As a healer in pvp, I dont care how much hp a target has (especially myself who does not have that much hp). What I care about is keeping that target alive long enough to complete whatever goal, immediate (kill the targets target) or long term (complete the objective).
Having hp compensate for valor simply gives me more room to heal when assists happen, especially with current hps. With current average hp pools, even with valor, there is only so much any healer can heal with the current constraints (gcd) with assists and as long as combined damage > total health, no amount of healing will help keep that target alive, shielding and all. Since you can't heal more than the total amount of hp.
With more hp, multiple healers can keep a person up longer because as long total hp greatly exceeds incoming damage, especially combined natural talents, there is no real way to take down anyone with current healing. In fact, it would be harder to kill people and easier to keep someone alive long enough to do w/e, especially those who stack end heavy items and classes that has a lot of natural mitigation abilities.
Bookmarks