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Thread: Increase Guard Damage.

  1. #1
    Plane Touched CoreSyntax's Avatar
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    Default Increase Guard Damage.

    Honestly this is beyond a joke now.
    Trying to buy something, get somewhere/out and even resurrect is a nightmare when you come across the majority of players.

    Players should fear the guards and at the moment they are a complete joke.
    Being spawn camped at a graveyard is not fun.

    Ultima Online had strict and heavy PK rewards/losses but they still had instant kill guards.
    Up the damage please.

    Retreating to town/outpost is a valid tactic.
    Stopping a player getting to town is an even better one.

    Discuss.
    Last edited by CoreSyntax; 03-09-2012 at 05:59 PM.

  2. #2
    Ascendant Vyxagallanxchi's Avatar
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    What you want is how it is on PvE shards from what I had heard. It is also how it was during beta however, the guards were weakened to allow players to set up shop in an enemy town and force them to PvP to get it back.

    Strange... what happened to that?
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  3. #3
    Ascendant Aguni's Avatar
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    Quote Originally Posted by Vyxagallanxchi View Post
    What you want is how it is on PvE shards from what I had heard. It is also how it was during beta however, the guards were weakened to allow players to set up shop in an enemy town and force them to PvP to get it back.

    Strange... what happened to that?
    Population imbalances took a **** all over that idea.

  4. #4
    Ascendant spaceboots's Avatar
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    Default

    No guards. I should fear going to an area controlled by the opposite faction.

  5. #5
    Plane Walker
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    Quote Originally Posted by CoreSyntax View Post
    Honestly this is beyond a joke now.
    Trying to buy something, get somewhere/out and even resurrect is a nightmare when you come across the majority of players.

    Players should fear the guards and at the moment they are a complete joke.
    Being spawn camped at a graveyard is not fun.

    Ultima Online had strict and heavy PK rewards/losses but they still had instant kill guards.
    Up the damage please.

    Retreating to town/outpost is a valid tactic.
    Stopping a player getting to town is an even better one.

    Discuss.
    So in other words..

    Trion please make the guards help me kill players since I'm complete garbage at PVP. I tried tricking the enemy into a guard area and got torn a new hole. I still can't one shot people on my mage even though I have on a 4 strength, 4 stam leather belt... and tanking rogues isn't working...Why isn't this fixed???

    Signed

    Nub
    Last edited by Shadowboxerz; 03-09-2012 at 10:25 PM.

  6. #6
    Ascendant Aguni's Avatar
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    Quote Originally Posted by Shadowboxerz View Post
    typical troll

    yep.
    10char

  7. #7
    Rift Disciple
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    Think about what you are asking, people will use guards to take advantage on PVP, by runing into them.
    Also guard dmg will be probably physic dmg, so mages will recive more dmg than other clases, also tanks can fight for 2 or 3 minutes and when they are close to die run into guards.

    Guards are fine how they are now.
    Last edited by HUGEBUGOMGHELP; 03-10-2012 at 01:13 AM.

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