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Thread: 3x Wardens are OP but 3x <insert other class> aren't!?!?

  1. #1
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    Default 3x Wardens are OP but 3x <insert other class> aren't!?!?

    Just thought I'd share a few screenshots of some WFs I've been in lately to illustrate just how rediculously jaded our PvP devs are towards DPS. They feel an overwhelming need to adjust a "flaw" in Warden mechanics because players can't kill them in the rare event 3 skilled ones end up in the same Warfront on the same team.

    But 3 of ANY other skilled DPS class that end up in the same warfront on the same team is *not* OP?!?

    Mages:
    http://img11.imageshack.us/img11/1861/mages1.jpg
    http://img140.imageshack.us/img140/7973/mages2.jpg

    Rogues:
    http://img6.imageshack.us/img6/5914/rogues1.jpg

    and let's not forget those bulldozing Warriors:
    http://img844.imageshack.us/img844/9719/warriors1h.jpg
    http://img215.imageshack.us/img215/4295/warriors2f.jpg
    http://img809.imageshack.us/img809/3906/warriors3.jpg

    Face it Trion! 1.7 made PvP in Warfronts FAIR!

    There are dozens of posts about players that can't kill Wardens, and just as many, if not 2x more of players telling those baddies to try a mana drain or a purge or a ANY form of CC, or ... the list goes on and on and on.

    Nerfing heals does ONE thing to Warfronts: The team with the highest dps wins! We had this already in EVERY patch pre-1.7, and it was completely braindead PvP. Even in 1.7, as these images prove, often times in matches, the team with the highest DPS wins. Heals are not OP. Healers die just as quickly as any other class if approached the right way. My warden cleric will NEVER kill a R40 player... EVER!!! Any nerf you give to healers from now on is a step in the WRONG direction!

    I've been in several matches where we had 3 cross-healing wardens or they had 3 cross-healing wardens, and I've got to say, they're NOT invincible!!! Are they hard to kill? Yes, but not any more hard than ANY of these screenshots are to kill those top DPSers.

    All this and I haven't even touched on the PvE aspect of your Warden perspective.

    Whoever is pushing this Soul change is not doing the game any favors!

    Stacking DPS DoTs are every bit as OP as stacking Healing HoTs. You fix 3 Warriors and 3 Rogues each applying the same stacking DoTs and 3 Dom's all using the same mana drain at the same time, and then we'll talk Warden HoTs!

  2. #2
    Rift Disciple Godless One's Avatar
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    Now now, that's applying way too much logic to the situation.

  3. #3
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    And....The making 18 different threads on one topic starts again!

    Hint: Stacking 3 wardens is way, way more overpowered than having 3 DPS focus target.
    Maza the Mage <Damaged PvPness>
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    I like how <mage1> has 4 defiant mages as the top DPS and the defiant team lost 1000-599. Shows the value of "pure" dps.

    Also, I enjoyed how the "bulldozing" warriors needed a ********* of heals to be relevant.

    Yay for entertainment!
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    Quote Originally Posted by Redius View Post
    I like how <mage1> has 4 defiant mages as the top DPS and the defiant team lost 1000-599. Shows the value of "pure" dps.

    Also, I enjoyed how the "bulldozing" warriors needed a ********* of heals to be relevant.

    Yay for entertainment!
    I always found it hilarious how a warrior+Cleric team was always equated to "Bulldozing warriors with OP self-healing and uberleet mitigation" when the real problem was the cleric's healing and not the warrior's survivability or actual damage.
    Maza the Mage <Damaged PvPness>
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  6. #6
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    Quote Originally Posted by Hunt55511 View Post
    And....The making 18 different threads on one topic starts again!

    Hint: Stacking 3 wardens is way, way more overpowered than having 3 DPS focus target.
    Me in one warfront is OP, what is the excuse now?

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    Quote Originally Posted by Tyaus View Post
    Me in one warfront is OP, what is the excuse now?
    Healing has always been disproportionately powerful compared to DPS, so having one good healer in a warfront is more noticeable than one good DPS :P
    Maza the Mage <Damaged PvPness>
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  8. #8
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    If the nerfs go through, which I am sure it will, nothing will change for me. In fact I expect my total healing to go up. And since I like to jump right into the the fight without backup I will still be the same as before 4-5 guys just trying to dps me without using any cc's and a MM using fanout on me instead of eradicate.

    I expect more deaths on my team, but mine will be the same.

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    I like how people keep insisting that a "reasonable" counter requires specific builds with specific abilities. Because every warrior logs in every day thrilled to death with the idea of rolling a VK build just to counter healers.

    I have a hard time not being rude to people who cry about damage builds compared to healing. Does it matter if it's 3x mage or a mage, a rogue, and a warrior? No. They all do damage, they'll all mess you up when they focus you, so what kind of person thinks that's a valid argument?

  10. #10
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    Quote Originally Posted by Hunt55511 View Post
    And....The making 18 different threads on one topic starts again!

    Hint: Stacking 3 wardens is way, way more overpowered than having 3 DPS focus target.
    3 doms > u

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    Quote Originally Posted by Eughe View Post
    3 doms > u
    3 Doms used to be godly, but now they're kinda meh. Still good, just not as good as warden stacking is :P
    Maza the Mage <Damaged PvPness>
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    Quote Originally Posted by Hunt55511 View Post
    3 Doms used to be godly, but now they're kinda meh. Still good, just not as good as warden stacking is :P
    Except those 3 doms can make those 3 warden useless

  13. #13
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    God I hate doms, I end up running to the enemy and want them to kill me so I can respawn with full mana.

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    Quote Originally Posted by Eughe View Post
    Except those 3 doms can make those 3 warden useless
    Mana pots, VoJ, and cleansing can make what those 3 Doms do useless, too ;P
    Maza the Mage <Damaged PvPness>
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  15. #15
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    Done it, tried it, you still go oom. You have to be healing too during the fight which takes mana.

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