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Thread: WFs need some class limit

  1. #1
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    Default WFs need some class limit

    All weekend long and even before 1.5 a good portion of the WFs Ive been in are mostly Rogues and Warriors. These are just from one day this weekend when I got severely pissed off and just started taking screenshots and its like this every day. There needs to be some kind of limit to the classes in WFs. I dont care if the que times take longer, Id rather have a better quality time in WFs instead of being farmed cause theres no healing. I dont care if Clerics and Mages dont heal but the fact they are not even there in the WF just pisses me off.

    http://imageshack.us/photo/my-images...002140015.jpg/
    http://imageshack.us/photo/my-images...002151836.jpg/
    http://imageshack.us/photo/my-images...002152724.jpg/
    http://imageshack.us/photo/my-images...002202342.jpg/

    Bards cant heal, they are not healers, they cant que for healing... they are support and nothing else.

    Then these below are just what I have to go against all day long. I dont know if Defiants are just smarter then Guardians or what but its really not fun going against all Mages and Clerics that just dont wana die or theres just too much healing for anything to die.

    http://imageshack.us/photo/my-images...002153538.jpg/
    http://imageshack.us/photo/my-images...002194304.jpg/

    Its on the Briarcliff, Byriel, Gnarlwood, Harrow, Silkweb Wargroup and on the Alsbeth, Faemist, Shadefallen, Wolfsbane Wargroup and probably on others as well.

    Can we please just get some kind of limit on classes please.
    Last edited by Vindicit; 10-03-2011 at 08:56 PM.

  2. #2
    Rift Chaser AintEvenMadBro's Avatar
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    Global Agendas pvp WF que equivalent was actually really good, but for Trion to implement it they would have to put everyone into a huge battlegroup otherwise ques might take too long.


    Basically the match up was each team had to have the same amount of each class, so no matter how many Healers or Dps etc were in each team the other would have exactly the same. But they also had a ranking system, where it would even out the ranks of the teams, usually if you were high rank you could expect the majority of your team to be fairly low - But the other team would also have the same ratio of high/low ranks.

    It made for some really cool pvp since it was literally team normalization in terms of rating/class spread. Im not so sure how it would work in Rift though since que times and varying gear disparities...
    Last edited by AintEvenMadBro; 10-03-2011 at 09:02 PM.
    Freyn likes boys in hotpants.

    Rapsodia - p6 Stromcooler. I'm in ur warfrunts, hittin u for faive thousandz

  3. #3
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    Its come to a point where it doesnt matter what Role people are playing... but the fact that theres no Clerics or Mages to even have the option of switching to heals cause they just arent in the WF cause its all Rogues and Warriors. Its even worse now cause of the Blood Thirsty nerf.

  4. #4
    Ascendant Kronos v's Avatar
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    i'll happily petition to keep things as they are.

    lotta rogues with few/no healers? thats the kinda target rich environment i like.

    my idea of heaven is starting at the defiant base in whitefall steppes, and going down the side that the guardians try to sneak up, carving my way through the constant stream of rogues until i reach their spawn.

    its rifts very own survivability mode. rarely more than 2 at a time. steady constant flow. not always enough time to pot between fights but there is a heal ball if you make it half way.

    Quote Originally Posted by Ocho View Post
    Or to put it more simply, it doesn't matter if you're topping the charts if you're killing the wrong people.

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