That "problem" has been addressed in several ways already. First healing does not equal dps 1 to 1. A dps player can sustain more dps on one target that a healer can heal if we were to take away valor. It would not even be close. A dps would melt a healer 1 on 1 without valor and there would be no point to play a healer as it would be suicidal. They could have balanced healing and damage, but they chose the valor fix. Secondly, healers have no +50% healing talents that can be kept up for most of an encounter. Warriors and rogues do. I would say cc leans towards the attacker for the most part with silences, stuns, snares, and mana drains leading against themeager toolbox the healer brings for escapability. Healing debuffs can be applied much easier/quicker than they can be cleansed. Cross healing plays a huge role, but so does packs of 3 or more people on vent calling hard switches. If hard switches didn't work people wouldn't go down so quickly with 3 competent healers on a team trying to defense against it.
This argument has gone on forever between rogues/dps and healers, and nobody is likely to change their point of view. I have both a rogue at rank 30 and a cleric at rank 38 that i dust off a couple of times a week. I still get gibbed from time to time on the cleric. There are certainly situations where i seem to melt fairly fast, but overall his survivability is pretty decent and he can do his job effectively. On my rogue i have good survivability in a variety of specs and don't have a big problem taking out targets. I don't feel like clerics are god mode and causing me issues. If we aren't putting people down we are usually picking the wrong targets.
In an age where fps games rule, we have gotten a horde of people playing mmos who think they should be head shotting people and take offense when there is any sort of counter to their skills. They don't want a chess game, they want instant gratification. I personally enjoy the chess game with a bit more strategy, requiring some team coordination. I want a game where the offensive focus fire, straight forward bull rush is not the only viable answer in a skirmish.
You are absolutely right. this is due to the fact that Trion's developers love the Cleric and keep buffing it.
The dominator should be able to control much better then a healer....but theyy can't....they are food to all classes. The only ting they dominate is a random person in a Warfront.....
In any situation where there is a threat actually prescient, a dominator just doesn' thave the CC that a healer has.....and that is just broken.
TRION FIX YOUR BROKEN IDEAS AND MAKE A DOMINATOR ACTUALLY DOMINATE.
Serious question:
Is the healer killing you?
I mean... you want to be able to 1v1 kill a healer who has zero chance of fighting back -- that's what I'm hearing from the people actually complaining about healing in this thread.
No you want the game to be imbalanced.
Any single R40 competant dps can keep a healer so busy healing themself that they will not be able to focus on healing their team.
I have a Mage R40 and a cleric R36. I know many R40 clerics of good skill I can destroy if I play good and time CC.
You seem to want a free pass at killing healers without proper CC timing.
Not going to happen, sorry.
^ Absolutely that.
Formerly Scarecrowe... now Skullcluck. I know, I need to L2P, thanks. Save your breath.
If you want a healer so bad why don't you roll one up?
Those defending healing "as is" have made some very good points....especially the comments by Licentia. 3 equally geared dps vs an equally geared healer should be a win for the dps....even if the skill level happens to be in the healers favor (re-read some of Licentia's post).
What hasn't been addressed here though is the sheer volume of cross-healing we encounter in WF's. This seems to be more of an issue too me. Any thoughts on this subject??
Thanks for making this comic so true!
http://i882.photobucket.com/albums/a...ngr/rogues.png
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