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Thread: Diminishing Returns on damage

  1. #1
    aux
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    Default Diminishing Returns on damage

    To balance out all the offensive souls with the crowd control soul(s), I would like to suggest the following change for PvP.

    The first hit on a player does full damage, but capped at 800.
    The next hit deals 50% damage, capped at 400.
    Then a short period of immunity to damage follows.

    I would also like to see the following skill added to the PvP souls:

    Cancel Damage
    Restores all your HP. For the next 3 seconds, you are immune to all damage.

  2. #2
    Soulwalker
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    lol

    /10chars

  3. #3
    Telaran Grep's Avatar
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    This thread is god tier.
    Grep@Lotham <Toilet>

  4. #4
    Plane Touched
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    ummm... interesting concept, funny as hell but an interesting concept none the less

  5. #5
    aux
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    I would like to update my suggestion, change 'short period' to '30 seconds', and the 3 second immunity from Cancel Damage, to 5 seconds.

    We could also have 2 separate damage immunities, one for physical, and one for magical.
    I'm so BORED

  6. #6
    Prophet of Telara Corian's Avatar
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    Makes about as much sense as what's actually going to happen, so why not do it.
    This is why we can't have nice things.

  7. #7
    Soulwalker
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    If you're getting damaged constantly, you can still move/cast spells/use attack abilities whatever, you can do all of those...
    But if you are getting CC'd constantly, you cant do any of those, ever...

    Ppl needs to start noticing the difference.

  8. #8
    Rift Disciple Gravis's Avatar
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    Quote Originally Posted by aux View Post
    To balance out all the offensive souls with the crowd control soul(s), I would like to suggest the following change for PvP.

    The first hit on a player does full damage, but capped at 800.
    The next hit deals 50% damage, capped at 400.
    Then a short period of immunity to damage follows.

    I would also like to see the following skill added to the PvP souls:

    Cancel Damage
    Restores all your HP. For the next 3 seconds, you are immune to all damage.
    While I respect your idea, I would like to respond with:

    HAHAHAHAHAH Carebear HAHAHAHAHA

    I play a healing cleric 99.99% of the time as it is - you are just making my job easier than it already is.
    ________________
    Graevis - Cleric
    Gravis - Mage
    Aeonian Prophecy - Emberlord

  9. #9
    Rift Disciple wfsaxton's Avatar
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    Quote Originally Posted by Gravis View Post
    While I respect your idea, I would like to respond with:

    HAHAHAHAHAH Carebear HAHAHAHAHA

    I play a healing cleric 99.99% of the time as it is - you are just making my job easier than it already is.
    A little slow, I see...
    Corky - P8 Mage
    Kim - P5 Rogue
    Billy - P4 Cleric

    Server: Seastone, Guild: Hot Shots

  10. #10
    Rift Disciple wfsaxton's Avatar
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    BTW, +1 internets to the OP. I needed this to cheer me up.

    If these most recent proposed changes get pushed into Live, I'm cancelling my sub.
    Corky - P8 Mage
    Kim - P5 Rogue
    Billy - P4 Cleric

    Server: Seastone, Guild: Hot Shots

  11. #11
    Plane Touched
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    Quote Originally Posted by wfsaxton View Post
    BTW, +1 internets to the OP. I needed this to cheer me up.

    If these most recent proposed changes get pushed into Live, I'm cancelling my sub.
    I pay to not play?

  12. #12
    Rift Disciple wfsaxton's Avatar
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    Quote Originally Posted by Kellogg View Post
    I pay to not play?
    wat

    10chars
    Corky - P8 Mage
    Kim - P5 Rogue
    Billy - P4 Cleric

    Server: Seastone, Guild: Hot Shots

  13. #13
    Plane Touched
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    this already exists it's called a sent/templar cleric

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