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Thread: lol lingering wounds

  1. #1
    Rift Master
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    Default lol lingering wounds

    Anyone ever seen a warfront that wasn't completely decided by which team's warriors abuse this broken **** harder?

    AoE 10000% uptime healing debuff gg

    In this thread we discuss our working as intended globaling melee friends.

    Most balanced game ever, or most balanced game of all time? You decide.

  2. #2
    Rift Disciple
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    Most warriors spec into it. Most warriors have some AoE. Most of the time both teams have some of these warriors.

    Put that together and you get: 2 sides with healing debuffed players... balance.

    Stop complaining.
    Tankalron :: Fires of Heaven :: Deepwood (US) Defiant

  3. #3
    RIFT Guide Writer Ninjahax's Avatar
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    Just because both sides have it doesn't mean it's balanced.

  4. #4
    Shield of Telara
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    They just nerfed healing and buffed the rogue healing debuff in the same patch, to keep people from running around lolhealspamming themselves while 3 melee chase them around. Add in the fact that everyone will be rank 6+ very soon. You think they are going to take away lingering wounds and buff healing more than it was ever nerfed?

    They'll sooner give everyone a LW type debuff.

  5. #5
    Prophet of Telara
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    Quote Originally Posted by Fatalflaw View Post
    You think they are going to take away lingering wounds and buff healing more than it was ever nerfed?
    I am pretty sure they will. Just like the buffed mages across the board and the realize what a stupid move that was and nerfed them 2 patches in a row.
    -- Trollhammer@Molinar

  6. #6
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    Quote Originally Posted by Fatalflaw View Post
    They just nerfed healing and buffed the rogue healing debuff in the same patch, to keep people from running around lolhealspamming themselves while 3 melee chase them around. Add in the fact that everyone will be rank 6+ very soon. You think they are going to take away lingering wounds and buff healing more than it was ever nerfed?

    They'll sooner give everyone a LW type debuff.
    They probably will considering it's completely overpowered and excessive considering the overpowered damage done by melee warriors and rogues.

    What's the difference between getting globaled with a healing debuff and getting globaled without? Nothing in most situations, but it'll help with healers being able to be killed easily by people who vastly ungear them or use blue/green/grey weapons for fun.
    Last edited by Valanceer; 08-10-2011 at 01:00 PM.

  7. #7
    LCE
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    Quote Originally Posted by Valanceer View Post
    Anyone ever seen a warfront that wasn't completely decided by which team's warriors abuse this broken **** harder?

    AoE 10000% uptime healing debuff gg

    In this thread we discuss our working as intended globaling melee friends.

    Most balanced game ever, or most balanced game of all time? You decide.
    There are tons of times I am the only warrior in a warfront spec'd into it because most people just pull 'TOP DPS WARRIOR BUILD' threads and spec that way, which won't contain LW. Before you take this as a defense of the skill and rage reply ....

    That said, as a 44 Paragon, Paired Strike -> Path of the Hurricane = everything w/i 20 yards getting heal debuffed due to the forced crit.

    Its definitely is unbalanced in that sense, and thats coming from someone that uses it and has it macroed that way. (nothing like hitting on the melee that charges in, AEing the heal debuff off them for the 20 yards then leaping off to one of the newly debuffed healers/casters).

    They need to make it only apply on the target if thats possible (or only work on single target skills or maybe even only work on finishers), even if its AE cleansable, the cleanses are rarely used in BGs and their radius is far less than what a warrior can possibly dish out.

    Para and Champ both have forced Crit abilities and these builds really spread this to fast to too many people, and since its not a guarentee that all wars will have it, or even both sides, if one has it and the other doesnt, its just as bad as one side having healers and the other not having them.

    It only takes 1 warrior spec'd a certain way to keep an entire time heal debuffed, while dealing respectible damage.

    (and theres a ton of skills i think are poorly designed, implemented or conceived in a PvP setting but they'd be OT)

  8. #8
    Ascendant Kronos v's Avatar
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    warriors spamming aoe heal debuffs...

    cabalist spamming aoe dots...

    idiots derping all bunched up confused why they keep losing.

    if your standing over there....and another guy on your team is standing somewhere else...while yet a third guy on your team is running around that way.... none of you get hit by aoe aimed at someone else! amazing!

    i think we have discovered a new game changing pvp dynamic here! dont bunch up, spread out and live longer as a result.

    Quote Originally Posted by Ocho View Post
    Or to put it more simply, it doesn't matter if you're topping the charts if you're killing the wrong people.

  9. #9
    AAA
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    Quote Originally Posted by Kronos v View Post
    warriors spamming aoe heal debuffs...

    cabalist spamming aoe dots...
    ....

    i think we have discovered a new game changing pvp dynamic here! dont bunch up, spread out and live longer as a result.
    You're an ID10T!

    Maelstrom
    Instant 60.00 Seconds 8% Mana Summons powerful currents that pull up to 3 enemies within 15 meters of the target to the target's location. *Surge (1pt) increases this to 5 enemies.

    Undertow
    Your Maelstrom Snares the enemies it pulls, reducing their movement speed by 30% for 8 seconds.

  10. #10
    Ascendant Kronos v's Avatar
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    Quote Originally Posted by AAA View Post
    You're an ID10T!

    Maelstrom
    Instant 60.00 Seconds 8% Mana Summons powerful currents that pull up to 3 enemies within 15 meters of the target to the target's location. *Surge (1pt) increases this to 5 enemies.

    Undertow
    Your Maelstrom Snares the enemies it pulls, reducing their movement speed by 30% for 8 seconds.
    *facepalm*
    dont stand within 15 meters of eachother, dont get maelstromed.

    or, in other words, spread out, dont cluster, exactly what i said already.

    Quote Originally Posted by Ocho View Post
    Or to put it more simply, it doesn't matter if you're topping the charts if you're killing the wrong people.

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