5s:MM 1010s:
Infil 1
VK 3
Inq 2
AM 3
Nec 1
Arc 2 from up to 10 playersMM 2015s:
Nec 2
Arc 5 from up to 10 playersMM 3020s:
Inq 4
Nec 3
Arc 7 from up to 10 playersMM 4025s:
VK 6
Nec 4
Arc 10 from up to 10 playersMM 5030s:
Inq 6
Nec 5
Arc 12 from up to 10 playersMM 6035s:
Nec 6
Arc 15 from up to 10 playersMM 70Note on the Archon Purging Flames - it is a 2s cast, can be interrupted.
Infil 2
Inq 8
AM 6
Nec 7
Arc 17 from up to 10 players
So looking at this...what numbers stand out? Yep, the Infil purge was garbage - is garbage. The MM purge is insane. That is probably the first thing that stands out, right?
26 pts Archon - 10 pts Archmage - 6 pts Necromancer will get you 30 purges in that timeframe (with 17 of them on up to 10 players).
Sure, the 70 MM is still insane. But 30 Mage purges compared to 8 Cleric and 6 Warrior...is still seeing a therapist at least a few days a week. Okay, you can cut down on some of the Archon purges since it is a 2 second cast. Say you just go with Degeneration and Consumption - that is 13 purges compared to 8 and 6.
Yes, Eradicate is a definite problem...but it is not the only problem with purges that was introduced in 1.2.
Much like the heavy handed approach they took with nerfing Sabs, VKs, Champs, etc in the past - much like the heavy handed approach they took with buffing Pyros - much like the heavy handed approach they took with CC/Snares... yep, purges are just another example of the heavy handed approach that Trion has taken with things since the headstart.
Bring back the guys that tweaked things during the betas and fire the guys that have been drinking on the job since the headstart...
...just saying.
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