it was back closer to launch (and keep in mind this is also a cumulative list from launch, not a current one -- otherwise the Fan Out line wouldn't be there), but still a very potent one.
The problem with Riftwalk as a melee gap closer is that it comes with a class that has a large variety of ranged attacks with which they can crit and refresh it if someone does get distance (ignoring the fact that one is a ranged root and one is a ranged snare, which are fine gap closers in and of themselves). Unlike Bull Rush, which has to be paired with follow-up CC to keep a target in range, you can just faceroll a dps macro and likely get some kind of crit (be it off a DoT or off an attack) to get right back in range. Now, I'm not advocating a complete removal of Planar Blade's cooldown reduction ability, but rather that it removes 10s of the remaining cooldown (per point) on a crit, so that you at least need to get two crits to be able to blink right back onto someone.
Nearly all of the complaints about warriors -- NEARLY ALL OF THEM -- are tied to problems that arise as a result of these two abilities; namely, an inability to kite, and an inability to heal through incoming damage (especially if the warrior is being assisted). If Trion had nipped these in the bud properly -- not gutting them, but making them manageable to deal with -- you wouldn't have seen as much of the rollercoaster of PvP warrior buffs and nerfs that we've seen. I mean, for Christ's sake, they kept nerfing certain specs (mostly warrior and mage) at launch based on qqs about people getting dropped in 2-3 GCDs, but that was when these players had picked up the red orb -- it didn't happen if they didn't have wings.
As for RS, I don't think it needs to be nerfed... I just said it hits like a ******* truck, but you absolutely CAN play around it.
P.S. I don't know if you're new here but my main at launch and through most of the first three patch cycles was a warrior, and I thought it was dumb as a sack of bricks back then too. I know it's weird to see someone arguing for nerfs to their own class to get a balance state of gameplan, since most people are too busy playing the "I'm rock, nerf paper, scissors is fine" card.
Last edited by Kyera; 05-19-2012 at 02:08 PM.