I really wish they could form a different curve stat that nixes the use of resist/base parry and dodge chance.
If you can need pve gear to hit raid mobs and can't hit them as good with pvp weapons (in theory). Surely you can make an inverse of that situation where you need pvp gear to hit players and can't hit them well with pve gear.
Besides the rank 50 gear being garbage at the moment (still am betting on unforeseen set bonuses or upgrades), Trion knows weapons come down to hitting/missing players. That's the point, hit or miss, an extreme consequence with the lack of the right pve stat. With the amount of +hit raising pvp will be horribly messed up gear wise if the game goes through another gear upgrade which would include probably more hit on weapons/individual items.