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Thread: The Problem with CC, DPS, and Heals

  1. #1
    Plane Touched
    Join Date
    Mar 2011
    Posts
    221

    Default The Problem with CC, DPS, and Heals

    I thought this was common sense really BUT

    You never put large heals(unless a Paladin lay hands LONG CD type), High Dmg Nukes, or long duration CC(Silence and stun)

    on INSTANT CAST!

    and how bout making spell graphics alil more identifiable, so players can actually use counter and interupt abilities, ya know the things that take skill in pvp, and aren't instant cast spam.

  2. #2
    Champion of Telara
    Join Date
    Feb 2011
    Posts
    1,369

    Default

    It's a good point and while I think players should be rewarded for quality interrupts, without the dom having a well thought out tree with interrupts that work well and disable and do other effective things...

    It almost doesn't even matter, while I do agree with the post partially don't feel like going into it more than that.
    TL;DR
    Switching to a different profession is no different than starting a new role at 50, Easily learned. Might as well start at Rank 1 PvP on PvP servers.


    Also, the tab targeting needs to be fixed with two things.
    1.) It has no real selected cycle through the enemies in los, it goes randomly through them, it also prioritizes pets.
    2.)It will sometimes tab through, say, 2 pets 6 times (meaning three rotations for two pets) while enemies that are players are in los, it will do this for player targets too (targeting is random with no kind of tab rythm/cycle/order to go through almost full teams of enemies in los). Give players numbers before their names depending on where they are located at in their raid, and let all people know and see these numbers, and tab cycles through those numbers in order to all enemies in range. Then pets if no players are in range.
    3.)I also think minor obstructions that shouldn't, do play a role in who you can tab target, which adds up with the previous problems making it become complicated to target at times.
    http://forums.riftgame.com/showthrea...ght=imageshack

    Thank you for pretty much fixing the nearest target button, it's noticeable.

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