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Thread: Trion, please fix the Chloro HP bug people are using.

  1. #1
    Plane Touched
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    Default Trion, please fix the Chloro HP bug people are using.

    People are swapping to a different Chloro spec, casting a spell for the int buff, and using the Dom talent for passive intellect. When you swap to a PvP chloro spec for example, you gain a significant amount of HP you shouldn't have from the previous Int values. That's how Chloro locks are cheating and getting almost 8.5k HP. Please fix this.
    Eldritch Knight Brod - 50 Mage Rank 8 Briarcliff

  2. #2
    Plane Touched
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    Guess it's not a huge issue. Thanks Trion for letting me have 9k HP as a chloro lock, and 8k as a chloro/dom. Rogues, and Warriors have expressed their love to me.
    Eldritch Knight Brod - 50 Mage Rank 8 Briarcliff

  3. #3
    Champion Deathwhisperzz's Avatar
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    The int buff has 100% uptime if you know what you're doing, so it's not a problem imo.
    In fact, casting a life spell before zoning / changing soul is the only way of getting the end buff from natural awareness you're supposed to have.

    I don't know if it works when you take int buffs from other souls, but it's only a +2% endurance at most anyway...

    If Trion wants to fix it, then let's hope they won't also nerf raised in nature into uselessness, like our other spells...

  4. #4
    Telaran
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    I just tried this. Either i'm doing it wrong or it does not work :P

  5. #5
    Ascendant VirusDancer's Avatar
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    Casting a Chlor spell that increases INT does not increase Health though. Raised in Nature does not trigger off of Natural Awareness' temporary INT buff. As soon as you change specs, you lose the Dom's increase to INT so it does not add to health.
    Kincayd (1)* - Omeki (1) - Comma (2) - Bugeisha (2) - Malphesiel (3)
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  6. #6
    Sword of Telara Wawer's Avatar
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    Quote Originally Posted by tehpwnerer View Post
    I just tried this. Either i'm doing it wrong or it does not work :P
    Same here
    Did they ninja fixed it before I start exploiting er making intelligent good use of it?
    Last edited by Wawer; 08-11-2011 at 03:24 AM.
    Deepstrike:Gintoki cleric r47 Shinpachi warrior r46, Kayura rogue r50, Tsukuyo mage r47
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  7. #7
    Ascendant VirusDancer's Avatar
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    Lol, there is a definite bug there though...

    Login with Chlor/Lock - 6248 health.
    Switch to Dom/Storm. Switch back to Chlor/Lock - 6300 health.
    Switch to Chlor/Dom. Switch back to Chlor/Lock - 6009/6369 health.
    Switch to Chlor/Dom. Cast Life spell. Switch back to Chlor/Lock - 6156/6516 health.
    Logout/Login - 6248 health.

    As I said previously though, Natural Awareness does not trigger an increase through Raised in Nature. You lose the INT buff from Dom when changing roles.

    However, in the background - it appears that it carries that over. I was able to get an additional 268 health by using your bug... somebody better geared could get a little more.

    That is not where the large amount of health is coming from though - it is Shadow Life.
    Kincayd (1)* - Omeki (1) - Comma (2) - Bugeisha (2) - Malphesiel (3)
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  8. #8
    Shield of Telara Elerina's Avatar
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    This is known for quite some time and imho not an issue.

    Each loading screen (entering/leaving WFs etc) and each death revert the effect.

    Yes, if you switch from the proper spec and maybe even have others buff the most beneficial stuff to you, you could get quite a big HP boost. But the effort isn't really worth the result.

  9. #9
    Ascendant VirusDancer's Avatar
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    Some stats:

    Base INT - 454
    Base END - 311
    Base Health - 4634

    Chlor/Lock Base INT - 454
    Chlor/Lock Base END - 415
    Chlor/Lock Base Health (4/5 Vitality) - 5940
    Chlor/Lock Buffed Health (Neddra's Might) - 6248

    Chlor/Dom Base INT - 499
    Chlor/Dom Base END - 406
    Chlor/Dom Base Health - 5489

    Switching from Chlor/Dom to Chlor/Lock changes that C/L Base Health to 6009 - buffs to 6369.
    Switching back to C/D, casting a Life spell, then switching back to C/L gives that 6156/6516.
    Kincayd (1)* - Omeki (1) - Comma (2) - Bugeisha (2) - Malphesiel (3)
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  10. #10
    Ascendant VirusDancer's Avatar
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    Pesky time limit - was editing the message already, meh.

    SL pops to 9589 while doing the switcheroo. 9172 without doing it.

    417 change.

    The funny thing to note was that in neither case did SL actually make health 1.5 what it was previously.

    We all know that Trion's math is broken - there have been countless threads on various issues from things such as this, Favor, damage, etc, etc. QA since the headstart has been garbage.
    Kincayd (1)* - Omeki (1) - Comma (2) - Bugeisha (2) - Malphesiel (3)
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  11. #11
    Sword of Telara Wawer's Avatar
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    Quote Originally Posted by VirusDancer View Post
    Lol, there is a definite bug there though...

    Login with Chlor/Lock - 6248 health.
    Switch to Dom/Storm. Switch back to Chlor/Lock - 6300 health.
    Switch to Chlor/Dom. Switch back to Chlor/Lock - 6009/6369 health.
    Switch to Chlor/Dom. Cast Life spell. Switch back to Chlor/Lock - 6156/6516 health.
    Logout/Login - 6248 health.
    Oh crap, so much effort for 266 hp buff. Zzzz
    Deepstrike:Gintoki cleric r47 Shinpachi warrior r46, Kayura rogue r50, Tsukuyo mage r47
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  12. #12
    Rift Disciple Tikay's Avatar
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    Heh, when reading the first post, I had 3 thoughts:
    - is he referring to Shadow Life?
    - how teh fuh does someone get that hp without going fully endurance?
    - *sigh* ofcourse my pvp spec includes this bug -_- (not using it, just saying I'm chloro/lock)

    After reading through the thread, hehe, ~300hp increase using the bug...but srsly, how would one get that much hp while not being in a full end build or having SL buff running on him, while the bug only adds so little?

    Last I want is for people to discuss about SL being OP.
    Last edited by Tikay; 08-11-2011 at 05:11 AM.
    Tikay lvl 50 mage - Fontana lvl 50 rogue

  13. #13
    Champion Deathwhisperzz's Avatar
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    This isn't even bug-abusing anyway.

    Natural awareness is supposed to give you a 5% endurance increase through raised in nature all the time, since it's got a 100% uptime if you know what you're doing. If you don't proc natural awareness before zoning / disconnecting, you won't get the 300 hp increase you're supposed to permanently have.

  14. #14
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    I don't think you guys are understanding what I was trying to say.

    Here take my example of what I do.

    First spec, 51 chloro. I cast Bloom, natural awareness goes up, int goes up. I swap to chloro dom, gain ~368 hp for free passively because of my int value when I swapped specs from 51 chloro. That is the bug I'm talking about. The more int you have in a spec, i.e. chloro/dom/archon for example, stack all your int buffs, then cast a chloro spell, swap to whatever pvp spec that has Chloro and the int to endurance talent, voala, free HP gain, based on your int. Only gets better as your gear gets better. That is what I'm getting at. May not seem game breaking, but upwards of a 500 HP gain for a bug is pretty nice if you ask me as a rank 8 mage.

    Yes, you lose the HP buff from zoning, WF's, dungeons, or logging out and you have to repeat it again if you want the extra HP back.
    Last edited by Brod; 08-11-2011 at 03:28 PM.
    Eldritch Knight Brod - 50 Mage Rank 8 Briarcliff

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