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Thread: more QQ about crit reductions and healers

  1. #1
    Shadowlander
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    Default more QQ about crit reductions and healers

    side A = no heals
    side B =1 healer

    side B wins 95% of the time

    defiant= we have healers?



    i mean come on is one cleric can make or break the game.,.... why change crits not like it matters will just FARTHER gimp the team without the healer... i mean unless your trying to force more people to roll healers cause yeah that will help the player base....


    also I ran 3 BGs today on an alt .... explain why a 5v4 in our favor ... "exited due to uneven teams" BUT in there favor we had the play through and be face rolled not once but twice in a row ???

  2. #2
    Soulwalker Grobble's Avatar
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    I play a healer (Chloro/Lock) and get complained at all the time by non-healers as to why I'm not following them around personally synthesising them and quite often each time they die I get told about it.

    People complain about a lack of healers and then when they do have some healers in the team make it a personal quest to make their game as miserable as possible. I've been whispered (while dead) that I was useless as I wasn't doing any healing (this is while putting out a very respectible 'healing done' score on the boards).

    If you find yourself regularly without healers and are complaining that seemingly nobody ever rolls one then perhaps you should give it a go youself as it's very likely that the other players in the same warfront as you will be thinking "Why does nobody play a healer?"

    Oh and stop complaing to healers. We're target #1 for the enemy at the best of times and are usually tanking their team - check the stats.

  3. #3
    Shield of Telara Nerus's Avatar
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    I won one with no clerics vs a team with 3 clerics in black garden because we had 2 bards and 2 chloromancers, but on average you're right

    defiant = do we have healers?

    That's the question every defiant asks himself when he joins a warfront because even half the clerics are DPS clerics. Guardians have more clerics because of the religious faction theme, it just fits the theme better and makes more since for someone making their first character a Cleric to roll Guardian if they want to be all good and healy.

    It's be nice if Trion made the darker and more controlling side of the Vigil more outwardly apparent.

  4. #4
    Shield of Telara Nerus's Avatar
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    Quote Originally Posted by Grobble View Post
    I play a healer (Chloro/Lock) and get complained at all the time by non-healers as to why I'm not following them around personally synthesising them and quite often each time they die I get told about it.

    People complain about a lack of healers and then when they do have some healers in the team make it a personal quest to make their game as miserable as possible. I've been whispered (while dead) that I was useless as I wasn't doing any healing (this is while putting out a very respectible 'healing done' score on the boards).

    If you find yourself regularly without healers and are complaining that seemingly nobody ever rolls one then perhaps you should give it a go youself as it's very likely that the other players in the same warfront as you will be thinking "Why does nobody play a healer?"

    Oh and stop complaing to healers. We're target #1 for the enemy at the best of times and are usually tanking their team - check the stats.
    I bet you wish you had that warden EZ mode healing and armor eh?

  5. #5
    Soulwalker Grobble's Avatar
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    Quote Originally Posted by Nerus View Post
    I bet you wish you had that warden EZ mode healing and armor eh?
    It would be nice to just have Live Giving Veil unpurgeable but I can dream.

  6. #6
    Ascendant VirusDancer's Avatar
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    Quote Originally Posted by Grobble View Post
    It would be nice to just have Live Giving Veil unpurgeable but I can dream.
    Should follow the patch notes and discussions in the PTS section of the forums.
    Kincayd (1)* - Omeki (1) - Comma (2) - Bugeisha (2) - Malphesiel (3)
    (1) Carrion -> (2) Threesprings -> (3) Deepwood
    *formerly Plague@Carrion
    DEFIANT

  7. #7
    Soulwalker Grobble's Avatar
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    Quote Originally Posted by VirusDancer View Post
    Should follow the patch notes and discussions in the PTS section of the forums.
    I'm intrigued...is this actually happening? *rushes off to find thread*

  8. #8
    Ascendant VirusDancer's Avatar
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    Quote Originally Posted by Grobble View Post
    I'm intrigued...is this actually happening? *rushes off to find thread*
    There are quite a few changes in the Mage thread: http://forums.riftgame.com/showthrea...1.3-Discussion

    This is for Chloro...

    CHLOROMANCER
    * Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec.
    * Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream.
    * Call of Spring: Updated description to better indicate which abilities it affects.
    * New Ability: Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul.
    *Synthesis: Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones.
    * Lifegiving Veil: Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged.
    * Natural Fusion: Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%.
    * Essence Surge: Debuff portion of this ability has been removed.
    * Destructive Growth: Removed branch ability; the effects are now part of the base Wild Growth ability.
    * Wild Growth: Reduced cooldown to 1 minute, increased radius to 25 meters.
    * New branch ability - Nature's Swiftness: Reduces the casting time of Nature's Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability.
    * Entropic Veil: Removed cooldown.
    * Empowered Veil: Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters.
    * Flourish: Reduced healing done.
    * Bloom: Increased healing done.
    * New root ability - Natural Healing: Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer.
    * Circle of Life: Now affects Natural healing.
    * Empathic Bond: Increased the mana return to 20% of the damage received by the Synthesis target.
    * Nature's Touch: Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil.
    * New ability - Living Infusion: A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer.
    Kincayd (1)* - Omeki (1) - Comma (2) - Bugeisha (2) - Malphesiel (3)
    (1) Carrion -> (2) Threesprings -> (3) Deepwood
    *formerly Plague@Carrion
    DEFIANT

  9. #9
    Soulwalker Grobble's Avatar
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    Quote Originally Posted by VirusDancer View Post
    There are quite a few changes in the Mage thread: http://forums.riftgame.com/showthrea...1.3-Discussion

    This is for Chloro...
    You sir, have just made my day!

  10. #10
    Shadowlander
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    Default yes more op tohealers

    lol pvp will be trash all burst dmg classes are crapped upon making heals even more op and i do have a cleric btw and i do heal

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