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Thread: How exactly are they nerfing clerics in 1.2?

  1. #1
    Telaran
    Join Date
    Mar 2011
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    76

    Default How exactly are they nerfing clerics in 1.2?

    I can't seem to find it in the patch notes.

  2. #2
    Telaran
    Join Date
    Feb 2011
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    Default

    by fixing blessing of the martyr so it does not proc on everything or removing it completely? other than that, healers r fine.

  3. #3
    Sword of Telara
    Join Date
    Mar 2011
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    Default

    they're being nerfed almost as hard as mages.

    lawl.

  4. #4
    Telaran
    Join Date
    Apr 2011
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    Default

    They aren't lol. Simple as that.

  5. #5
    Plane Touched MeganW's Avatar
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    Dec 2010
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    Default

    Un-official patch notes are un-official. When they go live complain.

  6. #6
    Champion Lifeisdeath's Avatar
    Join Date
    Jan 2011
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    Default

    Quote Originally Posted by MeganW View Post
    Un-official patch notes are un-official. When they go live complain.
    a little too late then.

    toyota manufacturer: there is a problem with our cars. they keep exploding when put into drive!

    toyota CEO: meh. send them out. we will just recall them later.
    Last edited by Lifeisdeath; 05-01-2011 at 07:23 PM.

  7. #7
    Rift Disciple
    Join Date
    Mar 2011
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    Default

    It's mostly to do with our PvP Soul tree, Templar. A lot of our damage reduction abilities are getting nerfed. But healing wise, I don't believe anything is being touched.

    Templar

    Ethereal Shell: Reduced duration to 5 seconds. Damage reduction has been reduced to 3/6/9/12/15% per point spent. Once triggered cannot be triggered again for 15 seconds.
    Blessing of the Martyr: Removed previous functionality. Now gives your damaging abilities a 20% chance to remove 1 buff from enemy players. Once triggered cannot be triggered again for 2 seconds.
    Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.

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