Nerf their range damage. Inherently warriors are melee fights. Being such, they will be exposed to more danger, and theoretically have less up time with their attacks. As a result they should have high damage/great burst to make up for this. The problem is that warrior range attacks are way too powerful atm. In the warrior's current state they can burst you if they charge into you. If you manage get a bit of distance you get hit for 900-1.2k PoTH. If PoTH is not up, I've been hit for 400-700ish for path of the wind/raptor dmg. Just to be clear I have a rank 6 rogue being hit for this. I'm not some undergeared player crying ^.^. Also keep in mind PoTH only has a 6 second CD and path of the wind/raptor has 4 seconds CD. This causes the warrior to have much greater up time with their damage, and allow the warrior to attack 20 meters away if melee is not favorable at that moment. Being such, their melee burst is excessive in this case.
By nerfing warrior range attacks it would justify the warriors maintaining their current level of damage. It would justify their damage in terms of risk v. rewards. It would also bring skill into the class. If they blow their 30 second charge/15 second charge/ 21 second 50% sprint on a 1 min cd./ not use their snare/root break properly/ not using their breakfree, then they should be punished for it. If other players are not aware of their surroundings and allow a warrior to hop up on them without using any of his gap closures, then that player should be punished for it.
FOR THOSE WHO DON'T WANT TO READ THE WALL OF TEXT: NERF WARRIOR RANGE DMG, KEEP EVERYTHING ELSE= BALANCE.
ALSO TO BE CLEAR, THE EXTREME NERF TO RANGE DMG SHOULD BE FOR PVP ONLY, SO THAT THEIR PVE PERFORMANCE WILL NOT SUFFER.
Thanks for reading.
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