Given: 5k per win, 2.5k per loss, 900k from R6 to R8

With 50% win rate the average is 3.75k per match. ~240 matches total.

Assuming 8 minutes per match average (including queue) it takes 1920 minutes or 32 hours. (This is a rate of 28.1k prestige/hour)

With a win rate of 66% the total is ~220 matches or ~29.3 hours.

With a win rate of 75% the total is ~205 matches or ~27.3 hours.

A rate of 33K P/Hour.

Compare this to "normal" gains, without any bonuses:

1.5K prestige per 8 minute Warfront with a 100% win rate is 80 hours...

With a 75% win rate that number increases to 91.5 hours.

With a win rate of 50% that number increases to 120 hours.

For an MMORPG player an average session is ~ 3 hours a night - it's easy to see that with the regular rewards it will take 30 days.

Playing this weekend and spending 4 hours on Thursday and Friday and 8 hours on Saturday and Sunday you total 24 hours of play time. With non stop WF and 50% win rate you'll cover about 2/3 of what you need. This is the average for the community - some people will be faster, some will be slower.

The approximate total per-character is 200+ hours of grinding to go from Level 1 to level 50 Rank 8.

It's significantly better for PvE Raiding, but still much higher then the initial leveling.

This is how Trion and Rift mislead consumers - they come into the game expecting less grind according to Reviews Sites and comments, often told the leveling in the game is "very fast" - and are then hammered with the several times higher cost of the "hidden grind".

It's not surprising that the temptation to bypass this system is huge.

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