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Thread: List your name if you are DPS and cant take down a cleric....................

  1. #1
    Shadowlander
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    Default List your name if you are DPS and cant take down a cleric....................

    That way you can receive tips from GOOD players on how to play your class

    Stop all this Nerf Healers because a DPS 1 vs 1 cant take a healer down.
    Rogues who stealth all the time - wtf is that all about ?! ahh yes - you are using your class to it's advantage.........

    A full heal Cleric in R8 gear should be a complete nightmare to take down 1 on 1.
    And yes - 2 or 3 people attacking a full spec healer is not killing anyone and if they are still living then you have crap gear or seriously should go play Runescape

    Play the game and stop wanting FOTM classes.

  2. #2
    RIFT Guide Writer rantology's Avatar
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    Healing in this game is all goofed up. The way the DR system works there is no such thing as reliable CC and so kiting and other defenses you'd normally see players exploiting to avoid getting hit or ignoring and getting punished for it are off the table. That is in addition to EVERY calling and most every soul having access to counters to CC via break free, closers, sprints, snare breaks and what have you. And the HP pools IMO are still too small and the healing is too big. There isn't much of a steady decline of HP when getting attacked, just spike damage. And so you get spike heals. And so you get unkillable healers, even against 2-3 decent players.


    I would blame the homogenization of CC immunities and CC counters across most callings/souls and the terrible DR system for what we're stuck with now. The healing is only a reflection of how terrible the other PvP mechanics are. That healer heals so much because that is the counter to the un-CCable DPS that they are unable to avoid, and so the counter is to have bigger heals :/
    Last edited by Sonic Rain Boom; 02-28-2012 at 05:05 PM.
    afk tera.

  3. #3
    Champion Bionitro's Avatar
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    Quote Originally Posted by rantology View Post
    Healing in this game is all ****ed up. The way the DR system works there is no such thing as reliable CC and so kiting and other defenses you'd normally see players exploiting to avoid getting hit or ignoring and getting punished for it are off the table. That is in addition to EVERY calling and most every soul having access to counters to CC via break free, closers, sprints, snare breaks and what have you. And the HP pools IMO are still too small and the healing is too big. There isn't much of a steady decline of HP when getting attacked, just spike damage. And so you get spike heals. And so you get unkillable healers, even against 2-3 decent players.


    I would blame the homogenization of CC immunities and CC counters across most callings/souls and the terrible DR system for what we're stuck with now. The healing is only a reflection of how terrible the other PvP mechanics are. That healer heals so much because that is the counter to the un-CCable DPS that they are unable to avoid, and so the counter is to have bigger heals :/
    we all know this is not the main problem... yeah it's a part... but the main problem is sucking players..

    ppl just dont use their abilities they just face bash their keyboard...

    the above ppl should know this... since I know from them all they've been around for a while ;)


    Brobey, Cleric Healer, EU.

  4. #4
    Telaran
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    Quote Originally Posted by Bionitro View Post
    we all know this is not the main problem... yeah it's a part... but the main problem is sucking players..

    ppl just dont use their abilities they just face bash their keyboard...

    the above ppl should know this... since I know from them all they've been around for a while ;)
    No, really - healing is a big problem. We all know it.


    From invisible casting (instant, non-interruptable) to just shear healing power, something has to give.

    No healing at all would be better for pvp than the clear op'dness the game offers in it's current state.

  5. #5
    Rift Chaser
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    Let's see they buffed valor made TTK longer which gives clerics longer to get to targets and for their hots to roll, more time for their big CDS to come up

    AND

    With the upped valor and TTK Trion in their infinite wisdom left healing values the SAME as before patch. Now we are seeing the results increased TTK which is what they were after and Clerics needing a small adjustment in their heals downward to compensate for the increased Valor.

    I frankly do not believe they wouldn't realize this would be needing a tweak they are just not that detached. There is probably a reason they are waiting to see what happens but I do not know what it is.
    Jogyn@Seastone P8 Rogue
    Jogyn@Brocliff P2 Cleric
    Kitethis@Seastone 39

  6. #6
    Ascendant Sonic Rain Boom's Avatar
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    Hi everyone,

    We have closed this thread and would like to take a moment to explain why. Polls are considered non-constructive conversation as per our Code of Conduct.

    If anyone has questions or concerns about this thread closure, please feel free to contact us at community@riftgame.com.

    Thank you!

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