+ Reply to Thread
Page 4 of 12 FirstFirst 1 2 3 4 5 6 7 8 ... LastLast
Results 46 to 60 of 168

Thread: Pyro nerfed on PTS

  1. #46
    Plane Touched Warm's Avatar
    Join Date
    Jan 2011
    Posts
    270

    Default

    Quote Originally Posted by Mezkh View Post
    As an R6, geared Pyro, these changes are fair and balanced.
    OHAI MEZKH!


    I agree.

    On another note: It's funny that most people seem to fear fulminate...I've never used it in PvP myself, no need.
    Last edited by Warm; 06-16-2011 at 07:01 AM.
    Bluntski - The Fallen Sons - Prestige 8 Mage

  2. #47
    General of Telara joker225's Avatar
    Join Date
    Feb 2011
    Posts
    938

    Default

    Quote Originally Posted by Stratacaster View Post
    You quoted a pyro hitting you for 3k with full raid gear and red ball, effectively maxing his damage as high as it could go by himself, while you sat at 851 valor. Now you are saying pyro's can hit you for 4-5k with full valor gear. We are trying to create a good game here, you can't just change your numbers to get what you want.
    Yes, I said pyro hitted me for 3k with fulminate.
    Fulminate + infernor are not on same GCD so as soon as you get hit by fulminate you also get hit by infernor. There is no travel time on inferno. Maybe 0,01 sec delay. Nothing alse.
    I said with red ball. The new red ball (120 sp). I didn't say 5k.
    Please, dont respond to this.
    No pyro ever those.

    Quote Originally Posted by Dieantwoord View Post
    hey frieda aren't you in my battlegroup? it's dieantwoord.

    Here is my rogue hitting for 4k in one gcd in rank 1 gear cause I'm sort of a big deal

    http://www.youtube.com/watch?v=UqfypGQoR_o

    laptop quality be warned.

    Gear is at least rank 3 prestige.
    Player also had 50% more damage taken from the debuff.
    It was before the Powerball nerf.

  3. #48
    Rift Chaser Octavian2011's Avatar
    Join Date
    Feb 2011
    Posts
    393

    Default

    I have about 600 valor currently and was hit for a 3.5kish fulminate yesterday followed up by another ability which did roughly 1.5k. At 5k HP that 2 shot me in one global(I do realize I should be running a bit more endurance). After 1.3 that fulminate will hit me for about 2.9k followed up by the 1.5k ability for 4.5k dmg in one global. Pyro is getting nerfed but this is a very modest nerf. If the scenario above happens after 1.3 at least I'll have time to pop a health pot, maybe slip away, or a defensive cooldown and react to the mage giving me a slim yet fighting chance to defeat him.

    The Pyro IMO will still be a competetive soul on the batteground in the right hands. I'm sure less skilled players will re-roll but any die hard pyro fans out there will continue to thrive.
    Last edited by Octavian2011; 06-16-2011 at 07:25 AM.

  4. #49
    Rift Chaser Octavian2011's Avatar
    Join Date
    Feb 2011
    Posts
    393

    Default

    Quote Originally Posted by Ruizo View Post
    as if rogues cant hit you for 2.5k+1k+1k in a single 1s gcd.
    always people look only at the single big number and dont see the really dangerous ones.
    They honestly can't. That's impossible to do in one global. Also, rogues rely on combo points for their big finishers which takes roughly 5 seconds to build up.

  5. #50
    Champion Stratacaster's Avatar
    Join Date
    Apr 2011
    Posts
    504

    Default

    Quote Originally Posted by joker225 View Post
    Yes, I said pyro hitted me for 3k with fulminate.
    Fulminate + infernor are not on same GCD so as soon as you get hit by fulminate you also get hit by infernor. There is no travel time on inferno. Maybe 0,01 sec delay. Nothing alse.
    I said with red ball. The new red ball (120 sp). I didn't say 5k.
    Please, dont respond to this.
    No pyro ever those.
    You are correct you said 4,5k. My bad.

    I am beginning to wonder if there is a bit of translation confusion going on here. Perhaps your words are not coming across as intended and like wise with mine.
    Last edited by Stratacaster; 06-16-2011 at 07:40 AM.

  6. #51
    Rift Chaser Octavian2011's Avatar
    Join Date
    Feb 2011
    Posts
    393

    Default

    Quote Originally Posted by Dieantwoord View Post
    hey frieda aren't you in my battlegroup? it's dieantwoord.

    Here is my rogue hitting for 4k in one gcd in rank 1 gear cause I'm sort of a big deal

    http://www.youtube.com/watch?v=UqfypGQoR_o

    laptop quality be warned.
    Could you PM me your build? I've never seen my deadeye shots hit for that high.

  7. #52
    Shield of Telara
    Join Date
    Mar 2011
    Posts
    781

    Default

    The main nerf here is Inferno going on the GCD as well as cinder burst damage.

    Only the bad pyros still run fulminate.

    While I think Inferno should be on the GCD, the cinder burst nerf is a bit much.

    If you are a ranged class, you should not be able to bypass the GCD for high burst IMO.
    Last edited by Sundial; 06-16-2011 at 07:40 AM.

  8. #53
    Champion Stratacaster's Avatar
    Join Date
    Apr 2011
    Posts
    504

    Default

    Quote Originally Posted by Sundial View Post
    Only the bad pyros still run fulminate.
    I play 51 and do ok, but I will certainly have to rethink the value of wasting 51 points for a 20% devalued skill that takes full charge to use. I think I might be agreeing with you come 1.3.

  9. #54
    Shield of Telara
    Join Date
    Mar 2011
    Posts
    781

    Default

    Quote Originally Posted by Stratacaster View Post
    I play 51 and do ok, but I will certainly have to rethink the value of wasting 51 points for a 20% devalued skill that takes full charge to use. I think I might be agreeing with you come 1.3.
    The best Pyros I see do not run Fulminate, instead running a mobile build with defensive cooldowns.

    When it is played well, its a sight to behold...

  10. #55
    Ascendant Vaine's Avatar
    Join Date
    Jan 2011
    Posts
    2,322

    Default

    The best mages i've seen use a combination of SC/pyro/archmage

    Don't know why, but they hurt .... alot
    <The Unnamed> GSB 5/5 ROS 4/4 GP 4/4 DH 4/4 HK 10/11
    Lace - Whitefall- R8 Warrior
    Mythril - Whitefall- R8 Cleric

  11. #56
    Champion of Telara Arcshayde's Avatar
    Join Date
    Feb 2011
    Posts
    1,343

    Default

    Quote Originally Posted by Stratacaster View Post
    In comparison pyros go through several builders as well before their finisher (fulminate). However it takes them much longer than 4 seconds to get to their finisher even with heatwave.

    As for the victim's valor, why does that get excused when it's a rogue doing the damage but when it's a pyro doing the damage it's overpowered? I'm not saying you said that, but others say it with great frequency.
    Magic dmg > physical dmg.
    Shayde@Seastone

  12. #57
    Rift Master Himora's Avatar
    Join Date
    Feb 2011
    Posts
    664

    Default

    Go Caster or Go Home. havnt realised that yet?
    Hurry to Meet Death Before Your Place is Taken

  13. #58
    Plane Touched Warm's Avatar
    Join Date
    Jan 2011
    Posts
    270

    Default

    Quote Originally Posted by Vaine View Post
    The best mages i've seen use a combination of SC/pyro/archmage

    Don't know why, but they hurt .... alot
    I prefer Pyro/Arch/Ele.

    The dmg u take comes from Archmage. Ele gives more 5% crit, 10% dmg reduction and a shield.
    Last edited by Warm; 06-16-2011 at 08:23 AM.
    Bluntski - The Fallen Sons - Prestige 8 Mage

  14. #59
    Champion Stratacaster's Avatar
    Join Date
    Apr 2011
    Posts
    504

    Default

    Quote Originally Posted by Arcshayde View Post
    Magic dmg > physical dmg.
    Valor reduces all damage, both magic and physical without discrimination. This is the trend I see, if a rogue hits someone for 4k and the victim has 0 valor it gets excused because of the low valor, if a pyro hits someone for 4k it doesn't matter that the guy had 0 valor it's automatically OP.
    Last edited by Stratacaster; 06-16-2011 at 08:27 AM.

  15. #60
    Ascendant Ticklepink's Avatar
    Join Date
    Jan 2011
    Location
    Ferrum, Virginia,USA
    Posts
    1,480

    Default

    I haven't used fulminate for a month..I mix with dom not for the extra damage on cinderburst but that squirrel cast speed +heat wave makes for about 1.5 second cast CB with about 5 fireballs in a row behind it.

    Unless they have a pocket healer or are full p6..squirrel..heatwave..cb..bonds.fb fb fb=dead
    FortyFive sigbanners ~Harrow~

+ Reply to Thread
Page 4 of 12 FirstFirst 1 2 3 4 5 6 7 8 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts