Should damage from dps souls be comparable to the healing that healing souls put out? Because right now they are not equal. How many dps builds do you think it should take to put down a healer? Balance some things instead of making pvp crazy out of control.
In the game right now people are playing more healers or wild dps like pyros. So if you cant out burst healers they dont die. Devs if you are going to investigate something ... investigate that. If you are going to nerf some people into the dirt like you did warriors and rogues ... do it to the last 2 classes as well.