[QUOTE=ChyeaBull;1956010]I'm champion/riftblade, playboi.
Settle down, I know you're upset.[/QUOTE
Cool story bro. I didn't ask what class you played nor cared .
(insert generic reply to the other generic replys)
Peorian: Wolfsbane server - O'Limpyians Guild
My Stream http://www.twitch.tv/peoriapro
Shouldn't really clump all mages together as OP... most mages needed the buff. Pyro's will receive an adjustment soon I'm sure.
Other mages are fine. I mean, chloro and dom were nerfed and was needed (AoE healing and mana wrench were OP).
Fulminate is a 51 pt pyro spec, it takes full charge to cast, has a 45 second cooldown and you have to buffed as hell and lucky as hell to get an 8k crit. At 51 points in the tree, the mage already lost 9% of his health from the spec.
The few that take the 51 point tree give up any other utility other souls could offer and they can't even go full PvP Archmage spec at that point.
How many of you went FULL spec in any one soul that used 51 of your points? Probably not many as you chose to add utility or survivability to your combination.
Yes, my main soul is Pyro, but that's split for chloro and Archmage so at least I have a slightly better chance of survival, especially when caught without ground effects up.
Of course I'm happy with the changes, I barely even noticed the damage increase but at least I can take a couple hits now and not spend half my time waiting for the rez or traveling back to the action.
(This is purely warfront PvP by the way, just to make that clear)
As for the LoS changes, you can read enough threads here on that, but I'd happily give up LoS change if they made every non-caster class have 2-3 second abilities with LoS too..
PS: Lock/Chloros scare the bajeebus out of me now. lol
Dear Gersh, plz step down & go back to art development. Stick with what you're good at man, I'm sorry to be a downer but this is game #2 that you're sh**ting on with bad balance changes. Please for the health of the game & the good of the community, stop. just please stop....
If you nerf pyro damage you better nerf cleric healing/survivability because the game will be broken otherwise.
Is it mages OP or Pyromancers OP>?
I play a Necro/Lock and while i hit harder now i dont feel OP.