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Thread: Warrior nerf not over yet Trion there is more work to be done.

  1. #1
    Plane Touched
    Join Date
    Mar 2011
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    226

    Default Warrior nerf not over yet Trion there is more work to be done.

    You need to examine the warrior callings and adjust certain abilites to be gain with more points invested.

    E.g
    All aoe fear typle abilites move this to gain at say above 30 points in the calling.

    All not off globals interrupts needs to be moved above 20 points in the calling.e.g bash , face smash,flinching strike etc.
    All other reactive not off global abilities needs to be move above 20 points in that calling.e.g
    Turn the blade,frenzied strike,inescapable fury,retaliation,

    These are all abilities that are not off global timers and are available at low points in pally, champing and paragon as examples.

    As you can see a warrior can easily get off 6 - 9 abilitys in one gcd.

    Move these abilites further up in the callings.

  2. #2
    Soulwalker
    Join Date
    Dec 2010
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    24

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    All the interrupts share a cool down. If you want to take away warriors killing power you better provide them with a healing/support soul on par with others callings.

  3. #3
    Soulwalker
    Join Date
    Mar 2011
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    I play a warrior and I agree with you in the case of fear. Everything else you said seems to be based on ignorance since they all share the same timer that in itself makes that underpowered.. IMHO Rogues need the nerf bat big time. Everyone playing a rogue seems to use the same build and attack MO starting with a stun and then 2-3 hits and your dead before you can do anything.

  4. #4
    Prophet of Telara Sensational's Avatar
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    Quote Originally Posted by Stabsalot View Post
    You need to examine the warrior callings and adjust certain abilites to be gain with more points invested.

    E.g
    All aoe fear typle abilites move this to gain at say above 30 points in the calling.

    All not off globals interrupts needs to be moved above 20 points in the calling.e.g bash , face smash,flinching strike etc.
    All other reactive not off global abilities needs to be move above 20 points in that calling.e.g
    Turn the blade,frenzied strike,inescapable fury,retaliation,

    These are all abilities that are not off global timers and are available at low points in pally, champing and paragon as examples.

    As you can see a warrior can easily get off 6 - 9 abilitys in one gcd.

    Move these abilites further up in the callings.
    20k damage rogue checking in.

    gots to nerf dem other souls so I don't look so bad.

    http://SVentures.guildpower.com

    Quote Originally Posted by Fuinir View Post
    Meat shield/meat lance. Meat jousting? Come find out who has the better meat! Lance against Lance!

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