+ Reply to Thread
Page 1 of 6 1 2 3 4 5 ... LastLast
Results 1 to 15 of 85

Thread: Theft of Thought Mana Drain more OP Than Dom/Void Drains pre-nerf.

  1. #1
    Rift Chaser
    Join Date
    Feb 2011
    Posts
    374

    Default Theft of Thought Mana Drain more OP Than Dom/Void Drains pre-nerf.

    Theft of Thought - A Finisher that deals weapon plus Physical damage and drains the enemy's Mana. Energy cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
    1 Point: 45 damage, 150 Mana
    2 Points: 74 damage, 300 Mana
    3 Points: 105 damage, 450 Mana
    4 Points: 119 damage, 600 Mana
    5 Points: 150 damage, 750 Mana

    This is obscenely overpowered. Anything that grants combopoints at a faster than average pace makes this ability too powerful. One rogue can drain me dry very quickly, spamming cadence and whatnot. This mana-drain is far too powerful for rogues (even in their current states) to possess.

    This ability either needs to have a cooldown of 20+ seconds, or the drain needs to be drastically reduced.

  2. #2
    Ascendant Vihar's Avatar
    Join Date
    Sep 2010
    Posts
    1,949

    Default

    What tree is that in?
    Otherwise known as Morganlefae

  3. #3
    Ascendant Vihar's Avatar
    Join Date
    Sep 2010
    Posts
    1,949

    Default

    NVM, found it.

    Rank 6 Infiltrator.

    Far be it for me to argue that a rank 6 skill that drains mana is OP...that's ridiculous.
    Otherwise known as Morganlefae

  4. #4
    Ascendant Visions's Avatar
    Join Date
    Apr 2010
    Location
    Topeka, Kansas
    Posts
    2,833

    Default

    The rogues didn't want this cat out of the bag.


    MMORPG played: Everquest I, Dark Age of Camelot, Dungeons and Dragons Online, Everquest II, Aion, Warhammer Online, and Fallen Earth (BETA only).
    We all meet as equals on the battlefield, but we don't leave as such.
    Topeka Photography

  5. #5
    Ascendant
    Join Date
    Feb 2011
    Posts
    1,464

    Default

    This was the way to bypass clerics exploiting Martyr and Etherial Shell. With one of those two gutted and the other basically removed ...this needs to be toned down and brought in line with the other mana drains.
    Irony - Pathiss

  6. #6
    Champion of Telara xaed's Avatar
    Join Date
    Nov 2010
    Posts
    1,212

    Default

    Quote Originally Posted by Covenn View Post
    This was the way to bypass clerics exploiting Martyr and Etherial Shell. With one of those two gutted and the other basically removed ...this needs to be toned down and brought in line with the other mana drains.
    150 damage, balanced.

    'nuff said.
    A PRO QUOTE BELOW:
    Quote Originally Posted by Stigas View Post
    You seem to be happy with Eradicate. I'm glad. The longer it stays in, the better. It's a non-threat spec. You're there to Purge things. I can avoid that by either making sure you're focused first, to which you have no answer, or I can go Pyro or SC and let you Eradicate all day.

  7. #7
    Ascendant
    Join Date
    Feb 2011
    Posts
    1,464

    Default

    Quote Originally Posted by xaed View Post
    150 damage, balanced.

    'nuff said.
    Wrong ....and you obviously dont get the issue with it. You could increase the damage to 1000 base and it still wouldn't be grossly OP compared to the mana drain portion of it.
    Irony - Pathiss

  8. #8
    Ascendant Adnoz's Avatar
    Join Date
    Jan 2011
    Posts
    1,882

    Default

    Can't have rogues being able to do more than tickle healers now can we.

    PLZ NERF TRION.

    (Gear)

  9. #9
    Champion of Telara xaed's Avatar
    Join Date
    Nov 2010
    Posts
    1,212

    Default

    Quote Originally Posted by Covenn View Post
    Wrong ....and you obviously dont get the issue with it. You could increase the damage to 1000 base and it still wouldn't be grossly OP compared to the mana drain portion of it.
    Then you factor in damage the target is doing (mage or cleric), heals, armor, mitigation, magic mitigation, and the armor and damage output of the rogue should he/she spec that tree, and you get.. balance.
    A PRO QUOTE BELOW:
    Quote Originally Posted by Stigas View Post
    You seem to be happy with Eradicate. I'm glad. The longer it stays in, the better. It's a non-threat spec. You're there to Purge things. I can avoid that by either making sure you're focused first, to which you have no answer, or I can go Pyro or SC and let you Eradicate all day.

  10. #10
    Ascendant Vihar's Avatar
    Join Date
    Sep 2010
    Posts
    1,949

    Default

    Quote Originally Posted by Covenn View Post
    This was the way to bypass clerics exploiting Martyr and Etherial Shell. With one of those two gutted and the other basically removed ...this needs to be toned down and brought in line with the other mana drains.
    It takes a LOT more investment than other mana drains, and should rightfully be more powerful.
    Otherwise known as Morganlefae

  11. #11
    Soulwalker
    Join Date
    Feb 2011
    Posts
    4

    Default

    Do you guys have a cleric? Have you ever even PLAYED a cleric? 750 mana is about 15% or more of my mana pool, and seeing as how 5 combo points is a ******ed easy thing to achieve...yeah. ****ing stupid. A rogue could eat your mana alive with this skill. And the huge nerfs to clerics that are coming and the fact that people realized healing reduction skills make most clerics like 80% worthless, yeah. I'll probably only pve on my cleric. All you people that cry about rogues not being able to touch a cleric, you're kinda just bad.

  12. #12
    Ascendant
    Join Date
    Feb 2011
    Posts
    1,464

    Default

    Quote Originally Posted by Vihar View Post
    It takes a LOT more investment than other mana drains, and should rightfully be more powerful.

    The same could have been said about the OP cleric spec that just got nerfed... a whole 20 points into templar instead of healing abilities.

    Mana drains themselves in this game are inherently OP because of the absurdly slow regeneration rate. Unfortunately, this is something you have to take into consideration because it makes them, especially since they can be reapplied with no immunity or diminishing returns, one of the most effective forms of CC in the game. Sure they can run around.... but you cant do anything without mana as a cast/healer.
    Irony - Pathiss

  13. #13
    Champion of Telara xaed's Avatar
    Join Date
    Nov 2010
    Posts
    1,212

    Default

    Quote Originally Posted by Crescentfire View Post
    Do you guys have a cleric? Have you ever even PLAYED a cleric? 750 mana is about 15% or more of my mana pool, and seeing as how 5 combo points is a ******ed easy thing to achieve...yeah. ****ing stupid. A rogue could eat your mana alive with this skill. And the huge nerfs to clerics that are coming and the fact that people realized healing reduction skills make most clerics like 80% worthless, yeah. I'll probably only pve on my cleric. All you people that cry about rogues not being able to touch a cleric, you're kinda just bad.
    Yeah, and be almost dead by the time we're ready to touch your HP bar.
    A PRO QUOTE BELOW:
    Quote Originally Posted by Stigas View Post
    You seem to be happy with Eradicate. I'm glad. The longer it stays in, the better. It's a non-threat spec. You're there to Purge things. I can avoid that by either making sure you're focused first, to which you have no answer, or I can go Pyro or SC and let you Eradicate all day.

  14. #14
    Ascendant
    Join Date
    Feb 2011
    Posts
    1,464

    Default

    Quote Originally Posted by Crescentfire View Post
    Do you guys have a cleric? Have you ever even PLAYED a cleric? 750 mana is about 15% or more of my mana pool, and seeing as how 5 combo points is a ******ed easy thing to achieve...yeah. ****ing stupid. A rogue could eat your mana alive with this skill. And the huge nerfs to clerics that are coming and the fact that people realized healing reduction skills make most clerics like 80% worthless, yeah. I'll probably only pve on my cleric. All you people that cry about rogues not being able to touch a cleric, you're kinda just bad.
    Oh they do... and it goes extremely quick.

    And yes, I agree with you about the bad rogues that complained about clerics when they didnt spec to shut them down.
    Irony - Pathiss

  15. #15
    Ascendant
    Join Date
    Feb 2011
    Posts
    1,464

    Default

    Quote Originally Posted by xaed View Post
    Yeah, and be almost dead by the time we're ready to touch your HP bar.
    Maybe a full dps cleric ...but dps clerics arent what win warfronts. Healing clerics do.

    A healing cleric isnt going to be able to come close to remotely touching your HP bar in the few seconds it takes to drain all his/her mana.

    Keep it in perspective.
    Irony - Pathiss

+ Reply to Thread
Page 1 of 6 1 2 3 4 5 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts