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Thread: Healing Debuff

  1. #1
    Rift Chaser Fusion's Avatar
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    Default Healing Debuff

    Make it cleansable. That is all.

  2. #2
    Plane Touched
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    Quote Originally Posted by Fusion View Post
    Make it cleansable. That is all.
    I'm a cleric, and I see how this would be nice... but I think no.. we need a check in pvp, and that is it.

  3. #3
    Rift Disciple
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    Then what would be the point in a healing debuff? Healing DEBUFF. It's annoying, but just have to heal through it. We need something at least that hurts us

  4. #4
    Champion of Telara
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    If it's not cleansible with some kind of skill i agree with op.

    If the cleric is good enough to recognize and remove it from one of his players, before healing them, than he deserves to be able to remove it.

    I've never seen a game where you were immune to stuff people casted, and there was trouble removing the stuff.

    Before playing this one I guess I never knew what imbalance really was gw, was always decent in balance aside from a few team farm builds that always got nerfed.

    Every type of cc in that game could be removed, and never was immune to after x amount of times, and it really makes for the best gameplay.

    I'm not too big on my stuff being immune, however I don't mind getting the satisfaction of applying it but it got removed so much time after.
    Last edited by Dominmatric; 05-04-2011 at 04:52 PM.
    TL;DR
    Switching to a different profession is no different than starting a new role at 50, Easily learned. Might as well start at Rank 1 PvP on PvP servers.


    Also, the tab targeting needs to be fixed with two things.
    1.) It has no real selected cycle through the enemies in los, it goes randomly through them, it also prioritizes pets.
    2.)It will sometimes tab through, say, 2 pets 6 times (meaning three rotations for two pets) while enemies that are players are in los, it will do this for player targets too (targeting is random with no kind of tab rythm/cycle/order to go through almost full teams of enemies in los). Give players numbers before their names depending on where they are located at in their raid, and let all people know and see these numbers, and tab cycles through those numbers in order to all enemies in range. Then pets if no players are in range.
    3.)I also think minor obstructions that shouldn't, do play a role in who you can tab target, which adds up with the previous problems making it become complicated to target at times.
    http://forums.riftgame.com/showthrea...ght=imageshack

    Thank you for pretty much fixing the nearest target button, it's noticeable.

  5. #5
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    Quote Originally Posted by Dominmatric View Post
    If it's not cleansible with some kind of skill i agree with op.

    If the cleric is good enough to recognize and remove it from one of his players, before healing them, than he deserves to be able to remove it.
    He will be removing it from himself. So he can live forever. This is one of the few ways players have to take down a healer currently. Remove the debuff, the cleric does not die.

  6. #6
    Champion of Telara
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    Quote Originally Posted by ncash View Post
    He will be removing it from himself. So he can live forever. This is one of the few ways players have to take down a healer currently. Remove the debuff, the cleric does not die.
    Targeting the cleric first every game is never a good idea. targeting the monk first in guildwars never was a good idea, it was in random but didn't always work, it's like almost the main thing to do in ra, just because everyone agrees to.

    it normally depends on each individual battle.

    Calling a mage applying the debuff on the mage, and spiking the mage who is the squishiest target, will be harder for the cleric to remove debuff and heal.
    Last edited by Dominmatric; 05-04-2011 at 04:54 PM.
    TL;DR
    Switching to a different profession is no different than starting a new role at 50, Easily learned. Might as well start at Rank 1 PvP on PvP servers.


    Also, the tab targeting needs to be fixed with two things.
    1.) It has no real selected cycle through the enemies in los, it goes randomly through them, it also prioritizes pets.
    2.)It will sometimes tab through, say, 2 pets 6 times (meaning three rotations for two pets) while enemies that are players are in los, it will do this for player targets too (targeting is random with no kind of tab rythm/cycle/order to go through almost full teams of enemies in los). Give players numbers before their names depending on where they are located at in their raid, and let all people know and see these numbers, and tab cycles through those numbers in order to all enemies in range. Then pets if no players are in range.
    3.)I also think minor obstructions that shouldn't, do play a role in who you can tab target, which adds up with the previous problems making it become complicated to target at times.
    http://forums.riftgame.com/showthrea...ght=imageshack

    Thank you for pretty much fixing the nearest target button, it's noticeable.

  7. #7
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    Quote Originally Posted by Dominmatric View Post
    If it's not cleansible with some kind of skill i agree with op.

    If the cleric is good enough to recognize and remove it from one of his players, before healing them, than he deserves to be able to remove it.

    I've never seen a game where you were immune to stuff people casted, and there was trouble removing the stuff.

    Before playing this one I guess I never knew what imbalance really was gw, was always decent in balance aside from a few team farm builds that always got nerfed.

    Every type of cc in that game could be removed, and never was immune to after x amount of times, and it really makes for the best gameplay.

    I'm not too big on my stuff being immune, however I don't mind getting the satisfaction of applying it but it got removed so much time after.
    That is because the game is balanced around PVE. Healers need to be able to heal insane amounts in dungeons and raids. The healing debuff is given to players as a way to counter the massive throughput of a cleric. If it was easily removeable, clerics would never die.

  8. #8
    Sword of Telara Atreiu's Avatar
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    Quote Originally Posted by Fusion View Post
    Make it cleansable. That is all.
    F*ck no!
    Last edited by Atreiu; 05-04-2011 at 04:55 PM.

    <Anotherguy>
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  9. #9
    Soulwalker
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    Nerf Pyromancers, keep the debuff.
    <a href="http://www.guildlaunch.com/features/rift/sigs/" alt="rift guild hosting"><img src="http://sigcdn.siglaunch.com/sigs/rift/sig.php?sig_id=52067" border="0"></a>

  10. #10
    Sword of Telara Atreiu's Avatar
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    Quote Originally Posted by Drealgrin View Post
    Nerf Pyromancers, keep the debuff.
    This thread is now about Pyromancers.

    Lets start...someone with a fulminate screenshot?
    Last edited by Atreiu; 05-04-2011 at 04:56 PM.

    <Anotherguy>
    Rogue - cloudbourne
    Prestige Rank 6

  11. #11
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    Quote Originally Posted by Dominmatric View Post
    Targeting the cleric first every game is never a good idea. targeting the monk first in guildwars never was a good idea, it was in random but didn't always work.

    it normally depends on each individual battle.

    Calling a mage applying the debuff on the mage, and spiking the mage who is the squishiest target, will be harder for the cleric to remove debuff and heal.
    you have to be the most stubborn person on the internet, without any communication skills whatsoever. you do not bother to counter points, you just continue to post your own thoughts in a completely incoherent manner, i cannot continue replying to any threads that may have constructive conversations because you derail them into nothingness.

    I have already explained why it cannot be removeable. because the cleric would use it on himself and thus never die. end of story. there is nothing else to say.

  12. #12
    Champion of Telara
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    Quote Originally Posted by ncash View Post
    That is because the game is balanced around PVE. Healers need to be able to heal insane amounts in dungeons and raids. The healing debuff is given to players as a way to counter the massive throughput of a cleric. If it was easily removeable, clerics would never die.
    Well, along the lines of balancing clerics in pvp is a different story, Sadly, i haven't gotten to try one past level 13.

    However guildwars had a few healing debuffs just like this game and they were removable.
    TL;DR
    Switching to a different profession is no different than starting a new role at 50, Easily learned. Might as well start at Rank 1 PvP on PvP servers.


    Also, the tab targeting needs to be fixed with two things.
    1.) It has no real selected cycle through the enemies in los, it goes randomly through them, it also prioritizes pets.
    2.)It will sometimes tab through, say, 2 pets 6 times (meaning three rotations for two pets) while enemies that are players are in los, it will do this for player targets too (targeting is random with no kind of tab rythm/cycle/order to go through almost full teams of enemies in los). Give players numbers before their names depending on where they are located at in their raid, and let all people know and see these numbers, and tab cycles through those numbers in order to all enemies in range. Then pets if no players are in range.
    3.)I also think minor obstructions that shouldn't, do play a role in who you can tab target, which adds up with the previous problems making it become complicated to target at times.
    http://forums.riftgame.com/showthrea...ght=imageshack

    Thank you for pretty much fixing the nearest target button, it's noticeable.

  13. #13
    Champion of Telara
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    Quote Originally Posted by ncash View Post
    you have to be the most stubborn person on the internet, without any communication skills whatsoever. you do not bother to counter points, you just continue to post your own thoughts in a completely incoherent manner, i cannot continue replying to any threads that may have constructive conversations because you derail them into nothingness.

    I have already explained why it cannot be removeable. because the cleric would use it on himself and thus never die. end of story. there is nothing else to say.
    And your explanation of clerics being around balanced in pve were posted after the post you just replied to, so I was supposed to see that post before you even posted it?
    TL;DR
    Switching to a different profession is no different than starting a new role at 50, Easily learned. Might as well start at Rank 1 PvP on PvP servers.


    Also, the tab targeting needs to be fixed with two things.
    1.) It has no real selected cycle through the enemies in los, it goes randomly through them, it also prioritizes pets.
    2.)It will sometimes tab through, say, 2 pets 6 times (meaning three rotations for two pets) while enemies that are players are in los, it will do this for player targets too (targeting is random with no kind of tab rythm/cycle/order to go through almost full teams of enemies in los). Give players numbers before their names depending on where they are located at in their raid, and let all people know and see these numbers, and tab cycles through those numbers in order to all enemies in range. Then pets if no players are in range.
    3.)I also think minor obstructions that shouldn't, do play a role in who you can tab target, which adds up with the previous problems making it become complicated to target at times.
    http://forums.riftgame.com/showthrea...ght=imageshack

    Thank you for pretty much fixing the nearest target button, it's noticeable.

  14. #14
    Rift Disciple
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    Mar 2011
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    Quote Originally Posted by Dominmatric View Post
    Well, along the lines of balancing clerics in pvp is a different story, Sadly, i haven't gotten to try one past level 13.

    However guildwars had a few healing debuffs just like this game and they were removable.
    This isn't Guild Wars bud. Different game is different. It doesn't hurt to have a debuff that's not removable. That's when you start to use your defensive abilities such as ones that lower damage.

  15. #15
    Champion of Telara
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    Quote Originally Posted by Terrified View Post
    This isn't Guild Wars bud.
    Necessary post was necessary.

    No ****ing **** this isn't guildwars.

    I'm really not happy I didn't get to cancel before this months monthly bank raid.
    Last edited by Dominmatric; 05-04-2011 at 05:03 PM.
    TL;DR
    Switching to a different profession is no different than starting a new role at 50, Easily learned. Might as well start at Rank 1 PvP on PvP servers.


    Also, the tab targeting needs to be fixed with two things.
    1.) It has no real selected cycle through the enemies in los, it goes randomly through them, it also prioritizes pets.
    2.)It will sometimes tab through, say, 2 pets 6 times (meaning three rotations for two pets) while enemies that are players are in los, it will do this for player targets too (targeting is random with no kind of tab rythm/cycle/order to go through almost full teams of enemies in los). Give players numbers before their names depending on where they are located at in their raid, and let all people know and see these numbers, and tab cycles through those numbers in order to all enemies in range. Then pets if no players are in range.
    3.)I also think minor obstructions that shouldn't, do play a role in who you can tab target, which adds up with the previous problems making it become complicated to target at times.
    http://forums.riftgame.com/showthrea...ght=imageshack

    Thank you for pretty much fixing the nearest target button, it's noticeable.

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