The Codex changes in 1.2.1 are amazing. The new bridges and cap times for flags mean more competitive, closer games and no more locking the other team into their spawn area. Kudos!

On the changes to Whitefall Steppes, particularly the RS nerf for grabbing and running the flag ... I'm not sure about this one. I'm reserving judgement until tactics adapt, but right now, it seems like there is no way to come back. Get one point, turtle with AoE flag spam and there is nothing the other team can do. The RS grabbing made it so you could move the flag even against a heavily defensive turtle, which made comebacks more likely.

Like I said, I'll reserve judgement until the tactics adapt, but I think the changes to grabbing the flag might have been a mistake.