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Thread: PvP Weapon Itemization in 1.3

  1. #1
    Telaran
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    Default PvP Weapon Itemization in 1.3

    I never understood why the PvP weapons are itemized as they way they are. They do not have any "PvP stats" on them, namely valor. The endurance on PvP weapons also does not stand out from PvE weapons, so PvP weapons are effectively just like PvE weapons you buy with favor.

    Some of the PvP weapons also have a large amount of crit on them, this is counter-intuitive once 1.3 hits. Had the change to valor been making it decrease the chance of critical hit, then crit rating on PvP gear would make sense because one would want a good crit chance to counteract the chance reduction from valor; however, with crit being very ineffective in 1.3, crit rating will be worth very little in PvP, and it makes absolutely no sense for PvP oriented gear to have a lot of it.

  2. #2
    Ascendant
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    the idea has been tossed around (not by devs, of course not) to put stats on the pvp weapons that read similar to the pvp talents where the weapon deals increased damage versus players. This helps it not become a "welfare weapon" for pve, and keeps it competitive with the good pve weapons in pvp.

  3. #3
    Telaran
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    Quote Originally Posted by generatedname View Post
    the idea has been tossed around (not by devs, of course not) to put stats on the pvp weapons that read similar to the pvp talents where the weapon deals increased damage versus players. This helps it not become a "welfare weapon" for pve, and keeps it competitive with the good pve weapons in pvp.
    That's not a bad idea at all, after all a lot of PvE weapons have some chance on hit effects, this would kind of balance things out.

    I just hope they do something, put some changes in. As it stands right now PvP weapon really doesn't have much purpose, they are just weapons you can get without raiding or rolling..and the stats on them are not even tailored for PvP.
    Last edited by Luthondis; 06-14-2011 at 12:38 PM.

  4. #4
    Plane Touched Declare54's Avatar
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    Quote Originally Posted by generatedname View Post
    the idea has been tossed around (not by devs, of course not) to put stats on the pvp weapons that read similar to the pvp talents where the weapon deals increased damage versus players. This helps it not become a "welfare weapon" for pve, and keeps it competitive with the good pve weapons in pvp.
    ive mention this so many times why not add *10% damage to players since nobody uses pvp trees.

    it would seperate pve weapons being used in pvp and vice versa. also seriously trion make the damage the same as pve weapons. 2h you get off the first boss in greenscale is something like 44.7 my rank 6 weapon is 42.8, come on trion. this aint too hard.
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