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Thread: Fix Lifegiving Veil

  1. #451
    Plane Walker Shredicus's Avatar
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    http://forums.riftgame.com/showthrea...=1#post2587500

    * New Ability: Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul.
    * Lifegiving Veil: Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged.

  2. #452
    Rift Master Catalysts's Avatar
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    Quote Originally Posted by Sweet View Post
    CHLOROMANCER
    * Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec.
    * Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream.
    * Call of Spring: Updated description to better indicate which abilities it affects.
    * New Ability: Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul.
    *Synthesis: Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones.
    * Lifegiving Veil: Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged.
    * Natural Fusion: Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%.
    * Essence Surge: Debuff portion of this ability has been removed.
    * Destructive Growth: Removed branch ability; the effects are now part of the base Wild Growth ability.
    * Wild Growth: Reduced cooldown to 1 minute, increased radius to 25 meters.
    * New branch ability - Nature's Swiftness: Reduces the casting time of Nature's Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability.
    * Entropic Veil: Removed cooldown.
    * Empowered Veil: Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters.
    * Flourish: Reduced healing done.
    * Bloom: Increased healing done.
    * New root ability - Natural Healing: Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer.
    * Circle of Life: Now affects Natural healing.
    * Empathic Bond: Increased the mana return to 20% of the damage received by the Synthesis target.
    * Nature's Touch: Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil.
    * New ability - Living Infusion: A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer.

    So yeah, figured I'd post this in here for all to see the full post on the chloro changes.

    Of note specificaly, you will see that LGV and the new LBV are both NON-PURGABLE. And to think, that was all we were asking be fixed, and look what happend. Wonder how our little trolls feel about this new overhaul to chloro's. Personally I think I may just have to roll up a full healer spec to play about with these new toys and changes.

    So trolls, what were you saying about how LGV and all that was so OP and needed to be kept in check with the purges, something about how it was all working as intended and chloro's were all OP? As you were trolls, carry on.

    Anyway, things are looking promising here.

    Cheers.
    Last edited by Catalysts; 06-10-2011 at 06:23 PM.

  3. #453
    Ascendant Stigas's Avatar
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    40-something pages well spent.

    Time to change the sig.
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  4. #454
    Ascendant phoenixfire82's Avatar
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    Wowzers, they actually did it. Excellent move by Trion, may have to dust off my trusty ole chloro again, the playstyle should be more fun and engaging now (as a 51 chloro) it appears. Props to the dev team for putting what appears to be a lot of work into this.

    edit: wonder why the reduced healing on flourish, odd change. nevertheless, nice overall!
    Last edited by phoenixfire82; 06-10-2011 at 07:21 PM.

  5. #455
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    Quote Originally Posted by phoenixfire82 View Post
    Wowzers, they actually did it. Excellent move by Trion, may have to dust off my trusty ole chloro again, the playstyle should be more fun and engaging now (as a 51 chloro) it appears. Props to the dev team for putting what appears to be a lot of work into this.

    edit: wonder why the reduced healing on flourish, odd change. nevertheless, nice overall!
    Flourish is an AoE heal - with the changes to LxV and the Chlor Soul, all in all - it was probably offered in trade.

    Interesting thing will be pairing the Chlor changes with the Valor changes... and how long it will be before people start complaining again. They're already complaining in the regular PTS PvP thread about the Valor changes.
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  6. #456
    Ascendant Stigas's Avatar
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    Well, I imagine people will complain until they start running into Hammerknell/T3 geared DPS.

    Going out on a limb here, but they'll probably adjust heals or damage here and there to keep it even.

    Overall, loving the way these changes look. Very, very excited.

  7. #457
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    Quote Originally Posted by Catalysts View Post
    So yeah, figured I'd post this in here for all to see the full post on the chloro changes.

    Of note specificaly, you will see that LGV and the new LBV are both NON-PURGABLE. And to think, that was all we were asking be fixed, and look what happend. Wonder how our little trolls feel about this new overhaul to chloro's. Personally I think I may just have to roll up a full healer spec to play about with these new toys and changes.

    So trolls, what were you saying about how LGV and all that was so OP and needed to be kept in check with the purges, something about how it was all working as intended and chloro's were all OP? As you were trolls, carry on.

    Anyway, things are looking promising here.

    Cheers.
    Nope you never really grasped any argument that was made.

    See when you focus on the relevent point trion listen. When you run around headlessly squealing 'waa waa eradicate killed my hamster waa waa' they don't.

  8. #458
    Ascendant phoenixfire82's Avatar
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    Quote Originally Posted by Auchter View Post
    Nope you never really grasped any argument that was made.

    See when you focus on the relevent point trion listen. When you run around headlessly squealing 'waa waa eradicate killed my hamster waa waa' they don't.
    The point of the thread was LGV, and it's vulnerability to being purged. You've lost your crusade here, mate. Time to gather yourself and start anew.

  9. #459
    Rift Master Catalysts's Avatar
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    Quote Originally Posted by Auchter View Post
    Nope you never really grasped any argument that was made.

    See when you focus on the relevent point trion listen. When you run around headlessly squealing 'waa waa eradicate killed my hamster waa waa' they don't.
    LoL @ you, not with you.

    I didn't grasp the point and yet here you are still trying to say I was somehow asking for eradicate to get nerfed? Yeah obviously it was ME who didn't get it, news flash . Good to see even in the face of being proven absolutely wrong beyond a doubt, on every single thing you posted in this thread, you still come back to show everyone just how delusional you are. At least you're consistent.

    I could go back and repost all of your silly little posts on here that were all fearful redirects and claims eradicate was fine, and that LGV needed to be purged because it was the counter to OP chloro's, but I won't, you lost, move on kiddo, admit you were wrong, perhaps follow an anacient japanese custom that accompanied defeat.

    Good luck dealing with the new chloro's that can actualy heal properly in WF's since the old ones already crippled you from their OPness.

    Eradicate didn't get nerfed, I never wanted it to be nerfed, LGV got fixed, we were all here asking for THAT. Bye now.

    Cheers.

  10. #460
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    Quote Originally Posted by phoenixfire82 View Post
    The point of the thread was LGV, and it's vulnerability to being purged. You've lost your crusade here, mate. Time to gather yourself and start anew.
    Silly boy - i was never ona crusade. Catalyst and friends never quite grasped that.

    But like I said be careful what you wish for, as you might get it. A little bird tells me that undispellable LGV hides an overall nerf.....

  11. #461
    Ascendant Stigas's Avatar
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    Quote Originally Posted by Auchter View Post
    Silly boy - i was never ona crusade. Catalyst and friends never quite grasped that.

    But like I said be careful what you wish for, as you might get it. A little bird tells me that undispellable LGV hides an overall nerf.....
    Overall nerf in PvE it sounds like.

    A substantial quality of life improvement in PvP.

    Doesn't matter about PvE. There was still no reason to bring us over a Cleric, and even if you did, beyond 2 (3 on one fight), it started to decrease your raids survivability by having more.

  12. #462
    Ascendant TheLeviathan's Avatar
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    At least we won one victory. Now to get the nerfs overturned and balanced properly. Good work with this thread, onto the next mission.
    Red ball + fulminate + really craptacular dom/pyro spec trying to hard cast transmog and pray your spell lands before some squirrel punching moron eats your controlled opp proc = +1 board warrior keeping mages from being realistically balanced in PVE or PVP. 1.0-1.2's best combo in the game. RIP FOTM Pyro rollers

  13. #463
    Rift Master Catalysts's Avatar
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    Quote Originally Posted by TheLeviathan View Post
    At least we won one victory. Now to get the nerfs overturned and balanced properly. Good work with this thread, onto the next mission.
    Yeah but the next victory will be so easy it's barely worth speculating on.

    Roll cleric, win.

    Sorry couldn't resist with all the hyperbole being flung around atm from people who haven't even tested anything yet.



    Cheers.

  14. #464
    Ascendant Stigas's Avatar
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    I could never play anything seriously, other than my Chloro.

    It's viability is essentially the lifeline of my subscription. Sad but true, the spec/playstyle is the closest to perfect as any I've found.

    Now, if it were just as effective as the others.

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