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Thread: The warfronts and maths and overpowered classes game

  1. #16
    Telaran
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    Quote Originally Posted by Cromagis View Post
    Rogue's can put bleed on me, get me to 40% and I get them to 20%, spam something too keep me in combat as I sit there useless and bleed to death thanks to slip away - Is this a rogue QQ thread?


    BTW,
    chlorolock - 20 points
    cleric HEALER(Stop going into warfronts at rank 3 as dps acting like your going to do some damage, switch to heals)
    warrior (subdue tank) - 18
    and all the rest 14~
    Agree with the chlorolock at 20 points.

    As for your bleed issue, the move keeping you in combat is called Expose Weakness, and is seemingly aptly named. Get on your mount and ride around a rock/wall/out of range/to a healer.

    This won't work against the good rogues as they'll reopen on you the second you try, but I think you'll find 80% of the time it'll be fine.

  2. #17
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    Assassins in open world are a pita. Assassins in warfronts are a waste of space.

    Assume 8/15 of one class in a WF.

    Which ones make you go 'oh crap'.

    Its not rogues is it......

  3. #18
    Ascendant Vaine's Avatar
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    Quote Originally Posted by Auchter View Post
    Assassins in open world are a pita. Assassins in warfronts are a waste of space.

    Assume 8/15 of one class in a WF.

    Which ones make you go 'oh crap'.

    Its not rogues is it......
    for me it's mages ... but every calling has their achilles heel.

    for rogues it's warriors

    As for mages ... guess how much they love MM ... they have their own qq thread just for it.




    So the answer is ... it depends on your calling. The reason why there are so many qq threads about warriors is simple ... there are many rogues. (I think it's about 45% of the players last time someone did a census ... don't quote me).
    Last edited by Vaine; 08-22-2011 at 06:20 AM.
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  4. #19
    Ascendant Cromagis's Avatar
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    Quote Originally Posted by Auchter View Post
    Assassins in open world are a pita. Assassins in warfronts are a waste of space.

    Assume 8/15 of one class in a WF.

    Which ones make you go 'oh crap'.

    Its not rogues is it......
    It's about every other class than rogues. xD But they are the best...to have at least 1-3 of on your team..Love bards, and love marksmen.
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  5. #20
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    Quote Originally Posted by Vaine View Post

    As for mages ... guess how much they love MM ... they have their own qq thread just for it.
    Spec chlorolock and lolspam at the world.

  6. #21
    Ascendant Vaine's Avatar
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    Quote Originally Posted by Auchter View Post
    Spec chlorolock and lolspam at the world.
    you used 'chloro' as a counter to MM .... do you even pvp? I now understand where all this qq comes from.
    Last edited by Vaine; 08-22-2011 at 06:31 AM.
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  7. #22
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    Quote Originally Posted by Vaine View Post
    you used 'chloro' as a counter to MM .... do you even pvp?
    add a lil dom in there too. But chlorodomlock is too long

  8. #23
    Ascendant Vaine's Avatar
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    Quote Originally Posted by Auchter View Post
    add a lil dom in there too. But chlorodomlock is too long
    lol ... Trion may have given you 80 pts .... but the rest of us only have 66.

    Keep asking for nerfs though. Your pvp is mightier in the forums than it is in game.
    Last edited by Vaine; 08-22-2011 at 06:33 AM.
    <The Unnamed> GSB 5/5 ROS 4/4 GP 4/4 DH 4/4 HK 10/11
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  9. #24
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    Quote Originally Posted by Vaine View Post
    lol ... Trion may have given you 80 pts .... but the rest of us only have 66.

    Keep asking for nerfs though. Your pvp is mightier in the forums than it is in game.
    Who mentioned 80 points? random exaggeration just make syou the stupid one. If you cant beat a MM on your 8k health self healing chlorolock then we are in l2p territory.

  10. #25
    Prophet of Telara
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    Less points for a non chloro lock mage? lolz you must play with bad mages.


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  11. #26
    Ascendant Vaine's Avatar
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    Quote Originally Posted by Auchter View Post
    Who mentioned 80 points? random exaggeration just make syou the stupid one. If you cant beat a MM on your 8k health self healing chlorolock then we are in l2p territory.
    Funny I know many rogues that eat chloro/lock for breakfast. You must not have eradicate on your cast bar ... It's cool though, not everyone can drag and drop.
    Last edited by Vaine; 08-22-2011 at 08:00 AM.
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  12. #27
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    Quote Originally Posted by Vaine View Post
    As for mages ... guess how much they love MM ... they have their own qq thread just for it.
    At R7 I really don't care if a marksman is pecking at me. It's the warriors I worry about.

  13. #28
    Rift Master
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    Quote Originally Posted by Auchter View Post
    See how you get on.

    For each side you get:

    4 points for a cleric
    3 points for a warrior
    3 points for a chlorolock
    2 points for a mage that isn't chlorolock
    1 point for a rogue

    Add them up. I'll bet you highest value wins the WF 9/10 times. See how you get on - its rather accurate so far.

    For good players doing premade vs. premade it's
    10 points warriors (limit 12)
    10 points stormcaller (limit 5)
    10 points chloro/lock (limit 20)
    10 points bard (limit 2)
    12 points dominator (limit 2)
    0 points clerics
    0 points non-bard rogues

    Keep crying about clerics, though. You can always spot an undergeared/terrible player by if they think clerics are strong.
    You do know that everyone is collectively laughing at you for using a "1v1 1337 so big numba" spec that accomplishes nothing, right? Perhaps you're just undergeared to be hurting anyone, who knows.

    Consider the following: Do warriors spec out of lingering wounds? No? Then why are you?

  14. #29
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    Quote Originally Posted by edwinSu View Post
    well 300 per warfront ad dinamics work out difrently in difrent warfronts.
    and while doing his investigation he could look at

    rank 8 = 8 points
    rank 7 = 7 ponts
    rank 6 = 6 points
    rank 5 = 5 points
    rank 4 = 4 points
    rank 3 = 3 points
    rank 2 = 2 points
    rank 1 = 1 point
    This has been more accurate for me, by and large.
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  15. #30
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    I'm not disputing the accuracy of a higher probability of a win if you use those numbers, but it can't really be used as a measure of what classes are overpowered because there are too many other more subjective variables.

    For example, if one team has 4 more clerics and the other team has 4 more rogues, which team has more players with a bigger capacity to contribute to the team? In general, the team with the clerics has a large advantage unless all of the clerics on the team are dpsing, and the other team has rogues that are barding. It doesn't mean that rogues are less powerful than clerics. It simply means they have less tools to contribute to the overall team, and more tools to fight 1v1. Rogues are designed this way in most mmos which have pvp, so this is nothing new.

    The question then becomes, how do you balance this? The answer is simple, better warfront design. Add more objectives which boost the advantage to a team that has rogues/mages. Whitefall Steeps is the best example of this as the team with the good Riftstalker usually wins. This might be unfavorable balance in the other direction, but you get the idea.

    The other approach would be to alter classes in a way which provide more group utility if it is lacking, but then again, people who play rogues tend to have a more "soloer" personality (another variable which affects the math above). Therefore, even if you made those changes, many rogues would still be soloing in warfronts. This does have its place in certain warfronts and can be very beneficial to the team, but in most cases, it doesn't help much.

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