stealth and/or range.
The only thing more frustrating than getting blown up by some OP soul is when you cannot even see it coming. You can't avoid it, plan for it, or apply any other tactics to the situation because your enemy is invisible.
Only slightly less frustrating is an OP soul that, while visible, blows you up with nothing but instant attacks from outside your maximum range while running faster than you. You pretty much get to just sit there and die.
Assuming 1.5 balances rogues the same way Trion balances everything, I think we'll see more outrage and frustration in pvp than we've ever seen before. Yes, we balked at pyros and parachamps, but the base mechanics by which rogues apply their dps offer far greater potential for anger.
Hopefully the metagame evolves to include more anti-stealth abilities. I know I'll be heading that way on my mage.
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